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2011-08-14, 06:36 AM | [Ignore Me] #61 | ||||
Quoted from here: Q: Why was veh hacking removed? Matt: No problem, man! -Couple reasons, the one you mention is one, another is because we really want to push the empires to be very different in PS2, and getting ahold of enemy weapons and vehicles makes it a lot more of a balance nightmare. - Keep in mind that from a technical perspective, having to make VS and TR specific texture variants for an NC vanguard is as expensive to our texture budget as having two unique vehicles too (assuming we'd want to do it right, with a full skin not just a decal swap, which we would). Our texture budget is already stretched with all the unique armor, vehicles, weapons etc. I can't think of any other AAA fps game that would have anything close to our texture requirements.
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2011-08-14, 08:35 AM | [Ignore Me] #62 | |||
Major General
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2011-08-14, 12:35 PM | [Ignore Me] #64 | ||
Major General
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Can there not? Ok, I'm not too knowledgable when it comes to computer graphics art. Wait a minute, they already have the textures for each vehcile. Just load it up in your texture editor and paint a new colour on it. Oh wait, they didn't design the art from the ground up to allow that to happen did they?
Last edited by Crator; 2011-08-14 at 12:37 PM. |
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2011-08-18, 01:31 PM | [Ignore Me] #70 | ||
Second Lieutenant
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personally i taught not being able to use other empires weapons was a much bigger loss then not being able to hack vehicles
it does look like they are lurking the forums or something so lets hope it stays that way also: it looks pretty damn awesome allready judging by the screenshots, i think its time to release some more actual gameplay, screenshots never really hit the spot for me |
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2011-08-21, 10:04 PM | [Ignore Me] #75 | ||
Lieutenant General
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