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PSU: Protoss StarCraft Universe.
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[Ignore Me] #62 | |||
Corporal
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Simple how many people do yo think would flick over a hat switch in a REAVER? to try and get some SA (Situational Awareness)??? Thats all you need. Track IR software (that comes from Natural Point) just changes the input from a hat switch to the track device. So I would say 100% of good pilots. |
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[Ignore Me] #65 | |||
First Sergeant
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But I would never use it. It's pretty much wasted for infantry and vehicles. Trying to adjust for your head movement AND keep the cross hairs on target just seems like it would over shadow the tiny amount of extra vision. Which I don't think it even really does, considering you can just use the normal mouse to look in that direction. It makes it much more immersive, sure. But it would hurt the combat effectiveness. |
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[Ignore Me] #66 | |||
Corporal
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I find it pretty funny to all the hostile "DONT PUT IT IN" folks. as it really doesnt effect them one bit. But the inclusion of this support is both easy and beneficial to those that want to go that extra mile to up the immersion. And if it was freelook dependent. EVERYONE would have the same ability. through any keys or tracker they choose, be it Track IR or freetrack. |
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[Ignore Me] #68 | |||
Corporal
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That comment is so overused, and misunderstood. The level of coding that these guys are at (SOE) devs is so high that the time it takes to program in mouselook could be accomplished in less than 4 hours. You know how I know, Ive done it, and Im not even a professional coder. And all of that argument is besides the point. If Matt Higby wanted to do it. he would respond to Natural Point and say "hey guys can you set this up for us?" and they would provide all the necessary code needed to implement. And what does that equal? No SOE time spent on implementing the dreaded new fangled track IR. I swear you all sound like Old people screaming " Back in my day sonny!!!" there have been a crap ton of games that have implemented it and the world still hasn't collapsed. But the games are better. But just cause I'm digging this conversation so much. How long do you think it would take to code it in? And what feature will they not have time to work on if they have to code a hat switch to move a camera a whole 3 ways? |
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[Ignore Me] #71 | ||
Colonel
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Seriously guys. The 'It takes dev time! argument is worthless. Yes, it takes a tiny bit of time. But not enough worth worrying over. It'd be less than a days work for a programmer. Probably not even that much. Even PS1 supported freelook to a degree in certain vehicles/tanks.
I don't use Track IR, but I have no issues with its inclusion. |
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[Ignore Me] #72 | ||
Private
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What a bunch of whiners. Whats wrong with a freelook feature that your just keymapping to a different input device? Nobody said it has to be in at launch. It would be a nice feature in game for players to enhance their play experience.
I've never used TrackerIR or anything similar. I have used my hat switch to look around while flying in different flight simulators. Ive also used the hat switch to freelook while driving vehicles in other games. This isnt some ground breaking feature thats never been seen or used before. |
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[Ignore Me] #73 | |||
Staff Sergeant
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Last edited by Livefire; 2012-02-14 at 02:46 AM. |
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