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Old 2012-06-09, 12:08 PM   [Ignore Me] #61
ArcIyte
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Re: Medic time to revive increase ? No for me


Originally Posted by Top Sgt View Post
It's already a semi lengthy processs for a medic and after all that the guy could say no.. meanwhile the medic is vulnerable this entire time with no weapon out and no side vision.
ok? Don't play medic then. Or better yet, don't revive idiots that die out in the open.

I love BF3 but instant revive does not belong in PS2.
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Old 2012-06-09, 12:08 PM   [Ignore Me] #62
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Re: Medic time to revive increase ? No for me


I think the point of having the timer longer is so that reviving is something that happens after a shootout is concluded rather than while your still under fire. In BF3 people revive just for points even when you are going to die right away.

Also, why should the medic being in danger while reviving be an issue??
Your in danger while your shooting people. You're in danger while your in a tank. It's another very important role and should come with some risk.

The main issue though is definitely the first point. You don't want spam revives. Reviving should take place when you have cleared the threats out more thoroughly.
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Old 2012-06-09, 12:10 PM   [Ignore Me] #63
Top Sgt
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Re: Medic time to revive increase ? No for me


Originally Posted by ArcIyte View Post
ok? Don't play medic then. Or better yet, don't revive idiots that die out in the open.

I love BF3 but instant revive does not belong in PS2.
It's not instant revive as it is and no one is asking for instant revive.. dunno where your getting that idea youngster. it's already a 3 to 5 sec process because the downed guy has to get his prompt and accept or deny it.

ok?
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Old 2012-06-09, 12:11 PM   [Ignore Me] #64
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Re: Medic time to revive increase ? No for me


Reviving should be an instant process BUT require a character control mechanic besides holding the kit. I would recommend "crouch" as the mechanic. Holding the kit, and applying the crouch is plenty risky in itself and requires at least a small level of player skill. There should be no cool down for period for reviving, people will just rant that medics don't do their job.
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Old 2012-06-09, 12:15 PM   [Ignore Me] #65
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Re: Medic time to revive increase ? No for me


Originally Posted by Stew View Post
How many time i have to say this ?

their is already a risk Holding a medic kit instead of a guns = Dead this is a huge risk


I played an Adv. Medic in PS. Holding a medic kit isn't a risk unless you're playing solo without the support of teammates to protect you and you're sitting in the enemy line of fire.

If you're playing stupid, you deserve to get killed.

It was rare that I ever died reviving someone. That's because I played with people I knew and trusted, and if we had someone down and an opportunity to bring him back up, I would call out that I was rezzing and I would get support from my squad. And I didn't run out into wide open spaces to rez someone just so I could add a second corpse to the ground.

Originally Posted by Stew View Post
just run into skills players in battlefield 3 with a defibrilator in your hands instead of a gun and i lets you think what will happen

so for you the medic in BF3 whould have to stay over his teammate like 3 to 5 seconds in order to revive him ? having a defibrilator isnt enough ?

its like i will give you a Gi joe figurine instead of a guns and say hey dude lets go kick some ass into a firefigth !
This isn't Battlefield, is it? I played a Medic in BF3 for a short while before I ditched it. There was little coordination in the games I played and it was relatively pointless.

Originally Posted by Stew View Post
you will answer are you crazy ? this is unfair this is a to heavy punishement

i will say no theyr is no punishement at all i should even decrease your run speed at the point thats you have to stay at the same spot for about 4 second whiouth mooving to get No xp and get kill

you will say you are a mad saying such thing i will say iam reflecting what u just said !

having a NON lethal gadjet in your hand instead of a lethal weapons is already a huge punisment

if someones run into you shooting at you the time to switch from your Medkit to a guns will be enough to get kill before you can make 25 % damage on this guys even if he is not thats good !

so yeah thats pretty much it
This was one of the most inarticulate posts of all time and you do little to make your case. Your whole argument is that it's not fair that you're vulnerable when you have a non-lethal weapon in your hand when you're playing a SUPPORT class that has the potential to farm loads of XP.

Come back when you can deliver a different argument and put it into a coherent statement.
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Old 2012-06-09, 12:15 PM   [Ignore Me] #66
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Re: Medic time to revive increase ? No for me


Originally Posted by meiam View Post
No to head shoot meaning no revive, you just place too much importance on head shoot, plus I'm pretty sure headshoot aren't instant kill all the time. You get in this situation where unless you're a perfect markmen and can get all headshoot, you shouldn't play.
I do not care if those are instant kill or not i just care about logical headshot your dead not injured ! even if its a 3 to 5 hit shot theyre is a heashot bonus headshot required more aiming skills thats factual

and been headshot you deserve to died bleed out autaumatic in my book same for big explosion or been kill in a vehicules !

the point is many mechanics will make awesome players overcome anything so having efficient and fair medic mechanics is a must have to me and i dont even know where your trying to get all this
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Old 2012-06-09, 12:17 PM   [Ignore Me] #67
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Re: Medic time to revive increase ? No for me


Originally Posted by Top Sgt View Post
some of you guys posting that the medic process should take longer do realize that as it is now in game.. Once you try to revive.. the downed players get's a prompt on his screen that he is being revived he can click to accept it or deny it right?




It's already a semi lengthy processs for a medic and after all that the guy could say no.. meanwhile the medic is vulnerable this entire time with no weapon out and no side vision.
actually personally i do not talk about the time it take for the guys to actually recover and get back iam talking about the medic itself who as to Zap the players (( defibrilator lazer like )) thing the animation and the seuence as to be fast i do not talk about the time it actually take to get the guy back to the figth !
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Old 2012-06-09, 12:19 PM   [Ignore Me] #68
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Re: Medic time to revive increase ? No for me


Normally I agree with longer (3-5 second) revive times, but now that healing's never going to be used, the combat medic class would be worthless with obscenely long revive times.
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Old 2012-06-09, 12:20 PM   [Ignore Me] #69
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Re: Medic time to revive increase ? No for me


Originally Posted by lawnmower View Post
the only thing there needs to be is a balance of classes. whatever numbers of all sorts you give to classes is another question, and often very hard to know particularly surely without solid testing. then you can come up with an optimal way based on an average of how your current playerbase likes it


theres going to be plenty of sitautions where you should be reviving but end up getting killed, increasing the time for reviving is going to make that happend more often.
even in a game like battlefield 3 with only 64 players in average map if they as made the defibrilator take even one more second it will be useless most of the time the game is fast and furious i dont want planetside to be arma even planetside 1 was more arcade than battlefield and its good like this but some mechanics in PS1 mmo like was kinda bad or restrictive and its not good !
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Old 2012-06-09, 12:22 PM   [Ignore Me] #70
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Re: Medic time to revive increase ? No for me


I think the time to rez should reflect the average time it takes to kill the class being rezzed, inf couple of seconds, a max unit, hmm couple of seconds too, everything dies so quick! Hopefully you get what I mean though, post beta TTK balance this might work and reflect the risk/reward aspect for the class the medic is choosing to rez
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Old 2012-06-09, 12:27 PM   [Ignore Me] #71
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Re: Medic time to revive increase ? No for me


Originally Posted by Gonefshn View Post
that reviving is something that happens after a shootout is concluded rather than while your still under fire. In BF3 people revive just for points even

when tank. It's another very important role and should come with some risk.

The main issue though is definitely the first point. You don't want spam revives. Reviving should take place when you have cleared the threats out more thoroughly.
i will say this BF3 point for an actual revive deserve point no matter of the guy dies after having a defibrilator instead of a gun is putting you at high risk so it serverve point

The problem with BF3 medic revive is THEY CAN SPAM THE REVIVE Like no end so yeah their is a point problem

Solution for planetside same time to actually revive same risk same reward but the SPAMABLE problems isnt their since their will be a cool down !

Next

the risk is having a revive kit instead of a weapons in front of people with lethal weapons ! its enough punishement if youve really have play medic in a large scale game you know already thats having a medic kit or a repair kit in front of people with guns isnt forgiving
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Old 2012-06-09, 12:28 PM   [Ignore Me] #72
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Re: Medic time to revive increase ? No for me


Originally Posted by McFeeble View Post
I think the time to rez should reflect the average time it takes to kill the class being rezzed, inf couple of seconds, a max unit, hmm couple of seconds too, everything dies so quick! Hopefully you get what I mean though, post beta TTK balance this might work and reflect the risk/reward aspect for the class the medic is choosing to rez
I totally agree with this the Time To Kill shouls be proportional to the Time To Rez
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Old 2012-06-09, 01:05 PM   [Ignore Me] #73
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Re: Medic time to revive increase ? No for me


Give the revive a cooldown, with certs allowing it to become shorter
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Old 2012-06-09, 01:09 PM   [Ignore Me] #74
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Originally Posted by Saintlycow View Post
Give the revive a cooldown, with certs allowing it to become shorter
I agree.

Revives also shouldn't be instant, but not take to long. I feel 2-4 seconds would be good.

Certs to change revive time or cooldown.

Honestly, wait for Beta

Cheers,

GG

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Old 2012-06-09, 01:18 PM   [Ignore Me] #75
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Re: Medic time to revive increase ? No for me


Even a 3 second countdown would make all the difference. And honestly thats so short it wouldn't put you in the heat too long. Have your squad mates lay down cover fire while you revive! If your playing and your not surrounded by other players in a squad, you're doing it wrong.
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