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2012-06-10, 02:34 PM | [Ignore Me] #61 | |||
Second Lieutenant
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verification and or identification of all players must be required!!!! this is a must. f2p is very popular gaming model atm and its doing well for most games out there, but when it comes to skill based f2p games they are almost always flooded with hackers. i say almost because the f2p model came from china, where it is illegal to hack. you get caught hacking you or your parents will face charges....... f2p skill base games in china are huge..... and if you are not a resident of that country you dont play on their servers...... just to get on one of their servers you have to steal a identity of a resident of china. DOB,SS number,place of birth, mother and father, and credit card number. this is why the 9 want nothing to do with us, they will have their servers and no hackers. thats all they care about........ we need to adopt some of these laws for this model to work as intended..... i have faith in the soe team but the our laws wont back them up. |
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2012-06-10, 02:41 PM | [Ignore Me] #62 | ||
Corporal
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I've never really found hacking to be a problem when it comes to MMO's even if it is an FPS. Many of the files will be server-side and I'm sure any hackers will be quickly noticed by the players and dev-team and taken care of.
It should be easy to spot hackers simply by looking at their profile data (like BF3 combat log). I'm sure SoE will have some type of failsafes that parse combat data and ban people with 500:1 K/D ratios and 100% accuracy. |
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2012-06-10, 02:42 PM | [Ignore Me] #63 | ||
First Sergeant
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Hacking did have a significant impact on APB, but APB's true flaw was being a pay-to-win game. Many of the players quit the game due to pay-to-win long before hacking destroyed the remaining playerbase. As long as SOE keeps the game free-to-play instead of pay-to-win they'll have to resources to take down the hackers.
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2012-06-10, 02:43 PM | [Ignore Me] #64 | |||
Master Sergeant
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Even when there were hackers on PS1 - my group still played and we killed the hackers. Higby stated that there will be online devs all the time to take care of hackers on the spot, so nothing to worry about
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OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are |
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2012-06-10, 03:39 PM | [Ignore Me] #65 | |||
Sergeant Major
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Hackers were a problem in APB, but a huge problem during APB:R's popular period as F2p. Now that the game has lost popularity you see a lot less hackers. And just the veteran players who enjoy the game for what it is and don't feel the need to hack. But PS2 will be highly popular as well as F2P. So I expect huge hacking problems 2-3 months after release. All those people who thought they were going to own face will feel bummed out that they're crap at the game and get hacks. And with the TTK of PS2 they will be able to completely destroy your game experience. Hacking is the one thing that can completely destroy Planetside 2 within a month. Remember, when you play a game like Battlefield or CoD and you encounter a hacker on a server with obvious hacks, instant headshots etc. you can leave and go to another server. When it happens in PS2 you gotta wait till an admin bans the person. In the mean time, they can completely ruin the game experience for literally hundreds of players. PS2 has headshots and a much faster TTK now, that means hacking has way more impact. Last edited by I SandRock; 2012-06-10 at 03:45 PM. |
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2012-06-10, 03:45 PM | [Ignore Me] #66 | ||
Contributor PlanetSide 2
Game Designer |
I know we all want to know what they're going to do to stop hackers to reassure us, but they shouldn't tell us anything. Operational security is important. The more they tell us about what they're doing the more they tell the hackers too. You don't broadcast your attack plans to the enemy to make the folks back home feel better about the plan. Its better that we not know, because if we don't know neither do the hackers and it becomes that much harder for them to subvert the defenses if they don't know what those defenses are.
I think the PS2 staff has done a good job of trying to reassure us but not giving out too many details. That's good enough for me. They know hacking is a big problem. They know it can ruin their game. We don't need to know the measures they are taking to stop it and it is better that way. |
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2012-06-10, 04:02 PM | [Ignore Me] #67 | |||
Brigadier General
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Knowing that F2P puts PS2 at a greater risk, SOE just needs to stay that much more on top of it. Hacking isn't just a small problem in box price and subscription games. It's a big problem. I think part of the problem is that the B2P developers don't seem to worry about it as much for those games, because there isn't that inherent stigma like F2P games have. Certainly F2P has it worse, and a large part of that is that there is no monetary barrier to making a new account, but another big problem is that so many F2P games have been programmed like shit, with code that is even more exploitable than the shitty B2P game code tends to be. So yes, hacking is a bigger concern for F2P, but as long as the PS2 devs write the code with as few exploitable mechanics as possible and include a lot of built in cheat detection software, and as long as they keep updating the game to deal with new hacks and have an attentive CSR staff to deal with the hackers, I believe they can keep it under control quite well. At least as well as the best B2P games, which still will always have a few subtle hackers running around. |
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2012-06-10, 04:12 PM | [Ignore Me] #69 | ||
Private
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Hacking can be made more or less impossible.
-Do not allow players to play online if they changed anything in their client. -Determine balance and physics etc. all serverside, so players can't just change a few numbers in config files and have instant kills with one bullet for example. -Autokick players that aim instantly. An aimbot can always be made, but is easily detected. If players aim there is always a curve in aiming speed. You start at zero, gain speed, and when you're almost at your target it slows down. Aimbots never have this, and can be detected this way. -Only send clients the information of players who they can see, this will prevent wallhacks. Even if players succed to make themselves look through glass, they can't see any enemies because their client doesn't know where they are. -Disable every console command that could possibly give a player an unfair advantage. If you would do this hacking would be almost impossible. Some hackers may find a way to get around, but this will only be very few. If they decide to sell their hacks, just do the same as VAC and kick everyone who downloaded it. |
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2012-06-10, 05:01 PM | [Ignore Me] #70 | ||||||
Sergeant Major
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APB promised everything SOE promises. So i'm skeptical. Customer Support has always been the major failure of big companies like Blizzard, EA and SOE. And that's whats needed to keep hacking under control. |
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2012-06-11, 12:01 AM | [Ignore Me] #71 | ||
Private
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One thing that may help with hacking (though has the potential to make it a lot worse) is that friendly fire will be on. The abilty to team kill should make it so that the hacker can more or less be spawn camped and SOE may but a feture in there that will prevent spawning if so many poeple report you till they can check it out. The main downside to that is that the hacker can kill team mates and it will be a hastle to keep the hastle dead if there isnt some anti spawn system in place if a player is reported by say 5-10 poeple
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2012-06-11, 12:25 AM | [Ignore Me] #72 | ||
First Sergeant
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only way to stop hackers is for someone to create a program, where if you get caught a virus is sent to your computer. Where it will eventually blow up in your face and destroying everything inside your case. No computer, no more hacking. Problem solved.
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2012-06-11, 12:42 AM | [Ignore Me] #73 | ||
Private
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Higgs stated in tenton hammer video that they will have a stat analyzation system flagging players with anomalous activity, which GMs will then investigate. They will probably also be incorporating process list monitoring and logging, like what is done by steam's VAC service, allowing simple retroactive bans.
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2012-06-11, 12:51 AM | [Ignore Me] #74 | ||
Second Lieutenant
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Player police is never a good idea... especially if it's based on votes or reports. Butthurt players will report without hesitation or justification. I mean obviously admins can check out a player if a lot of poeple scream cheater in the general chat... just no reports so the same admin have to go through hundreds of useless and completely false cheating reports.
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2012-06-11, 03:31 PM | [Ignore Me] #75 | |||
Sergeant Major
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No reason to skip over good evidence. |
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