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PSU: Wait a minute, I thought you were the enemy
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View Poll Results: What do you think of Vehicles homogenezation? | |||
I like it! | 57 | 51.82% | |
I don't like it! | 53 | 48.18% | |
Voters: 110. You may not vote on this poll |
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2012-03-26, 07:14 PM | [Ignore Me] #61 | ||
Second Lieutenant
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Lightnings are faster, more agile and will possess special weapons MBTs do not, like Anti-Air weapons.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-26, 07:25 PM | [Ignore Me] #63 | |||
Colonel
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2012-03-26, 07:54 PM | [Ignore Me] #64 | ||
Major
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Then I will be blunt.
The Devs said that the Lightning will be the ultimate in AA. No I will not "prove" it, go look it up yourself. The reason we have not seen the Lightning is because it was being given a new moby job. And no, I will not look that up for you too. Believe me or not, don't care.
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2012-03-26, 08:02 PM | [Ignore Me] #65 | |||
Major
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Besides, my gripe was directed towards the notion that only a few vehicles will be filling the roles of multiple ones, not at all about how powerful it is. It's not an issue of how much damage it does, it's an issue that it's available to it at all in the first place. The issue is that we're trading a variety of different vehicles, all with their own individual roles for a select few jack of all trade vehicles and we're also given a huge increase to the number of ways we can customize our vehicles. Whether or not it's a good or bad thing, we'll have to wait and see. I'm not really sure what all the hostility is about, sorry for asking the community's opinion on a subject that most people are generally concerned about. |
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2012-03-26, 08:40 PM | [Ignore Me] #67 | |||
Major
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It's just mind boggling to me that they tried to remove the whole jack of all trades playstyle away from grunts and instead gave it to vehicles ....? It's like they took one step forward and took two steps back...But I suppose adding a new layer of customization took it another step forward, but if you're decent at simple math, you're still a step behind. At least from my perspective. |
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2012-03-26, 08:44 PM | [Ignore Me] #68 | |||
Second Lieutenant
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In either case, you are forced equally to make a decision before you deploy as to which role will be right for an impending engagement.
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2012-03-26, 08:44 PM | [Ignore Me] #69 | |||
Colonel
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Again, you're assuming that all vehicular weapons are identical, and there is zero difference between them. Maybe, just maybe, a weapon can be AA, yet completely different than another weapon that is AA. Kinda like how 90% of vehicles in PS1 were perfectly functional as AV and AI platforms, but nobody ever said the 150mm, the ground pounder, and the railgun were at all similar. Last edited by CutterJohn; 2012-03-26 at 08:46 PM. |
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2012-03-26, 08:54 PM | [Ignore Me] #70 | ||
Master Sergeant
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One thing that bothers me here is the big comparison between jack of all trades infantry from PS1, and the theoretical jack of all trades vehicles in PS2.
In ps1, you could carry an anti-infantry weapon, an anti vehicle weapon, a repair tool and then some to fulfill virtually every role feasible given enough certs. With vehicles in PS2 you can feasibly attach an anti infantry weapon, or an anti-air weapon, or an anti vehicle weapon, but not all three. Or at least not three equally effective weapons. You can't spec your vehicle to damage all enemy types effectively, heal and repair. At most as I understand it, you can swap out the main gun to fulfill a different role, or add a tertiary weapon that can help with other roles, but not as well as a dedicated weapon can. Seems like quite a difference and a bit of a step forward to me. Rather than having a number of highly specialized vehicles, have a few modifiable chassis. At least, that's how I understand it. |
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2012-03-27, 05:13 AM | [Ignore Me] #73 | ||
Corporal
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Considering customization, it makes sense. Fewer vehicles with more stuff to them definitely is a plus, since I loved being a troop transport in the original PS, and having to switch between vehicles just because they differ a little bit gets annoying.
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2012-03-27, 01:07 PM | [Ignore Me] #74 | ||
"Bringing the right vehicle for the fight" is functionally identical to "brining the right vehicle and vehicle load out to the fight"
A Vanguard with AA guns is no longer a traditional tank. It's now an anti-air platform. It's not a swiss army knife - you can't just swap in a new turret during the middle of a fight. I'm all for lots of vehicles, even if they overlap some in usage. But don't pretend that vehicles are anything but boxes of stats with neat looking facades on them.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-03-27 at 01:09 PM. |
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2012-03-27, 01:10 PM | [Ignore Me] #75 | |||
Colonel
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-27 at 01:11 PM. |
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