Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Pie > Cake
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: 9sanc v 3sanc | |||
3 empire footholds per continent | 33 | 23.24% | |
1 empire foothold per continent | 109 | 76.76% | |
Voters: 142. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-03-27, 06:55 PM | [Ignore Me] #61 | |||
Colonel
|
Vehicles would not be hard limited, because however many people make it to the base can spawn vehicles as normal, the limit would only be on the number of people that can insta-travel there. Last edited by Stardouser; 2012-03-27 at 06:57 PM. |
|||
|
2012-03-27, 07:10 PM | [Ignore Me] #62 | ||
In PS depending on the momentum of the fight a empire could get booted off the map rather easily in a matter of hours to losing everything with 12 hours. It is going to happen regardless of any kind of countermeasures in place. Besides all of that helps keep the fight going along instead of being a stalemate.
In PS 1 you could kill the spawns. Was it mentioned that you cannot this time around during a hack? I forgot is all.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
|||
|
2012-03-27, 07:29 PM | [Ignore Me] #64 | ||
First Lieutenant
|
I dont like the home cont thing, esp with only three conts and each has an empire as its "owner" When you are fighting on a cont and then your home one is attacked you leave to defend it? I can see so many bad gameplay aspects with it being a "home cont". Never did like those. If we had a bunch of conts again and the home cont rotated atleast once a week then it could work but as is no.
Better to just have 3 sancs that are NOT on a cont, but separate like ps1. There are only 3 conts so no need for home conts or any kind of rotation, esp since you dont have lattice anymore,just the ffa CF. Just put in the old style sancs that have a warpgate that will go to any of the others just like a broadcast gate. Or if you want to limit travel ability, then make em go to a fixed warpgate on each cont that rotates around every week or so just to keep things mixed up a bit. Then you can once again completely kick an empire off, or can you? Its still the zerg style of capture with people able to successfully fight all over the map, requiring no links, and very little map strategy. They are intentionally designing things so you will almost never ever be able to take the entire cont. If they are losing the last base they can simply rehack at a million other points and use the lame squad spawns and super fast spawn pt capture areas to literally just never go away. Is it possible to kick em entirely off in some crazy scenario? yes. Will it actually ever happen? Prob not, stupid rare if it does. The game is not being designed for epic captures and territory dominance but instead for zergy circle capture fests where you just constantly fight but its really fairly meaningless with no real win or endpoint or victory. PS1 didnt have alot, but the cont caps were amazingly awesome compared to whats in ps2 so far. And no the "wait til beta first" doesnt apply to this. The stuff we are talkin about is the way the game is, there is no testing of a win condition or design thats not there. Yes most likely its gonna be pretty borked in this area in beta and we can make it apparent how obviously its gotta change but stop throwin up the "you arent in beta you dont know" excuse out for everything. Its very valid for many arguments but not this one. Atleast not yet.
__________________
Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
||
|
2012-03-27, 07:41 PM | [Ignore Me] #66 | ||
I hope you would. Nothing in BF even starts to compare to the scale what happened in PS. Driving along in your buggy going over hill to find 20 VS magriders to only go and die.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
|||
|
2012-03-27, 07:47 PM | [Ignore Me] #67 | |||
Second Lieutenant
|
|
|||
|
2012-03-27, 07:49 PM | [Ignore Me] #68 | ||
Colonel
|
Well, I am mostly interested in what we know about how PS2 is going to do things and to work from that. Although, I am awaiting Basti's veteran masterpiece with great interest. If I can find any reason to support the veteran viewpoint, then I want to find it, because I know what it's like to see veterans of previous game lose what they feel is the proper gameplay for no good reason.
|
||
|
2012-03-27, 07:52 PM | [Ignore Me] #69 | |||
Brigadier General
|
The concept of "conquering" a continent is fine. But in practice, it was laaaaame. I thought the system they instituted later with the capital bases was far more exciting and graitifying. |
|||
|
2012-03-27, 08:12 PM | [Ignore Me] #74 | |||
Sergeant
|
THEN factor in that you can NEVER actually kick someone off a continent? Yeesh. Theres definately room for improvement on the mechanics of this style of gameplay. |
|||
|
2012-03-27, 08:13 PM | [Ignore Me] #75 | ||
Brigadier General
|
I understand that, but the end result was still boring. Players could still plan to take all the hexes away from a certain empire on a certain continent for that satisfying result if they want in PS2, right? You still couldn't capture a warpgate in PS1, so why do we all of a sudden need to do it in PS2?
|
||
|
|
Bookmarks |
|
|