Originally Posted by Memeotis
Maybe have a kill-cam from level 1-15? After which it disables permanently.
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I could actually live with this idea as a compromise. I would make it level 1-20 though (or one weekend of intensive playing). The game still needs a way better death screen for everybody though. I personally liked the BF3 screen.
Originally Posted by GreyFrog
Farming is a problem that Kill Cam won't solve.
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Camping is a problem that Kill Cam won't solve.
For farming however, it becomes a risk vs reward game. You can rack up kills from your Prowler on that hill, overlooking that enemy Sunderer, but you know that if you don't stay mobile and move to another camping spot, you're going to be hunted down.
Originally Posted by BlaxicanX
Kill-cams aren't necessary because this isn't an arena shooter where killing individual people matters. You're walking down the road, your head explodes, the kill-cam shows that the guy who shot you is hiding in the cliffs above. Okay. Who cares? He's just one guy out of a hundred enemies in that base. You won't even have time to get a vendetta against that guy because you'll be too busy getting killed by his 50 allies who are right in your face. Even if you did have the time to hunt this lone camper, the chances are that he'll have either moved or have been killed by YOUR 50 allies by the the time you've respawned anyway. It's hard to be "sneaky" in planetside because 1. almost all of your shots are tracers, meaning any shot you make is going to be seen by 20 enemies , and 2. every shot you make paints you on the radar. So if you cap one guy from a distance, congratulations, there's three enemy infiltrators aiming at you now.
It's a pointless mechanic for this game.
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Kill-Cam is not meant as a personal vendetta machine because in that case you are correct. Kill-cam is meant as a personal awareness and feedback tool, giving you answers on those typical "What the hell killed me?" - situations, so you can learn from your mistakes. And for that, it is extremely useful.
Originally Posted by Taramafor
So basically you're saying that the answer to zergs is a killcam?
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I never mentioned zergs.
I mentioned kill-cam as a tool:
- to bridge the ever increasing skill gap, allowing players to learn from enemy:
- techniques
- tactics
- positioning
- to discourage farming
As a bonus, it helps against cheaters as well.
Perhaps in smaller fights but why should every side be known where they are to the enemy if they find a good spot to get the drop and keep the enemy unaware of numbers in the area? A small squad can appear to be an army. Result of known numbers that appear to be more? Intimidation factor lost and other side storms in no longer afraid of being swarmed. It favors the attackers more then defenders and defending HAS to be done in this game at times.
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Bogus arguments, seriously. Everybody can already look at the map and get an estimation about how many enemies are in an area. Kill-cam won't change that.
If you want an idea of how many people there are in a building and want to know the locations then that's what the dart gun is for. Use it. Speaking of which, a killcam would make that less useful so another reason not to add it.
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Not true. Kill-cam is a time stamp, after which the enemy has probably already moved. A dart gun however, sensors player movement which is a whole lot different. Btw, if you want to stay undetected as a team in a building, you should not be shooting from that building in the first place.
The way you argue your case is "look at who killed you. See their class. Know EXACTLY why you died" but we already get that. The only thing we don't see is the location and you want to be lazy and not make the effort to look for who killed you?
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Kill-cam is not about looking for who killed you. As said above, it's pointless as a personal vendetta machine. It's about giving away positions so you learn about camping spots and force the enemy to move to another camping spot after a kill.