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Old 2012-03-22, 01:06 PM   [Ignore Me] #61
Chaff
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Re: No AMS's in ps2 ????????


Every blue moon I enjoyed going out in an AMS and deploying it deep in a nest of trees....safe from an enemy vehicle randomly coming across it.....then I'd stuff my Infiltrator suit full of CE and lay minefields, spitfires,....

It was usually boring and a waste of my time. I only did it when I felt there was nothing compelling to do.

...except for those rare nights where 3 or 4 random vehicles full of bad guys would die in rapid succession - somewhere they never suspected. The agro hate tells made it seem worth the time and effort to go out, find the spot, and set out a full spread of CE.

If the Outfit was done for the night, the last 2 or 3 of us would occasionally pull a Marauder and an AMS. The AMS was our retool/reload terminal. We'd lay out all the CE three ADV ENG were allowed, then go out and try to bait an enemy tank to chase us thru the kill zone we put out. Occasionally, it was an entertaining way to end a busy night.

That is one AMS use I'll miss. Didn't do it much, but the AMS made it easy. After your get your jolles, pack er up and deploy it somewhere where it's really needed.

It was also funny to see the occasional noob respawn there - when the real battle they wanted to be at was at least a 5-10 run away.

I might miss the AMS....and I might not. It was fun for a few.

Last edited by Chaff; 2012-03-22 at 01:32 PM.
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Old 2012-03-22, 01:26 PM   [Ignore Me] #62
Chaff
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Re: No AMS's in ps2 ????????


.
I'm ready to see how the game "looks" in Beta.

After several hours of gawking at the eye candy and overall environment I'll get around to trying out the actual nuts and bolts of the new gameplay. I wonder how different it will "feel".

Last edited by Chaff; 2012-03-22 at 01:29 PM.
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Old 2012-03-22, 02:05 PM   [Ignore Me] #63
Kran De Loy
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Re: No AMS's in ps2 ????????


Aye, for now my brother and I are keeping ourselves busy with Nuclear Dawn and Tribes...

Uhhhhhhhhhh I have such a rageing hard on for PS2 I can't wait much longer.

Ugh I wish Smed would get around to dumping those details about the new PSS1 Partnership deal.
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Old 2012-03-22, 04:06 PM   [Ignore Me] #64
texico
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Re: No AMS's in ps2 ????????


Why can't they just do both? Would it really be SO much agro to add the AMS, an extra vehicle, in, considering how much support it gets? There's no problem about having two vehicles on Spawn duty. They both can occupy very different roles.

Galaxy can be the main heart of an empire's presence on the battlefield, where most of the troops spawn who want to be involved in the general offensive/defensive.

The AMS can be the stealthier smaller-scale spawn point used to attack and defend specific targets (like the backdoor in PS2) and be used by small squads and outfits trying to do low-key assaults on specific locations.


What's the problem?!?!?!
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Old 2012-03-22, 04:24 PM   [Ignore Me] #65
Knocky
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Re: No AMS's in ps2 ????????


Please let it go, there will be no AMS's.
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Old 2012-03-22, 04:51 PM   [Ignore Me] #66
texico
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Re: No AMS's in ps2 ????????


Originally Posted by Knocky View Post
Please let it go, there will be no AMS's.

If there's one thing you can guarantee, it's that player's aren't going to let it go if they're unhappy about something. They're either going to complain/ask for changes and/or be disgruntled, or else leave and play something else.
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