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Old 2011-02-14, 04:21 AM   [Ignore Me] #1
Jonny
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Re: Exclusive Terran Republic Character Model


Originally Posted by T-Ray View Post
UE3 is a very good tool for making games if placed in the right hands
That is true, but there's a certain visual drabness to it that can quite often come through in games. However I will trust that it is in the right hands, but i've just not seen any 'world' shots yet. That said your modelling/texturing is fantastic and getting me excited for this game.

Basically, if its going in this direction of colours and ambience:


And not this:


Then I have no complaints about it being on UE3
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Old 2011-02-13, 06:09 AM   [Ignore Me] #2
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Re: Exclusive Terran Republic Character Model


Doubt we can honestly say anything about the engine, this picture still looks like a render only pasted infront of a skydome.
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Old 2011-02-13, 06:37 AM   [Ignore Me] #3
Jonny
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Re: Exclusive Terran Republic Character Model


Originally Posted by Losti View Post
Doubt we can honestly say anything about the engine, this picture still looks like a render only pasted infront of a skydome.
Its just that i've not seen a good Unreal Engine 3 environment yet that hasn't been full of over the top bloom, desaturated dull colours and distance blur to hurt your eyes. Also things dont blend well in that engine, like grass into the land etc. If they can get round those problems, then thats great.

Lets hope it looks like this if its unreal engine!

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Old 2011-02-13, 07:32 AM   [Ignore Me] #4
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Re: Exclusive Terran Republic Character Model


Originally Posted by Jonny View Post
Its just that i've not seen a good Unreal Engine 3 environment yet that hasn't been full of over the top bloom, desaturated dull colours and distance blur to hurt your eyes. Also things dont blend well in that engine, like grass into the land etc. If they can get round those problems, then thats great.
Those 'problems' are entirely due to artistic choice, and not an inherent flaw of the engine in any way. The game developers choose which shaders, post process effects, and color palettes are used in the game. Unreal just makes sure the engine can support what the developers want.
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Old 2011-02-13, 08:30 AM   [Ignore Me] #5
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Re: Exclusive Terran Republic Character Model


Unreal Engine is very powerful, just look at what the indie devs making Mortal Online have achieved with it.
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Old 2011-02-13, 01:01 PM   [Ignore Me] #6
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Re: Exclusive Terran Republic Character Model


Originally Posted by Jonny View Post
Its just that i've not seen a good Unreal Engine 3 environment yet that hasn't been full of over the top bloom, desaturated dull colours and distance blur to hurt your eyes. Also things dont blend well in that engine, like grass into the land etc. If they can get round those problems, then thats great.

Lets hope it looks like this if its unreal engine!

YouTube - Real-Time Neuschwanstein Environment Castle UDK
Meh thats designer choices. They could've adjusted all that if they wanted. An engine is the very basics, you can change it to suit your needs.

All Points Bulletin (not the best of games) was on the UE3 as well and there was hardly any bloom etc. in that game. And it's an MMOFPS (barely).

I do hope that it can handle huge battles like Smed says. APB on UE3 only allowed for 60 players in one district (same map) and only allowed groups of 4 people to battle against eachother with a possibility of a max of 8vs8 and even then the game had some major lag and stability issues at the start. And required a beast of a machine to run (especially memory wise, but that was mostly due to insane amounts of customization you could do).

Global Agenda uses UE3 too if i'm correct, and they too only allow battles the size you see in FPS games. I hope SOE did some hardcore coding to the engine, perhaps added some sort of licensed technology to it that will allow for the huge battles we all crave.

Last edited by I SandRock; 2011-02-13 at 01:05 PM.
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Old 2011-02-13, 03:43 PM   [Ignore Me] #7
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Re: Exclusive Terran Republic Character Model


Originally Posted by I SandRock View Post
Meh thats designer choices. They could've adjusted all that if they wanted. An engine is the very basics, you can change it to suit your needs.

Global Agenda uses UE3 too if i'm correct, and they too only allow battles the size you see in FPS games. I hope SOE did some hardcore coding to the engine, perhaps added some sort of licensed technology to it that will allow for the huge battles we all crave.
Yes you're right, and you too John. Its what they do with it that counts and as i say i hope they break the unreal engine trend if they use it and have almost no bloom (as in the natural world) with nice colourful environments and little/subtle depth of field if any. I think the most important thing for the look of a game is a seamless game world, like in fallout 3 everything felt part of a whole. They also had this cool effect on foliage going on where it didn't anti-alias weirdly at a distance and faded in well.

As you say, i'd be worried as i've not seen UE3 used for any big environments or anything close to planetsides scale, so I hope it can tackle that. Fingers crossed for some enviro pics soon.

The model looks great by the way!

Last edited by Jonny; 2011-02-13 at 03:45 PM.
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Click here to go to the next VIP post in this thread.   Old 2011-02-14, 02:31 AM   [Ignore Me] #8
T-Ray
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Re: Exclusive Terran Republic Character Model


Originally Posted by Losti View Post
Doubt we can honestly say anything about the engine, this picture still looks like a render only pasted infront of a skydome.
not quite Sir
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Old 2011-02-14, 09:17 AM   [Ignore Me] #9
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Re: Exclusive Terran Republic Character Model


Originally Posted by T-Ray View Post
not quite Sir
so the sky in the mosq and reaver screen ingame?
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Click here to go to the next VIP post in this thread.   Old 2011-02-14, 02:23 AM   [Ignore Me] #10
T-Ray
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Re: Exclusive Terran Republic Character Model


Originally Posted by EVILoHOMER View Post
So this game will be using Unreal Engine 3?

The background pictures in the aircraft reveals looked like they came from UE3 and the face model on here looks like UE3. Also DCUO Used UE3 ad so does the Agency, so we know SOE has the license, we also know UE3 does do open environments really well.
DCUO is an Unreal 3 game
You are also correct that The Agency is Unreal 3

Don't you think the original PS engine did open world well?

Last edited by Ghryphen; 2011-02-14 at 02:45 PM. Reason: Fixed quote tag
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Old 2011-02-14, 03:48 AM   [Ignore Me] #11
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Re: Exclusive Terran Republic Character Model


Originally Posted by T-Ray View Post
Originally Posted by EVILoHOMER View Post
So this game will be using Unreal Engine 3?
The background pictures in the aircraft reveals looked like they came from UE3 and the face model on here looks like UE3. Also DCUO Used UE3 ad so does the Agency, so we know SOE has the license, we also know UE3 does do open environments really well.

DCUO is an Unreal 3 game
You are also correct that The Agency is Unreal 3

Don't you think the original PS engine did open world well?

.... So its using Gambyro??!?!

Wait... did I do this wrong?

Last edited by Aractain; 2011-02-14 at 03:50 AM.
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Old 2011-02-14, 02:29 AM   [Ignore Me] #12
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Re: Exclusive Terran Republic Character Model


Originally Posted by T-Ray View Post
DCUO is an Unreal 3 game
You are also correct that The Agency is Unreal 3

Don't you think the original PS engine did open world well?

So what are you saying T-Ray? That The Planetside sequel is using a modified version of the old engine?


I think that would be awesome if thats the case.
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Old 2011-02-13, 06:07 AM   [Ignore Me] #13
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Re: Exclusive Terran Republic Character Model


I wonder if theres voices.

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Old 2011-02-13, 08:56 AM   [Ignore Me] #14
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Re: Exclusive Terran Republic Character Model


Originally Posted by Dorest0rm View Post
I wonder if theres voices.

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Incoming MAX units!!
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Old 2011-02-13, 12:10 PM   [Ignore Me] #15
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Re: Exclusive Terran Republic Character Model


Am I the only person who still knows that TR don't wear headgear in their pajamas?
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