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PSU: which way to the dungeon?
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2012-04-19, 06:30 PM | [Ignore Me] #61 | |||
Lieutenant Colonel
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I'm thinking that locational damage in PS2 might make it less of an advantage though... but we'll see during beta. As of now, we don't have a lot of info so it's totally subjective and biased but I'm feeling that we VS got the shaft on MBTs. Hopefully, the Scythe won't disappoint. |
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2012-04-19, 06:47 PM | [Ignore Me] #65 | ||
Lieutenant Colonel
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I don't know about you guys, but I love the new Prowler. It looks awesome and actually a bit practical if you think about it. Turret has been minimalized to have as low a profile as possible by having the guns mounted on the side of the turret instead of housing it within the turret. And by doing so, if we make some assumptions, this allows them to mount even more guns on the other side of the turret(when I saw the 12 barrels on that MAX minigun, 4 tank guns on a single Prowler wouldn't surprise me). I would assume if they did this, it would either be a AI, AA, AA attachment akin to the way a Vannie gunner could switch between it's big gun and it's machine gun, or another 2 tank cannons if they had a dedicated gunner.
If that is how it works, the Prowler would probably be the coolest tank in this game.
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2012-04-19, 07:10 PM | [Ignore Me] #69 | |||
Lieutenant Colonel
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Hamma will likely get in touch with you soon to grant you the special dev color status (he usually validates identities first). Now one very very crucial question: VS/TR/NC ??? |
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2012-04-19, 07:26 PM | [Ignore Me] #71 | |||
First Lieutenant
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That actually depends on if the speed differences are actually meaningful this time. they were only 3mph/5kph apart in ps1 which was completely meaningless. Even if you double that to 6mph/10kph its still meaningless. Run around in a a marauder and you quickly find that you have no real speed advantage versus a magrider. You are dead a zillion years before you can get enough distance with that negligable speed difference. You need a bare minimum of a 30% difference before its even noticeable (even that isnt much) and you wont see anywhere near that difference between two vehicles of the same class esp since if they do it like ps1 you end up with 60% difference between the fastest and slowest tank. (for comparison thats only a 15kph boost over a 50kph tank for the 30% boost) Most likely we will see another cosmetic and pointless 5-10kph (3-6 mph) difference as the final number for only a 10-20 difference between slowest and fastest. *snore* Which means the "speed advantage" tr would have would all be a complete load of BS. And so comparing it to real life faster tanks which can go massively faster than other tanks, and not a measly 3mph but 40+, just makes no sense at all. Realism and game balance dont mix in the slightest. You wont see variety in tanks like that, not when your empire is stuck with only that tank and you have to balance them versus each other in a variety of situations.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2012-04-19, 09:50 PM | [Ignore Me] #72 | |||
Brigadier General
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Prowler = 4 barreled main gun Vanguard = even more ridiculous looking and even bigger main gun Magrider = slightly bigger main gun on a turret on the top |
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2012-04-19, 10:10 PM | [Ignore Me] #73 | ||||
Contributor PlanetSide 2
Game Designer |
He also said that TR had the weakest armor - at least for the Mosquito. Speed in aircraft may be a lot bigger advantage than for tanks. |
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2012-04-20, 01:56 AM | [Ignore Me] #74 | |||
Sergeant
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On the other side - prowler drivers could use that extra speed, because all they will do on the battlefield, is trying to run away from other empire's MBTs. |
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