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Old 2012-06-09, 11:05 AM   [Ignore Me] #61
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Re: The Neuro Report - Certifications


Ugh. I'm hoping Spitfire means something different than "dozens of automated turrets" in PS2.
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Old 2012-06-09, 11:56 AM   [Ignore Me] #62
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Re: The Neuro Report - Certifications


Would be nice to know the sniper tree on the Infiltrator though
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Old 2012-06-09, 12:05 PM   [Ignore Me] #63
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Re: The Neuro Report - Certifications


Great job on these!!
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Old 2012-06-09, 12:11 PM   [Ignore Me] #64
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Re: The Neuro Report - Certifications


Originally Posted by Saifoda View Post
Remember though that as it currently stands there is no CEP/BEP, it's all just XP and cert points, so you can just grind in a scythe or lib or max or whatever and eventually get to CR5 just by grinding anything. At this point, anyways; I'm sure it will change. And it's only 149.1677 hours!!
I agree that it will most likely end up changing. I wouldn't mind seeing something closer to 300 hours. Either way, that's a long time of doing nothing but the command tree.

Edit: I'd be willing to bet the Spitfire turret is now a manned AA turret. The certs listed both the Mana Turret (Anti-infantry), an "AV Turret" and the Spitfire. Just a guess.

Last edited by Trimm; 2012-06-09 at 12:13 PM.
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Old 2012-06-09, 12:11 PM   [Ignore Me] #65
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Re: The Neuro Report - Certifications


Most of this looks pretty cool, but surely I'm not the only one who's annoyed that infil won't get boomers/C4? It seems like we got pidgeon-holed into a semi-sniper role and had the most fun toy(s) taken away. Claymores are alright, but I want my boomers!

Last edited by Aunt Jemima; 2012-06-09 at 12:14 PM.
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Old 2012-06-09, 12:33 PM   [Ignore Me] #66
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Re: The Neuro Report - Certifications


Originally Posted by Aunt Jemima View Post
Most of this looks pretty cool, but surely I'm not the only one who's annoyed that infil won't get boomers/C4? It seems like we got pidgeon-holed into a semi-sniper role and had the most fun toy(s) taken away. Claymores are alright, but I want my boomers!
Higby actually said in the PC Gamer article that Infiltrators get C4. This alpha build that was played is not even REMOTELY complete in terms of the amount of weapons and gear that will be available to each class. Remember, we haven't even SEEN shotguns or SMGs yet. There is a ton of stuff yet to be implemented :-)

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Old 2012-06-09, 12:34 PM   [Ignore Me] #67
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Re: The Neuro Report - Certifications


Thanks Neurotoxin.
Lots of nice info in those pics.

Vehicles
Quick seat-swap.
Quick Exit.
Hopefuly this means a sensible bail-out and seat-swap translation time.

Classes
SPITFIRE!!!
Engineer ammo stations seem likley.
Only 1 shield generator, porta-cover mentioned, i'm a bit diappointed (was hoping for crouching/sandbag style cover, bubble shield, protective wall).
Repair tool deconstructor? Interesting.
Charger grenades? Engineer, the class with the most damage focussed grenade options!

LANCER!!!
Looks like HA will get plasma grenades.
HA Personal Shield looks like it will get sidegrades versus certain wepon types/situations.

Overheal for medics (Aegis Barrier under nano-healing)?
Seem similar to the global agenda medic, support and de-buff utility.

LA grenades are support/de-buff style which I approve of.
3 jump-jet types, nice confirmation.

Inf, Explosive Ordinance Disposal HUD? Potential.
IFF Device? deployable radar? Or green minimap dots/shapes turn into red?
EMP Spiker? Curious.
Scrambler (anti-radar?), interesting.

MAX class clearly a work-in progress. Already fab looking in-game tho.

Last edited by IMMentat; 2012-06-09 at 12:39 PM.
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Old 2012-06-09, 01:08 PM   [Ignore Me] #68
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Re: The Neuro Report - Certifications


Originally Posted by Trimm View Post
I agree that it will most likely end up changing. I wouldn't mind seeing something closer to 300 hours. Either way, that's a long time of doing nothing but the command tree.

Edit: I'd be willing to bet the Spitfire turret is now a manned AA turret. The certs listed both the Mana Turret (Anti-infantry), an "AV Turret" and the Spitfire. Just a guess.
Agreed on hoping the Spitfire is an AA Mana Turret.

In other news, I think it's hilarious that people are already running around screaming about CR being too easy to get when we don't even know what the Command certifications allow you to DO.
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Old 2012-06-09, 01:58 PM   [Ignore Me] #69
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Re: The Neuro Report - Certifications


Originally Posted by kaffis View Post
...
In other news, I think it's hilarious that people are already running around screaming about CR being too easy to get when we don't even know what the Command certifications allow you to DO.
Guilty as charged but in all seriousness, I think we can agree that by the end of PS1 there were just way too many CR5's (and 4's) that would just fly a mossie, OS a tower or base entrance or back door, and fly out. Over and over again. I know this belongs in a different thread, but in general (and in my opinion, of course) there should be a different mechanic for how the command structure will work than in PS1.
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Old 2012-06-09, 02:07 PM   [Ignore Me] #70
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Re: The Neuro Report - Certifications


Yeah, I'd imagine CR5 should take a few months to attain, even from CR4. Games like EVE show that its okay to make badass stuff take years to be able to use.

During the demo, Squad Leading tree was on every class, but I couldn't tell if the unlocks are shared across every class or if CR5 has to be unlocked for every class separately.

Also, in terms of the labels on the weapons used by each class...
Heavy Assault used "LMG"
Engineers and Light Assault used "Carbine"
Medics used "Assault Rifle"
Infiltrators used "Sniper Rifle"

While this was just a demo, I think that is shows one promising possibility - little primary weapon restriction from one class to another. I could imagine that there is a significant worry that the class system will do like many other games, and limit the arsenal of the character based on their class. Considering snipers used to be 3x9 and completely unable to be carried by infiltrators, and now it is one of the weapons they were featured with, I have to imagine that EVERY class will be able to use Snipers and Shotguns and Rifles / Machineguns of all varieties, aside from class tools like the heavy weapon on HA.
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Old 2012-06-09, 04:23 PM   [Ignore Me] #71
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Re: The Neuro Report - Certifications


Originally Posted by Pepsi View Post
Under the engineer, what in the world is a Mobile Armament Supply Terminal? Is it just an ammo dispenser, and if so, isn't that made a bit useless by the LA's ammo pack? or does the MAST refill things that the ammo pack can't replenish?
I really wish all the people arguing in the thread about the LA ammo pack would discuss the above instead.


Originally Posted by Saifoda View Post
Guilty as charged but in all seriousness, I think we can agree that by the end of PS1 there were just way too many CR5's (and 4's) that would just fly a mossie, OS a tower or base entrance or back door, and fly out. Over and over again. I know this belongs in a different thread, but in general (and in my opinion, of course) there should be a different mechanic for how the command structure will work than in PS1.
Holy crap.



... your avatar looks like my father-in-law.
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Last edited by Electrofreak; 2012-06-09 at 05:32 PM.
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Old 2012-06-09, 05:31 PM   [Ignore Me] #72
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Re: The Neuro Report - Certifications


Sorry, double post.
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Old 2012-06-09, 05:34 PM   [Ignore Me] #73
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Re: The Neuro Report - Certifications


Thanks for this, very useful stuff in there!


Originally Posted by Higby View Post
Hard to tell whats going on in there without tool tips, each of those segments unlocks different stuff typically...
If you really think we're missing vital information, how about you supply it? And respond to the PM I sent you months ago, 'sup dude? Not cool.
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Old 2012-06-09, 07:00 PM   [Ignore Me] #74
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Re: The Neuro Report - Certifications


Originally Posted by LZachariah View Post
Higby actually said in the PC Gamer article that Infiltrators get C4.
Thanks, I had forgotten about that!
Hopefully beta starts before I explode from anticipation!
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Old 2012-06-09, 09:03 PM   [Ignore Me] #75
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Re: The Neuro Report - Certifications


During the TB/Higby dual-commentary, they at one point showed some cloaking device certs for the Infiltrator that you don't have listed here.

At 1:23 here:
Cool to see some of the Engi certs finally (Sticky grenades <3). Now I want to know what a Charger Grenade does, though.
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