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Old 2015-08-20, 04:36 PM   [Ignore Me] #61
Naeadil
Corporal
 
Re: PSEmu - PlanetSide Emulator


Originally Posted by KingFeraligatr View Post
First things first, do you have permission from Daybreak to do this? If they decide to shut this down, all your work will be for naught. I ask this for our sake, not Daybreak's.
Project 1999 started without the blessings of Daybreak. Now they have their support. This should be of little concern, as little to nothing can be done to shut this down.
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Old 2015-08-26, 01:06 PM   [Ignore Me] #62
Huntsab
Sergeant
 
Re: PSEmu - PlanetSide Emulator


sounds like a plan. Good on yas
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Old 2015-08-26, 09:35 PM   [Ignore Me] #63
SArais
Corporal
 
Re: PSEmu - PlanetSide Emulator


Hopefully the community can update it via the Emulator.

We should make sanctuary-locks possible as a potential event when we have hack prevention.

Last edited by SArais; 2015-08-27 at 01:17 PM.
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Old 2015-08-29, 01:47 AM   [Ignore Me] #64
Logit
Second Lieutenant
 
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Re: PSEmu - PlanetSide Emulator


Originally Posted by Chord View Post
Yeah pretty much! You attach to the process, a DLL is injected to capture data, hit record and packets will be captured. I'm modeling it after wireshark. If you havent used it, check out some screenshots online. The tool is coming along, but I still have to design and test robust capturing of packets - PlanetSide has a flood when transferring or joining worlds. Plenty of problems to solve
Any updates? I've got tons of free time and nostalgia right now
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Old 2015-08-29, 05:22 PM   [Ignore Me] #65
SArais
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Re: PSEmu - PlanetSide Emulator


It should probably have a "Players Online" count before you launch. Would be useful to tell if people were on
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Old 2015-09-04, 02:29 AM   [Ignore Me] #66
Chord
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Re: PSEmu - PlanetSide Emulator


Originally Posted by Logit View Post
Any updates? I've got tons of free time and nostalgia right now
Sorry for the lack of updates! Really busy with RL.

Coming soon...



You would never know it until you started capturing, but PlanetSide chews through over 15,000 packets JUST from login. The client has the receive all of the current world state. I can't imagine how many packets would be flying around during a three way...
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Old 2015-09-15, 02:18 AM   [Ignore Me] #67
WNxHiforeitnine
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Re: PSEmu - PlanetSide Emulator


Haven't logged in in 1392 days. Just wanted to say I'm super stoked for this. Also, I just get the old PS "Disconnected" message when I try to log in through your launcher. Maybe its on my end, idk. my PS1 folder has been bounced around 2-3 HDDs and a few installs of windows, because who re-downloads things?

Last edited by WNxHiforeitnine; 2015-09-15 at 02:25 AM.
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Old 2015-09-15, 06:51 AM   [Ignore Me] #68
Ryathorz
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Re: PSEmu - PlanetSide Emulator


Originally Posted by WNxHiforeitnine View Post
Also, I just get the old PS "Disconnected" message when I try to log in through your launcher.
If you get disconnected when logging into PS1 just try again a couple of times and it'll usually work (unless the server really is down).
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Old 2015-09-15, 08:37 PM   [Ignore Me] #69
Chord
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Re: PSEmu - PlanetSide Emulator


Originally Posted by Ryathorz View Post
If you get disconnected when logging into PS1 just try again a couple of times and it'll usually work (unless the server really is down).
That would be because the first login server in the list is down (and has been for a couple of months). If you edit client.ini in your Planetside root directory, you will see this

Code:
[network]

# ABLPLS-LOGIN-01
login0=64.37.158.81:45000
login1=64.37.158.81:45001
<snip>
change login0's port to 45001 like below, save the file, and restart Planetside.

Code:
[network]

# ABLPLS-LOGIN-01
login0=64.37.158.81:45001
login1=64.37.158.81:45001
<snip>
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Old 2015-09-16, 03:52 PM   [Ignore Me] #70
Helo
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Re: PSEmu - PlanetSide Emulator


Its awesome that someone is willing to undertake this project!

I want to pledge my support in whatever way I can, even if it just means playing the game. I'm a professional game designer so although I don't have the coding or backend expertise to be of much help early on, maybe you can use my skills at a later point. Until then, I'd be happy to help out with the rest of the guys in whatever capacity you can use us.

A robust anti-cheating system and community moderation seems like the best thing to come out of this. I can't wait to see progress on that end!
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Old 2015-09-17, 05:36 PM   [Ignore Me] #71
OpolE
Sergeant Major
 
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Re: PSEmu - PlanetSide Emulator


Great work - Keep the progress

Also while im here - The most up to date place to find PS1 installer
https://help.daybreakgames.com/app/a...il/a_id/28923/
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Old 2015-09-25, 06:03 PM   [Ignore Me] #72
zahzadoom
Private
 
Re: PSEmu - PlanetSide Emulator


My self and Nerak of the VS would play more if there was more players and less hackers. Nerak logs in every night and at times she stays and plays other its a just log on log out. We would both play if it was like the old days. We played since the game started, Nerak feels lost if no one is around
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Old 2015-09-25, 06:16 PM   [Ignore Me] #73
Nerak
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Re: PSEmu - PlanetSide Emulator


Hi all I was told tonight about this forum, i never realised it still existed.
Glad it does. I still log in most nights and sometimes do manage to play. Hackers are spoiling it though. Keep me updated to what is happening please. I love ps1 and would love to see it back to its wonderful full glory,. i play vs and with LFS.
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Old 2015-11-07, 09:32 PM   [Ignore Me] #74
Calista
Second Lieutenant
 
Re: PSEmu - PlanetSide Emulator


Originally Posted by Effective View Post
Sounds neat.
Hey there man! How are you doing?

-WildVS
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Old 2015-11-14, 12:17 AM   [Ignore Me] #75
Effective
First Lieutenant
 
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Re: PSEmu - PlanetSide Emulator


Could be worse, could be better.

You?
__________________


My Stream - http://www.twitch.tv/effectivex
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