the idea (of slow reload times + partial mags not magically refilling) can work.
looking back it reminds me of another game i loved. america's army. that game was slow paced, had friendly fire, and wasn't you average arcade shooter you see today with cod clones.
another game that has this right now... DayZ.
interesting decisions are made when you reload before a mag is empty and you end up with like 3 mags with 5-10 bullets in each of them, and the game doesn't just magically consolidate the ammo into one full mag for you.
Last edited by infected; 2012-06-28 at 07:16 AM.
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