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[Ignore Me] #61 | |||
First Sergeant
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[Ignore Me] #62 | ||
Lieutenant Colonel
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The only thing that really annoys me enough that I won't wait until Beta to voice it is the instant gratification PS2 appears to have adopted for CoD and Halo. I really hate giant poster boards popping up on the screen every time I kill a few people in a row. I'd rather they kept the rewards from PS1 and saved the congratulations for when I've killed 500 aircraft in my mossie.
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[Ignore Me] #64 | |||
First Sergeant
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Anyhow, my largest concerns are lag and that the resource trickle might go too fast which would result in vehicle spam. Vehicles are nice but they shouldn't be the only way to fight outside. |
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[Ignore Me] #65 | ||
Contributor Major
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I'll give it a shot in beta before making any actual judgements, but I'm genuinely concerned about one-man ES tanks crowding out any semblance of an outdoor infantry game. Because why run around as infantry when you can drive around as infantry IN a tank, with more armor and bigger guns? Nothing I've seen in play footage has really posed a compelling balance reason against it.
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[Ignore Me] #66 | |||
First Sergeant
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[Ignore Me] #67 | |||
Contributor Major
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In other words, it may keep tank use down, but I reject the notion that solo tank >>>>>> infantry in power. If you want a large power differential, you need to be talking about a piece of equipment that requires teamwork. Otherwise, the gameplay formula simply becomes "footzerg to acquire resources through combat -> pull tank -> crush everything." And that's not cool. |
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[Ignore Me] #68 | |||
First Sergeant
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Last edited by Klockan; 2012-07-12 at 11:56 AM. |
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[Ignore Me] #70 | ||
Sergeant
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Base cap wack-a-mole - it currently looks way too easy to attack, and very difficult to mount a coordinated defense.
Tank drivers as gunners and the ease of getting a tank - this one is a biggie having the pilot accessing weapons that can oneshot infantry Bailing from ground vehicles; being able to instantly get out even at very low health means you are rarely going to be able to catch someone in a tank about to die provided they aren't retarded/afk. It gets worse if the guy is in rexo, as he can pop out with his av weapon and finish off your vehicle/max like mat did in his latest vid, this is a pain that anyone who has used AA against reavers and mossies felt in ps1 at some point; you cant help but feel a little cheated if you have took something to near death and suddenly the pilot pops out for his 'second life'. Rexo armor shouldn't be able to pilot tanks/heavy vehicles much in the way they cannot in ps1.
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Merlin "Even wizards carry guns." |
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[Ignore Me] #71 | ||
Private
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My only main concern at this point is faction population balance. The last couple of MMO's that I played had their PvP ruined because of getting steamrolled by superior numbers.
Getting spawn camped in SWToR's Illum for days on end comes to mind. Hopefully having 3 factions should help to prevent one faction from becoming too powerful and I'm assuming they will have a system in place such as PS1's exp bonuses. |
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[Ignore Me] #73 | ||
Corporal
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Personally I think if there arent animations for entering/exiting a vehicle, it should take the same amount of time as in PS1. To go along with that, heavy assault shouldnt be able to drive/pilot anything. The above two points go together in what others have said. You shouldnt be able to instantly bail out of an almost dead tank and fire a missle at another vehicle. That is something that definitely needs a change.
Along with the heavy assault driving/piloting. Imagine in PS1 if there wasnt a restriction on rexo flying aircraft? There would be almost no reason whatsoever to use a galaxy as a transport (maxes being the exception, and even then no one would use a galaxy just for two maxes). Restrict this to classes lighter than heavy assault so that troop transport are more effective than just individual aircraft. |
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[Ignore Me] #74 | |||
Contributor Major
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Also, it's my opinion that, while yes, tanks should dominate in open spaces, it should be balanced against the requirement of a multi-man crew to do so, not simply "oh, the only way they're disadvantaged is in tight spaces." 2-3 people operating a vehicle? That vehicle can be STRONG. It's got 2-3 people working as a team to get there! 1 person operating a vehicle? Shouldn't be much more durable or firepower-laden than a MAX suit, because MAXes also require resources and only one person to operate. |
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[Ignore Me] #75 | ||
Sergeant
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- Lack of enter/exit animations and general bailing from enclosed vehicles with no physically possible means of doing so. Also pulling weapons mid air while parachuting/jumpjetting... There should be a delay between jumping out of an aircraft and equipping a weapon. Not because "its not fair", but because it is lame.
- Bad/cheap mechanics(ie. loopzooking, bail and C4, etc.) - Dumbing down of rich game play in favor of arcade style twitch play on a bigger more "tactical" scale. - Epic size zerging with disregard to orgranized team play - Over the top customization. Some say it won't get abused, but apparently people have never played CoD before... If it is possible, it will be abused... I just hope the game keeps the same feel as the original. It was a great game, and while I know SOE is trying to make a popular title and make money, I just hope PS hasn't "sold out". I am holding all judgement until beta. The devs are totally cool and I will remain optimistic that they will deliver possibly the greatest game ever made. Last edited by kertvon; 2012-07-12 at 03:18 PM. |
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