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2015-10-08, 04:11 PM | [Ignore Me] #61 | |||
Private
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I wouldn't worry about capturing all of the weapons as Logit seems to be working on that. Maybe do some more exotic things in the list above. Don't worry about sending the data to me just yet. I'll make an online submission when I get the chance. |
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2015-10-08, 04:39 PM | [Ignore Me] #62 | |||
Second Lieutenant
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Now that i know what to focus on I will do those. Questions Is there any reason to roam continents in a plane? Is there any reason to roam conts at all? Are the best things to grab actual interactions in the game? Should I kill myself? In various ways? Maybe sometimes hilariously? I'd imagine anytime I do or receive dmg in anyway it's good for the project. Combat Engineering. Is it worthwhile to simply lay it out? Or does it need to attack or kill something to be useful? EDIT: Is there any reason to do something more than twice? Last edited by Logit; 2015-10-08 at 04:42 PM. |
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2015-10-08, 05:46 PM | [Ignore Me] #63 | |||
Private
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For Combat engineering, laying it out and having it activate is important. Anything you believe the server must be doing (i.e if multiple people can see it happening) is stuff we need to capture. For example, the spitfires and wall turrets essentially have an "aimbot" running them on the server. Recording the movements of the turrets would could help us to reverse engineer this. One interesting thing we could do on sunday is to get a liberator and have the driver bail, activating the auto-land sequence. I believe that's a server side routine. I wouldn't go out of your way to do things twice. |
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2015-10-09, 05:08 AM | [Ignore Me] #64 | ||
Private
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I can provide you with the base damage values for most weapons in the game - I have a backup of the stats pages made back in the day by Tippis, DDS250 (a quite extensive Japanese site), and some of the damage degradation charts made by Quovatis.
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2015-10-09, 06:24 AM | [Ignore Me] #66 | ||
Private
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The Japanese site is actually still online -
http://www5b.biglobe.ne.jp/~dds250/p...r.html#SOLDIER Note that while the lasher is listed as 29 damage per shot it is actually 30, with severe range degradation. Weapon range of the projectiles (tank shells, aurora, etc) were limited in part by projectile life - around 4 seconds I think. The tippis files are no longer available online to my knowledge so i'd have to zip them up and email them on. Some of the weapons have slightly unusual behaviour. The comet used to inflict different amounts of damage if you landed multiple hits in a short time span (probably some kind of bug in the burn code). It doesn't appear to do that on the daybreak server, though i'm unsure if that has resulted in the current comet being equal to the best of the old versions output, or the worst. The vanu plasma mortar is also bugged in a somewhat unusual way - the hitcheck and damage source are offset from one another so when the bolt sticks in the ground the radiation origin is some distance below the surface (and below the visual effect), which is why you can often run across the area completely unharmed. Last edited by Ryathorz; 2015-10-09 at 06:27 AM. |
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2015-10-09, 07:32 AM | [Ignore Me] #67 | ||
Private
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So it works well ! I am trying to isolate some stuffs into packets but a massive fight will be more interesting
>Chord For PSCap : Can we have shorcuts for Capture and Saving? Can you add a save mode after the metadata mode? I always forget to edit or save. Are you interested to have some packets right now? And what is the biggest size for a packet? no limit? I think we need some schedule for testing regulary, like each sunday if people can. Toughts? |
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2015-10-09, 11:39 AM | [Ignore Me] #68 | ||||||
Private
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What do you mean you forget to edit and save? Doesn't the tool prompt you when you are about to exit or start a new capture that you haven't saved? If you mean specific packets, not particularly. A lot of coding needs to be done before I can say which ones we really need. If you mean capture files, hold on to them until I make an online submission. There is no capture size limit! Capture away. A regular schedule would be good. Sundays might be the prime time for us. |
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2015-10-09, 05:33 PM | [Ignore Me] #69 | |||
Private
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If you don't recieve them i'll try from a different email. The lasher in the tippis docs is the old mk1. The projectile speed of the mk3 is 60m/s IIRC. To the best of my knowledge all bullet weapons use the same damage falloff as shown in the chart for the MCG/gauss/cycler - dropping 75% in damage between 75m and 200m - but that would have to be verified in-game. I don't know what kind of curve the quasar uses, and i've got nothing for the turrets but I recall the drop-off was quite severe. |
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2015-10-11, 01:12 PM | [Ignore Me] #70 | |||
Private
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Last edited by hofd; 2015-10-11 at 01:26 PM. |
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2015-10-17, 12:15 AM | [Ignore Me] #72 | ||
Private
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http://psforever.net is now up and running a forum!
Lets move all of the specific conversations over there. |
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2015-10-19, 04:58 PM | [Ignore Me] #75 | ||
Lieutenant Colonel
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its been fixed. we need you on the site helping out with wiki stuff and research.
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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