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PSU: Caution: Vanguard on Duty
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2012-07-09, 09:59 PM | [Ignore Me] #62 | ||
First Lieutenant
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It's probably a little late in the level design for them to do this initially, but I definitely think it would be cool to have this sort of stuff at some point.
As many have already explained, it's all about immersion. Those moments in between the fighting... but also those moments DURING the fighting. Imagine assaulting the TR administration, moving into the office area and engaging in a firefight. Which is more appealing? The office area being an empty or sparsely furnished "room"? Or the office area having desks, chairs, water cooler, book shelves, computer terminals, etc? Even more, imagine paper, sparks, bits of stuff flying around when a grenade goes off. It helps you forget, just for a few seconds, that it's all make believe. |
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2012-07-09, 10:15 PM | [Ignore Me] #63 | |||
Sergeant Major
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2012-07-09, 10:17 PM | [Ignore Me] #64 | |||
First Lieutenant
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Oh, and reset it every time the base changes hands or is successfully defended (all the chairs regen when the enemy stop attacking or after they win) |
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2012-07-09, 10:25 PM | [Ignore Me] #65 | ||
First Sergeant
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As long as I can swirley a smurf or elmo...I'll be happy.
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