Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: Breeding ground for future game engineers
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
|
![]() |
[Ignore Me] #1 | ||
Master Sergeant
|
That is true, but there's a certain visual drabness to it that can quite often come through in games. However I will trust that it is in the right hands, but i've just not seen any 'world' shots yet. That said your modelling/texturing is fantastic and getting me excited for this game.
Basically, if its going in this direction of colours and ambience: And not this: Then I have no complaints about it being on UE3 ![]() |
||
![]() |
![]() |
![]() |
[Ignore Me] #3 | |||
Master Sergeant
|
Lets hope it looks like this if its unreal engine! ![]() |
|||
![]() |
![]() |
![]() |
[Ignore Me] #4 | |||
Colonel
|
|
|||
![]() |
![]() |
![]() |
[Ignore Me] #6 | |||
Sergeant Major
|
All Points Bulletin (not the best of games) was on the UE3 as well and there was hardly any bloom etc. in that game. And it's an MMOFPS (barely). I do hope that it can handle huge battles like Smed says. APB on UE3 only allowed for 60 players in one district (same map) and only allowed groups of 4 people to battle against eachother with a possibility of a max of 8vs8 and even then the game had some major lag and stability issues at the start. And required a beast of a machine to run (especially memory wise, but that was mostly due to insane amounts of customization you could do). Global Agenda uses UE3 too if i'm correct, and they too only allow battles the size you see in FPS games. I hope SOE did some hardcore coding to the engine, perhaps added some sort of licensed technology to it that will allow for the huge battles we all crave. Last edited by I SandRock; 2011-02-13 at 01:05 PM. |
|||
![]() |
![]() |
![]() |
[Ignore Me] #7 | |||
Master Sergeant
|
As you say, i'd be worried as i've not seen UE3 used for any big environments or anything close to planetsides scale, so I hope it can tackle that. Fingers crossed for some enviro pics soon. The model looks great by the way! Last edited by Jonny; 2011-02-13 at 03:45 PM. |
|||
![]() |
![]() |
![]() ![]() |
[Ignore Me] #10 | |||
PlanetSide 2
Sr. Art Director |
You are also correct that The Agency is Unreal 3 Don't you think the original PS engine did open world well? Last edited by Ghryphen; 2011-02-14 at 02:45 PM. Reason: Fixed quote tag |
|||
![]() |
![]() |
![]() |
[Ignore Me] #11 | |||
Major
|
.... So its using Gambyro??!?! Wait... did I do this wrong? Last edited by Aractain; 2011-02-14 at 03:50 AM. |
|||
![]() |
![]() |
![]() |
[Ignore Me] #12 | |||
First Lieutenant
|
So what are you saying T-Ray? That The Planetside sequel is using a modified version of the old engine? I think that would be awesome if thats the case. ![]() |
|||
![]() |
![]() |
![]() |
|
Bookmarks |
|
|