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Old 2012-08-02, 11:44 AM   [Ignore Me] #61
Canaris
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Re: Holsters


not sure if it's been mentioned yet but Empty Hands would make PS2 fan films in the future a lot easier to shoot, especially if someone is being the camera man, that way you don't have your assault rifle butting into the romance scene prematuerly..... heh
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Last edited by Canaris; 2012-08-02 at 11:47 AM.
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Old 2012-08-02, 11:45 AM   [Ignore Me] #62
Coreldan
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Re: Holsters


Romance you say?

So.. the trailer with the VS infiltrator chicks continues behind the scenes..?
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Old 2012-08-02, 11:49 AM   [Ignore Me] #63
ThermalReaper
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Re: Holsters


Hmm, don't see a reason for it other than immersion. I say put them in, but wayy after the open beta ends.
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Old 2012-08-02, 04:28 PM   [Ignore Me] #64
Salad Snake
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Re: Holsters


Originally Posted by ThermalReaper View Post
Hmm, don't see a reason for it other than immersion. I say put them in, but wayy after the open beta ends.
And hopefully that is exactly what happens...
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Old 2012-08-02, 05:37 PM   [Ignore Me] #65
RJTravis
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Re: Holsters


for one you will never see 2000 players in the same spot "after beta" rendering their guns thats funny to even try to use as a reason why they can't do it.

The best thing for them to do is allow the player to lower the weapon in a resting area work make everyone happy & not hit the player pop at all because you got to render the weapon anyways.

Arma does the lowing weapon the best.

Last edited by RJTravis; 2012-08-02 at 05:38 PM.
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Old 2012-08-02, 10:21 PM   [Ignore Me] #66
OnexBigxHebrew
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Re: Holsters


Went ahead and took the liberty of asking Smed during his Q & A.

http://www.reddit.com/r/IAmA/comment...eteran/c5neuf5

Me: Any thoughts on being able to holster weapons? For immersion/videos, etc when you're chilling at home base?

Smed: not sure. No immediate plans but that would be cool.

There you have it. A no at its worst, inception at its best
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Old 2012-08-02, 11:19 PM   [Ignore Me] #67
Atheosim
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Re: Holsters


Originally Posted by Kneesoxx View Post
No reason to have this.

How does this effect the game in any meaningful way?
Fuck, I can't imagine how boring gaming would be if people like this made all the games.
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Old 2012-08-03, 12:21 AM   [Ignore Me] #68
IHateMMOs
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Re: Holsters


Just empty hands is fine, we don't HAVE to have a visible holster. I just want to walk around without a weapon. The thing is, will the devs agree with this.

Originally Posted by OnexBigxHebrew View Post
Went ahead and took the liberty of asking Smed during his Q & A.

http://www.reddit.com/r/IAmA/comment...eteran/c5neuf5

Me: Any thoughts on being able to holster weapons? For immersion/videos, etc when you're chilling at home base?

Smed: not sure. No immediate plans but that would be cool.

There you have it. A no at its worst, inception at its best
Thanks for that, I hate reddit so I probably would have never even bothered to ask.
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Old 2012-08-03, 04:43 AM   [Ignore Me] #69
Mox
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Re: Holsters


Originally Posted by OnexBigxHebrew View Post
Went ahead and took the liberty of asking Smed during his Q & A.

http://www.reddit.com/r/IAmA/comment...eteran/c5neuf5

Me: Any thoughts on being able to holster weapons? For immersion/videos, etc when you're chilling at home base?

Smed: not sure. No immediate plans but that would be cool.

There you have it. A no at its worst, inception at its best

Never ask Smed. He has no idea whats going on.

Last edited by Mox; 2012-08-03 at 04:45 AM.
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Old 2012-08-03, 04:53 AM   [Ignore Me] #70
IHateMMOs
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Re: Holsters


Originally Posted by Kneesoxx View Post
No reason to have this.

How does this effect the game in any meaningful way?
It makes making movie much easier and it's just a simple mechanic to have. It adds to the feeling of actual war. You don't run around the base with your gun out. When the base is under attack, you go to the weapon terminals and get ready for battle, just like you would in reality.
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