The Issue of the 10%-20% Power Differentiation - Page 5 - PlanetSide Universe
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View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2?
Power advancement is not necessary in PlanetSide 2 49 39.52%
Power advancement is necessary in PlanetSide 2 53 42.74%
Indifferent 22 17.74%
Voters: 124. You may not vote on this poll

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Old 2011-07-30, 11:31 AM   [Ignore Me] #61
Sovereign
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Re: The Issue of the 10%-20% Power Differentiation


Meh, if they have to take this route it shouldn't give too much edge to any particular sect of players.

Make it a 5% differential if need be.
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Old 2011-07-30, 11:31 AM   [Ignore Me] #62
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Vancha View Post
Now where oh where did I put my facepalm emoticon...?

Not those kinds of roots, Sobekeus.
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Old 2011-07-30, 11:32 AM   [Ignore Me] #63
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Vancha View Post
Now where oh where did I put my facepalm emoticon...?

Not those kinds of roots, Sobekeus.
Try :bang :

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Old 2011-07-30, 11:41 AM   [Ignore Me] #64
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Re: The Issue of the 10%-20% Power Differentiation


Correct me if I'm reading this incorrectly...

Theres way more than just veteran power growth that makes a game difficult for new players, knowing maps, battle flows, knowing how and when to fight, learning what different enemy types are capable of, etc. is by far a bigger barrier in a game like planetside than weapon damage for new players. I know lots of experienced FPS players who go 1:20 their first few sessions of planetside and I'm sure you all do too, right?
Higby: We think it's impossible to achieve any balance between noobs and vets so we said bleh and just decided to make it even easier for vets to own noobs.

We already have experience over noobs... why do I need an MCG of + 20% damage too?
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Old 2011-07-30, 11:42 AM   [Ignore Me] #65
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Vancha View Post
Now where oh where did I put my facepalm emoticon...?

Not those kinds of roots, Sobekeus.
What kind of roots then? Because as far as gaming is concerned there is only one kind.
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Old 2011-07-30, 11:53 AM   [Ignore Me] #66
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Sobekeus View Post
What kind of roots then? Because as far as gaming is concerned there is only one kind.

http://tinyurl.com/3bufpls
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Old 2011-07-30, 11:54 AM   [Ignore Me] #67
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Sobekeus View Post
What kind of roots then? Because as far as gaming is concerned there is only one kind.
psst.. higgles was making a funny with regards to the term 'holistic'.. holistic medicine.. advanced medic.. healing.. roots..

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Old 2011-07-30, 12:02 PM   [Ignore Me] #68
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Bags View Post
Correct me if I'm reading this incorrectly...

Higby: We think it's impossible to achieve any balance between noobs and vets so we said fuck it and just decided to make it even easier for vets to fuck over noobs.

We already have experience over noobs... why do I need an MCG of + 20% damage too?
You are reading it wrong. The nature of gaming cannot be altered by throwing in some nebulous balancing feature. People will learn, so let them, don't enable them.
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Old 2011-07-30, 12:11 PM   [Ignore Me] #69
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Manitou View Post
You are reading it wrong. The nature of gaming cannot be altered by throwing in some nebulous balancing feature. People will learn, so let them, don't enable them.
Don't enable them to learn? What? Just because it's already not balanced for new vs old doesn't justify further skewing it in the vet's favor.
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Old 2011-07-30, 12:16 PM   [Ignore Me] #70
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Bags View Post
Don't enable them to learn? What? Just because it's already not balanced for new vs old doesn't justify further skewing it in the vet's favor.
Thats the direct quote from Higby? If that is the case I don't like it one bit. I love being able to customize weapons and all that really only make the weapon a side grade, not a upgrade. Yet, I do not want players who have been at the game for a few years having more damage then new players. For example a new player having a shotgun while a vet having the same weapon with the exact mechanics only having the damage +20%. That will only drive new players away if it takes months up months to get close to a player who has it been at this game for years.
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Old 2011-07-30, 12:18 PM   [Ignore Me] #71
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Goku View Post
Thats the direct quote from Higby? If that is the case I don't like it one bit. I love being able to customize weapons and all that really only make the weapon a side grade, not a upgrade. Yet, I do not want players who have been at the game for a few years having more damage then new players. For example a new player having a shotgun while a vet having the same weapon with the exact mechanics only having the damage +20%. That will only drive new players away if it takes months up months to get close to a player who has it been at this game for years.
Yes, what I'm getting from Higby is he's justifying power growth because vets already stop noobs.

I am slightly reassured that it will come from 7% reload, 5% more ammo, 3% more damage instead of a straight 20% more damage, but still.
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Old 2011-07-30, 12:20 PM   [Ignore Me] #72
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Bags View Post
Don't enable them to learn? What? Just because it's already not balanced for new vs old doesn't justify further skewing it in the vet's favor.
Learn to play the game, Bags. Why should SOE be responsible for whether a new player is equal to a veteran player? They aren't and won't be. Everyone started as a noob. Why penalize the veteran for knowing how to play by enabling someone who needs to learn with some weapon/armor/ability they didn't earn.

Make them learn to play well; don't give hand-outs or they will never learn to play well, they will just rely on the game company to equalize it for them.
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Old 2011-07-30, 12:21 PM   [Ignore Me] #73
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Re: The Issue of the 10%-20% Power Differentiation


I don't want it to be perfectly even. Just because it's already not balanced for new vs old doesn't justify further skewing it in the vet's favor.
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Old 2011-07-30, 12:23 PM   [Ignore Me] #74
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Bags View Post
Oh strawman, how I love you.
How so? Clarify please. I believe you are applying the same strategy to Higby.
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Old 2011-07-30, 12:24 PM   [Ignore Me] #75
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Bags View Post
edit nm
Don't post then..

Actually if you aren't actually editing the post.. why post that
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