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PSU: Beware of AMS tree spawns
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2014-12-12, 11:29 AM | [Ignore Me] #61 | ||
Major
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I used to prefer this forum for in-depth discussions about the game, although the disproportionate negativity and bitterness compared to other forums was off-putting at times. The decline in favour of reddit didn't help much either. I had a good discussion with my outfit mate ChipMHazzard about this a while ago. We both didn't have a real answer to what future there is for dedicated fan sites like this, but we hate to see them go.
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2014-12-12, 04:56 PM | [Ignore Me] #62 | |||
Lieutenant Colonel
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edit: that will probably never happen with the current team at the helm. they drop the ball more than the bears do.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2014-12-12, 08:41 PM | [Ignore Me] #63 | |||
Staff Sergeant
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But I do know exactly what you are saying. __________________________________________________ _______ LMAO They have to try pretty hard to catch up to the bears |
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2014-12-13, 04:02 PM | [Ignore Me] #64 | ||
Captain
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I will remember Planetside 2 for being a moderately fun shooter, but lacking everything that made Planetside 1 a unique FPS experience and thus managing to be one of the biggest disappointments i experienced with sequels.
A bit like the new bastardized star trek; Looks nice, lots of flashy stuff and if you switch your brain off you might have a good time. But it's oozing "michael bay" and "corporate" juices all over my carpet. I dunno, maybe i'm just being mellow but in the end it's probably better to have this over nothing at all. Atleast it gives me a shooter fix now and then. Which sadly PS1 can't do because SOE managed to fuck that up too, ARGH. Ahh there we go, un-mellowed myself again. Oh and PS2 is also mostly responsible for this place being dead. Last edited by Babyfark McGeez; 2014-12-13 at 04:10 PM. |
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2014-12-15, 10:38 PM | [Ignore Me] #68 | |||
Lieutenant General
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Nice generalisation... Inaccurate cause of point 2 and insulting too. Good way to hold a discussion. 2. "A single Spitfire turret (everyone can place one of)" is actually something nobody asked for. What was asked for, is being able to place a larger number, (~10) which would only be allowed as part of a certification system where you do not have access to all certifications, but where it is a long term character development choice between having this or some other character attribute. Meaning you cant have both. Let alone all. If you can't see the massive impact difference between a PS1 Spitfire turret with accompanying cert balance system and this, maybe you're the brat who never actually listened to what was being said and asked for... I'm also quite sure most people you call "brats" here - despite you being clueless to who and why you are talking to - want these to not deploy inside, while the spawns are deep inside. Meaning they don't want camping to be easy in the first place, let alone with Spitfire turrets in between the spawn room and the control console (think AMP station and AT/Redoubt/Module Cavebuilding camping in PS1 after the introduction of Spitfires that could be deployed in hostile territory: there were a lot of complaints about those then too...). I can assure you that nobody here has asked for, nor is waiting for this particular implementation. Now, be a good boy and admit you're wrong about us and apologise for your rash behaviour and insulting tone and direct your anger as constructive critique (see the conditions established above) towards those responsible for this particular implementation: namely the people that want to have access to all certs through all lives by being able to change to all classes and use all vehicles with permanent cert upgrades and endless cert point gain. Blame Brewko for BR40 in PS1 and Black Ops design and "balancing". Blame the devs for still considering teleporters with(out) shields, which are undisableable (is that a word?) on either end. Blame the devs for doing a half arsed Spitfire turret design with inappropriate balancing and being as situational, limited to prevent massive numbers and therefore utterly useless for anything but camping and zergs of engis as are PS2 mines. Basically, the last people you want to blame are the people here, because they actually think about the consequences of design and implement appropriate counter balancing systems to avoid spam, camping and abuse. Last edited by Figment; 2014-12-15 at 10:40 PM. |
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2014-12-18, 08:27 PM | [Ignore Me] #71 | |||
Lieutenant General
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Probably not realising that without the EMP blast, some fortified positions wouldn't be taken. Tbh, it wouldn't have been weird asking to review CR3-4-5 EMP blast balance as the number of CRs rises (as with the frequency of OS blasts as CR rises), but to have EMP blasts removed completely would have made it a bit too hard for tactical strikes. >.> Speaking of which, since we're not doing anything at the moment... Anyone up for a round of CR ability discussions? Could it have been designed better? |
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2014-12-19, 01:18 AM | [Ignore Me] #72 | ||
Sergeant Major
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If you understood the importance of CE/AMS for defense you would have asked for the CUD EMP blast and CUD Orbital Strike to be removed from the game 10 years ago.
You brats got exactly what you wanted so enjoy your rolling balls of zergs going from spawn camp to spawn camp with little to no resistance. |
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2014-12-19, 06:56 AM | [Ignore Me] #73 | |||
Contributor General
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2014-12-19, 09:39 AM | [Ignore Me] #74 | ||
Second Lieutenant
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Change the subject and since this is the only hot thread and only a few of us here I dont really feel like starting another. You guys know why Jimmy left the PS2 team? It wasn't for H1Z1 initially. They are/were working on a 256 player WW2 round based game. Think of BF1942 only much bigger. They had to stop while waiting on a technical deliverable so they started H1Z1 in the mean time. They are supposed to pick back up on the WW2 game at some future date and I for one cannot wait to see what they come up with. Enough of Zombie games already!
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2014-12-19, 10:36 AM | [Ignore Me] #75 | |||
Contributor General
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I wonder what they have in mind withe WW2 game. Won't it trample on PS2 server smash? And doesn't Server Smash and all those kind of scheduled matches prove that matches in themselves aren't enough and need to be backed by a game that is interesting in it's own right? |
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