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Old 2012-03-06, 08:11 PM   [Ignore Me] #61
Arby
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Re: AI in 5 Year Plan


Originally Posted by OpolE View Post
They need to trial this stuff on PS1 before talking ideas without looking into it first with the 'community'
while being an inventive idea, I doubt this would work.
Planetside's coding wouldnt and most likely couldnt support any intelligent AI other than pre-programed routes... very basic level AI.

on the other hand: testing something like this on a side server accessable from the main launcher to where you could import a character, similar to a test realm would be sufficient...

---side thought---
It would also be worth looking into making one server be AI free, period... while having another have them and see where people drift to, preference could be the determining factor here
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Old 2012-03-06, 08:21 PM   [Ignore Me] #62
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Re: AI in 5 Year Plan


This thread is hilarious. The mere possibility of AI being added within five years and all of a sudden the game is dead before anyone has even played it. This, by the way, is why I said PS1 players shouldn't get any kind of priority beta access. This irrational, knee-jerk bullshit anytime something happens that didn't happen in PS1 is absurd. Everyone flips out without even thinking about it.

Adding AI is fine. They need to do stuff to keep gameplay diverse and appeal to a wide range of players. Adding in some coop gameplay would go a long way toward that. Players vs. AI in a limited sense (that is, in a way that doesn't interfere with PvP gameplay) lets them do things they can't do with pure PvP gameplay. As long as there are strong incentives for players to participate in PvP, there's no major downside.

Last edited by Warborn; 2012-03-06 at 08:22 PM.
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Old 2012-03-06, 08:37 PM   [Ignore Me] #63
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Re: AI in 5 Year Plan


Originally Posted by Bags View Post
But why? Why ruin Planetside2 with unecessary AI...
My thoughts... You don't see AI running around in any other good shooter...
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Old 2012-03-06, 08:39 PM   [Ignore Me] #64
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Re: AI in 5 Year Plan


.

Last edited by Eighm; 2012-03-06 at 10:55 PM.
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Old 2012-03-06, 08:39 PM   [Ignore Me] #65
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Re: AI in 5 Year Plan


Look, I don't have a problem with AI as long as it doesn't interfere with 2 things.

1.) The PVP. The moment it starts interfering with PVP it needs to go away.
2.)The player count. the moment we have to drop the player count for the sake of AI. It needs to go away.

If they can incorporate it with out impacting those 2 things. I'm fine with it.
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Old 2012-03-06, 08:54 PM   [Ignore Me] #66
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Re: AI in 5 Year Plan


AI, like a little robotic buddy for engineers? That would be cool. The VS could have a little floating eyeball that shoots laser beams at nearby targets for pathetic amounts of damage.

Hiring soldiers? NO NO NO NO NO
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Old 2012-03-06, 08:54 PM   [Ignore Me] #67
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Re: AI in 5 Year Plan


Please stop linking this.. it was posted BEFORE what I posted.
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Old 2012-03-06, 09:52 PM   [Ignore Me] #68
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Re: AI in 5 Year Plan


As long as it doesn't interfere with PvP.
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Old 2012-03-06, 10:34 PM   [Ignore Me] #69
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Re: AI in 5 Year Plan


AI is one of the very few things I am completely and firmly AGAINST in Planetside. Even spitfire/auto turrets irked me. They have no place in a game that is meant to be pure PVP. I hate playing against AI in any game anyway so it gets even more hate for me in this game. I have the feeling it would ruin the immersion for most people and as for myself, I'd likely leave if AI soldiers filled in the spots for players not on cont.


That said, that might not even be how they are planning to implement it. A once a year event of an AI invasion that lasted for 15 minutes would be acceptable, I guess.
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Old 2012-03-06, 10:36 PM   [Ignore Me] #70
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Re: AI in 5 Year Plan


Perhaps in a supporting role. Let's say for example, air extraction to base being called in by infantry on the ground. Or, if these new constructable outfit bases work anything like the FOBs in Project Reality then AI could airdrop supplies from base when called.

If the AI acting purely in a supporting role then it adds more strategic play to the map, want to take out that base? Get some anti air up along their supply line and strangle their supplies stopping them from being able to use various vehicles and things at that base, or cutting automated defences, things like that.

In that kind of role I could see them being an interesting part of the game. In a combat role I really would not be comfortable with though.
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Old 2012-03-06, 10:49 PM   [Ignore Me] #71
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Re: AI in 5 Year Plan


Originally Posted by Hamma View Post
Please stop linking this.. it was posted BEFORE what I posted.
Can't wait to see how many more people post this.
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Old 2012-03-06, 10:52 PM   [Ignore Me] #72
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Re: AI in 5 Year Plan


Just hire some people in some low-income zone of the world to play instead.
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Old 2012-03-06, 11:22 PM   [Ignore Me] #73
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Re: AI in 5 Year Plan


Hey look guys. SOE is at it again ruining another of the awesome games they make. This time by adding AI because we already shot down the BFR idea.
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Old 2012-03-06, 11:36 PM   [Ignore Me] #74
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Re: AI in 5 Year Plan


Wouldn't worry guys. AI is a pretty loose term, could mean 100 different things in game terms.

From bunny rabbits running about, to turret AI. To even an aware weather system that moves to hinder the over populated dominating faction.

Also as far as the 5 year plan goes, part of their 3 year plan was to take the battle into space. So who knows.

Lets focus on keeping the game alive for the 1 year, then we can panic about year 2. haha
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Old 2012-03-06, 11:39 PM   [Ignore Me] #75
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Re: AI in 5 Year Plan


I dunno.
Well-implemented AI is fine with me.
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