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2012-04-09, 08:43 AM | [Ignore Me] #61 | |||
Colonel
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Also, don't blame the game, play it on hardcore. Just about everything you complained about there is fixed by not playing on normal servers. That's what I do, that's the way the game becomes enjoyable
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2012-04-09, 09:40 AM | [Ignore Me] #63 | |||
Major
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Hell, I am not a flyer but I am looking forward to trying out the new flight physics in PS2 so it's safe to say that the skies will be very populated.
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2012-04-09, 10:26 AM | [Ignore Me] #68 | |||
Major
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You say that as if there will not be many MAXes around. Since you can fill a a Gal with MAXes now, I am pretty sure you will want Engi's around just as much as Medics.
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2012-04-09, 10:49 AM | [Ignore Me] #69 | |||
Lieutenant General
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Be judgmental, but fair. |
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2012-04-09, 10:55 AM | [Ignore Me] #70 | ||
First Lieutenant
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It seems to me like several people in here are hating on the ammobox drop not because it's making the game to "easy", which it isn't, but just cause of the fact that it was in Battlefield.
It's kind of inane to dislike something just cause it happend to be in a game one didn't like. On topic of ammoboxes, I support it because the lack of an inventory and therefore the lack of being able to pick up ammo from dead peoples backpacks would severly limited the time people would be able to stay in an engagement, going by the amount of ammo being carried during the GDC-gameplay. However, I do not support the fact, as has been mentioned by other people as well, that at the moment Light Assault is the class that drops ammoboxes. I'm very much in favor of moving it to either Heavy Assault, because they're supposed to be in the thick of it, or the Engineer, because well Supportclass. Last edited by captainkapautz; 2012-04-09 at 10:57 AM. |
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2012-04-09, 11:21 AM | [Ignore Me] #71 | |||
Lieutenant Colonel
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Putting it back to Towers, Terminals, AMS like terminals and Engi deployed Terms ( like the ageis shield ) brings back logistics and denial back into the game. It makes those sub-goals viable, and conforms more to a War game. Those assets need to be protected, or discovered and removed depending on what side you are on. Having someone poop out a box every 5 seconds removes all that. Last edited by MrBloodworth; 2012-04-09 at 11:26 AM. |
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2012-04-09, 11:21 AM | [Ignore Me] #72 | |||
Lieutenant Colonel
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Developers always say that. You will not see core game changes in beta. It won't happen. |
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2012-04-09, 11:23 AM | [Ignore Me] #73 | ||
Corporal
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You can't give it to REXO because they're the ones that need it, so there will be scores of them in any situation where people will need bullets. You can't give it to the medic - they already heal. You can't give it to a MAX - they're not supposed to support in that way. All that's left is light assault and engineer.
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2012-04-09, 11:29 AM | [Ignore Me] #74 | ||
Second Lieutenant
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Ammo drop from a teamwork perspective is great -- it keeps squads fighting in a formation and allows group to live longer.
I'd just prefer it not be infinite ammo. A few drops per "loadout" is fine, or a drop every few minutes would be great. |
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2012-04-09, 11:38 AM | [Ignore Me] #75 | |||
First Lieutenant
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If Higby hadn't dropped an ammobox during the GDC-gameplay, but instead pulled out some nanitethingymajig that he threw to the ground where it erected itself into a small ammodispenserboxthing over a small timespan of 5-10 seconds or better yet had to use the nanitethingymajig for like 5-10 seconds to erect it, then this whole discussion probably wouldn't even have started. You got to look past the similarities cause I'd wager a guess that its not to hard to turn the evil instant Battlefieldammobox into a droppable selferecting deployable that takes awhile before its ready or if thats to "modern" for you into a plain old "hold the use button for 5-10 seconds to erect this ACME AMMO4U Ammodispenser". Really the only thing of about it at the moment is that the Light Assault has it and not a more suitable class like Heavy Assault or Engineer. P.S.: I will say that any kind of deployable ammosource should be finite and should not resupply itself, i.e. I deploy it and it resupplies me with a new ammodeployable. Last edited by captainkapautz; 2012-04-09 at 11:42 AM. |
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ammo, light assault |
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