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Old 2012-06-18, 04:39 PM   [Ignore Me] #61
Zenben
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Re: End the Fight - "Tours" of duty


So basically you want WoW PVP seasons? Pass
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Old 2012-06-18, 04:44 PM   [Ignore Me] #62
TheDAWinz
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Re: End the Fight - "Tours" of duty


Originally Posted by WildVS View Post
What? It gives outfits a place to BS in the off time and form up, call their own and be subjected to attacks. Does this mean they cannot play if it is blown up? Hell no but it is a matter of pride (and resources used to build it) that they would desire to maintain it. Has nothing to do with resetting anything. It's just another bldg on a cont, just this time it is player owned.
Thats basically how it already is...
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Old 2012-06-18, 04:48 PM   [Ignore Me] #63
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Re: End the Fight - "Tours" of duty


Originally Posted by WildVS View Post
I give up.
Good, Because a outfit can be like OH LETS GO REGROUP AT THIS BASE AND HOLD IT! You're basically taking the factions away and making it outfit warfare. Might as well rename it to outfitside....
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Old 2012-06-18, 04:52 PM   [Ignore Me] #64
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Re: End the Fight - "Tours" of duty


Endgame and resets are not for Planetside. How and why do these threads keep getting started???
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Old 2012-06-18, 04:54 PM   [Ignore Me] #65
TheDAWinz
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Re: End the Fight - "Tours" of duty


Originally Posted by SixShooter View Post
Endgame and resets are not for Planetside. How and why do these threads keep getting started???
Beats me, i say we shoot the op's and people who agree!
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Old 2012-06-18, 04:55 PM   [Ignore Me] #66
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Re: End the Fight - "Tours" of duty


I don't need the game to tell me that I kick ass.
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Old 2012-06-18, 04:57 PM   [Ignore Me] #67
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Re: End the Fight - "Tours" of duty


I like the idea of the persistent non stop battles,but i think it would be nice if they add some medals(or something like that) for holding x amount of points for x amount of time.
And at the end of each month have a statistic about how well eah faction performed and what are the hardest medals it has.
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Old 2012-06-18, 04:58 PM   [Ignore Me] #68
TheDAWinz
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Re: End the Fight - "Tours" of duty


Originally Posted by WildVS View Post
Wow man, decent argument. Couldn't you just had said this before instead a terse "NO" and that other mumbo jumbo that made no sense? There's all sorts of issues with doing the outfit bldgs, maybe that's why progress has stalled? The whole issue of this game is with OWNERSHIP. It is all so very temporary and people just want more of it.
So whats the point of outfit bases anyway if they are going to be flipped anyway? Durr. Battles last days or weeks sometimes, so you can hold on to bases. Really, if you were really dedicated and really good, you could hold onto a base, forever basically. I can see this happening.
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Old 2012-06-18, 05:00 PM   [Ignore Me] #69
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Re: End the Fight - "Tours" of duty


Originally Posted by WildVS View Post
I have thought though, with the extreme amount of players and thus outfits, how would you physically fit them all on land masses?
You wouldn't. The idea is similar to EVE's 0.0 space. Warpgates, or whatever, to pristine territory with nothing built on it waiting for the various factions to claim and conquer. How it would work, whether it would be outfits only or faction "commanders" build stuff from total faction resources etc is what the devs are paid to figure out.

How it can be claimed this doesn't fit into the idea of a persistant war, I do not know. It's just the same thing on a larger and more persistant scale, except that you could wipe your enemy off these continents and destroy everything they ever built. Which should be "end game" enough for anyone, at least until they mount a major counter offensive.
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Old 2012-06-18, 05:02 PM   [Ignore Me] #70
TheDAWinz
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Re: End the Fight - "Tours" of duty


Originally Posted by Dloan View Post
You wouldn't. The idea is similar to EVE's 0.0 space. Warpgates, or whatever, to pristine territory with nothing built on it waiting for the various factions to claim and conquer. How it would work, whether it would be outfits only or faction "commanders" build stuff from total faction resources etc is what the devs are paid to figure out.

How it can be claimed this doesn't fit into the idea of a persistant war, I do not know. It's just the same thing on a larger and more persistant scale, except that you could wipe your enemy off these continents and destroy everything they ever built. Which should be "end game" enough for anyone, at least until they mount a major counter offensive.
Edit: woops didn't read that right, my apologies

Last edited by TheDAWinz; 2012-06-18 at 05:04 PM.
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Old 2012-06-18, 05:05 PM   [Ignore Me] #71
TheDAWinz
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Re: End the Fight - "Tours" of duty


Originally Posted by WildVS View Post
I gotcha. Yeah that type of gameplay would require very large playable areas. We certainly aren't anywhere close to that in PS2 yet. Hopefully some day.
Maybe about 10 years in the future. But there is already a game like this, its called ARMA.
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Old 2012-06-18, 05:18 PM   [Ignore Me] #72
TheDAWinz
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Re: End the Fight - "Tours" of duty


Originally Posted by WildVS View Post
I don't know man. One of Smed's favorite games is Eve and he has talked several times about multi-planets and space battles. It all depends on how much money they can intake from PS2.
Space battles! If that happens then GOTC, game of the century! Also it better be high tech and not low ass tech like halo which space battles are like 16th century ship battles with lasers and tungsten slugs (which we use with depleted uranium on abrams) In 2500 we would of engaged at like 4 light seconds.
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Old 2012-06-18, 05:22 PM   [Ignore Me] #73
Sledgecrushr
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Re: End the Fight - "Tours" of duty


See I had this idea, you make all of the servers there own planets. Make a server that handles space in between, add in some space craft and relatively short travel times between the "planets" presto you have space wars.
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Old 2012-06-18, 05:31 PM   [Ignore Me] #74
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Re: End the Fight - "Tours" of duty


I agree with the OP. An endgame would be desirable.
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Old 2012-06-18, 05:36 PM   [Ignore Me] #75
ChargerCarl
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Re: End the Fight - "Tours" of duty


Originally Posted by TheDAWinz View Post
The whole idea of planetside IS A PRESISTENT NEVER ENDING WAR. Take that away and its just a shooter and not a mmo.
I don't understand why an MMO can't have an endgame scenario. Is that some ancient chinese law or something?
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