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2012-07-14, 05:08 AM | [Ignore Me] #62 | ||
This thread is getting stupid now, CE is an automated defensive tool.. The player doesn't actively have to do anything for it to be effective. The fact is you can lay a ton of it and go about your merry business, grab a reaver.. Spam anyone trying to EMP your CE... etc.
So in effect the EMP isn't a hard counter to a players class or play style, it's simply giving a commander the chance to level the playing field every twenty minutes. Sure, it takes 1-2 minutes to relay CE.. But trust me, if PS2 does things right the opposition will run out of EMP's a lot quicker than you will run out of CE spam. Without EMP's gal drops would be a lot harder, taking a base equally so, making gameplay even more stale and less dynamic. Is that really the game you guys want to end up playing? Really glad you guys arnt calling this shots on stuff like this.
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2012-07-14, 08:14 AM | [Ignore Me] #64 | |||
Private
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It was not that the defender had static tools in his disposal, its YOU who acted like quake-bot and never got clever enough to get past his simple, "automated and static" nuisances. OS is for quake bots, they are so scripted that tool is needed to remove "wall" that causes him to get stuck repeatedly. Tool that perfectly removes vast array of other tools from the table reduces dynamics and creates static confrontations. EMP grenade or boomer mine is perfect example of devastating and effective tool, but one that cannot be used without opening other possibilities for counters. Its the essence of entertaining gaming, simple parts can create complex machinery that can entertain for decades. Head-on collisions at backdoor or towers can entertain kids and domestic pets, but so can flushing down a roll of toilet paper. Why use 5 years of development time to create effect which could be solved with a cheap roll of paper? |
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2012-07-14, 09:10 AM | [Ignore Me] #65 | ||||||
a) pushed you back far enough as to gain access to the area needed to blow the EMP, in PS1 this is no easy feat in a properly defended base b) Organised transport/gal drop to gain access to said region What have you done? run around for 2 minutes and dropped a load of mines.
PS1 is broken, there are too many CR5's. We know this, THAT is the problem. Not the actual move itself. I have two CR5's i have played this game since beta, i was one of the first 10 CR5's on the Konried server and because of that i can remember how the game was when there were 4-5 CR5's per faction on a server. It really worked, you saw an OS.. And you realized that was a pivotal moment. it was either going to really help your empire or fail, and you would give the CR5 stick for wasting it if it did. You seem stuck in the idea that play in PS2 should be balanced around an individual one to one encounter, the game never has been and never will be. Its a much more complicated game of rock paper scissors with many participants.
If you have a good commander with you attacking a base and the opposition doesn't a telling OS might clear the CY/turrents/mines for armor to roll in, and then you can park up your gal/AMS and enjoy your stay. Likewise if your commander is defending an important base he can repel an attack with a telling OS. How is this not dynamic? It adds another variable into the possible outcome of the battle.. THAT is the definition of dynamic. Stop talking garbage, try using logic and reason to validate your points not puerile nonsense.
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2012-07-14, 06:06 PM | [Ignore Me] #66 | |||||||||
Sergeant Major
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It sure beats the CUD I-win buttons. And I'm not paying $15 a month to play Rock-Paper-Scissors. Too many trees
Hey wanna know why there are only like 20 guys playing PS1 right now? Cause what you guys like, sucks for everyone else. Everyone else left a long time ago; all the normal people that is. CUD abilities is something a retard would come up with for a single player game. Last edited by Buggsy; 2012-07-14 at 06:11 PM. |
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2012-07-14, 08:45 PM | [Ignore Me] #67 | ||
First Lieutenant
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If you're so dissatisfied that you had to make an emo/rage/whine "I quit" thread... Why are you still here, exactly? You just come off as difficult and or whiney and I seriously doubt you would ever be satisfied with anything. You're just "a complainer", as far as I can see.
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2012-07-15, 04:38 AM | [Ignore Me] #71 | ||
Alright, i'll give up trying to explain to OP. In the words of The D, it seems he doesn't have the cognitive capacity to understand the wider picture. Enjoy CoD/BF3 or whatever boring shooter you feel comfortable with.
/thread
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2012-07-15, 06:41 AM | [Ignore Me] #72 | ||
Private
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seen from a game design perspective, the emp is way too overpowered.
It doesn't require you to specialize so you can't do other functions. It's not like getting into an AA max so you are great against air, but suck against anything else. That's one very negative about it. 20 min reuse timer on something that clears out huge defensive areas? So you can use one on each single assault you do. It can easily take 20 mins to take a base if you stay and clean up. That's a second very negative No counter That's a third very negative. I'm sorry, whatever arguments you try, from a game design perspective, this is just bad. And this is not even taking into account that everyone and their dog has access to this now. |
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2012-07-15, 07:36 AM | [Ignore Me] #73 | |||
First Lieutenant
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Especially now when everyone has CE. 1 emp every 20 minutes? I can relay all that CE in 3-5 minutes. Congratz that EMP was worthless. Nevermind CE only blows up mines. It doesn't destroy spitfire turrets. Nevermind that with properly placed spitfire turrets, the guy who's trying to EMP bailing from an aircraft will die before he hits the ground. Try to break a well prepared base hold/defense without a EMP, it's almost impossible, especially if pops are even/base is an interlink. Last edited by Effective; 2012-07-15 at 07:37 AM. |
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