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Old 2013-05-27, 10:45 PM   [Ignore Me] #61
Falcon_br
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Re: The Striker


GU 09 is great! I was saving 6.000 certs for it and still, it was not enough!
Congratulations Higby and all the Planetside 2 develop team!
I just with next time we can get some kind of feedback pre launch items, we really could give some tips about the Bison Hat and the Summer Decal.
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Old 2013-05-28, 03:33 AM   [Ignore Me] #62
Whiteagle
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Re: The Striker


Originally Posted by AThreatToYou View Post
Add in a NS, dumb-fire only, 3-round, semi-auto, anti-vehicle, weapon.
Wait... wouldn't that basically be the ORIGINAL Decimator?
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Old 2013-05-28, 03:39 AM   [Ignore Me] #63
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Re: The Striker


The striker is all sorts of messed up atm, it really needs to be looked at. Missiles flying into ground 2 feet away from the launcher, some tracking the target most not.

It needs to be overhauled so it's reliable & it either needs to be able to lock onto max units or you give it a semi-auto dumbfire mode. Ain't no other 2 ways about it.
It ridiculous that our esrl can't be used to damage Max armour units or base turrets
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Last edited by Canaris; 2013-05-28 at 03:41 AM.
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Old 2013-05-28, 04:01 AM   [Ignore Me] #64
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Re: The Striker


Originally Posted by Canaris View Post
It needs to be overhauled so it's reliable & it either needs to be able to lock onto max units or you give it a semi-auto dumbfire mode. Ain't no other 2 ways about it.
It ridiculous that our esrl can't be used to damage Max armour units or base turrets
Well man, they DO give us a Dumbfire Launcher by default...
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Old 2013-05-28, 04:04 AM   [Ignore Me] #65
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Re: The Striker


Originally Posted by Whiteagle View Post
Well man, they DO give us a Dumbfire Launcher by default...
yet the VS & NC es's can be used against any targets but ours get's shoe horned into a single role, F that
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Old 2013-05-28, 04:38 AM   [Ignore Me] #66
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Re: The Striker


Originally Posted by Canaris View Post
yet the VS & NC es's can be used against any targets but ours get's shoe horned into a single role, F that
Yeah, but the other twos suck against fighting aircraft...
Personally I'd just switch back to the old ML-7 if I have to deal with MAXes, I got a Striker for all around Anti-Vehicle with a conservation of Ammunition bonus in case they use a lock-breaker.
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Old 2013-05-28, 04:53 AM   [Ignore Me] #67
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Re: The Striker


Originally Posted by Whiteagle View Post
Yeah, but the other twos suck against fighting aircraft...
Personally I'd just switch back to the old ML-7 if I have to deal with MAXes, I got a Striker for all around Anti-Vehicle with a conservation of Ammunition bonus in case they use a lock-breaker.
maybe against fighters that's true but the Lance & Phoen make short work of Libs & Gals, The lancer especially once you got some aim can knock out fighters, those bitches are always hover spamming, the Phoenix get the benefit of being able to launch from behind cover so there's no jeopardy using it but not the TR oh no, you have to stand in the open and hope the server is working for lock on shots, that can be countered easily by flares/smoke (bugs not counted as that will be fixed) that the enemy you are fighting against is actually warned that you're going to shoot and when you've shot. This is just like the claymores, prowler, lockdown and other TR equipment, you guys get the same as the other factions except for the fun fact we've built in major draw backs to your equipment and weapons.
TR "Why did you do that?"
Dev "Shut up that's why!"
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Old 2013-05-28, 06:24 AM   [Ignore Me] #68
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Re: The Striker


Even if a Striker dumb-fire mode did less damage its still better than nothing. Inability to take down Turrets or any damage to the large influx of maxes after GU09 is a little annoying. Falling back to the Decimator which is a shame.
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Old 2013-05-28, 07:21 AM   [Ignore Me] #69
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Re: The Striker


Originally Posted by Canaris View Post
This is just like the claymores, prowler, lockdown and other TR equipment, you guys get the same as the other factions except for the fun fact we've built in major draw backs to your equipment and weapons.
Well at least this is a justifiable drawback...
It's the same with the Annihilator, which Air and Armor were always bitching about before the Striker, that you can lock on to both but can't dumbfire it.

This was also the reason the Anti-Air and Anti-Armor launchers got their dumbfire back, so they would actually have an advantage over the Anni instead of being a waste of money.

So quit your whining, the Brass gave you a Dumbfire Rocket Launcher to begin with and you have a reason to use it Soldier!
Not their fault you keep rushing into Bases with an Anti-Vehicle Weapon...
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Old 2013-05-28, 07:21 AM   [Ignore Me] #70
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Re: The Striker


There's no weapon I envy more from one of the other factions than the Lancer.

The phoenix does not appeal to me, and I'd rather have my Striker versus that thing, but the Lancer is an awesome weapon and I don't know why more VS don't use it in bigger groups.

It's the longest range rocket launcher, no drop, and can charge up for a really powerful shot.

I really hope some day we can steal other empire's weapons again, either through corpse looting or otherwise.

Originally Posted by Fara View Post
Even if a Striker dumb-fire mode did less damage its still better than nothing. Inability to take down Turrets or any damage to the large influx of maxes after GU09 is a little annoying. Falling back to the Decimator which is a shame.
My decimator is always my go-to, but for outdoors battles or anti-air I'll often use the striker.

However, if it had some sorta dumbfire or way of fighting MAXs, I'd probably use it more.

Last edited by Tom Peters; 2013-05-28 at 07:23 AM.
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Old 2013-05-28, 07:45 AM   [Ignore Me] #71
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Re: The Striker


Originally Posted by Whiteagle View Post
So quit your whining, the Brass gave you a Dumbfire Rocket Launcher to begin with and you have a reason to use it Soldier!
Not their fault you keep rushing into Bases with an Anti-Vehicle Weapon...
Brass is going to get my Commissar truncheon up their collective asses if it remains so
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Old 2013-05-28, 07:46 AM   [Ignore Me] #72
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Re: The Striker


I also use the decimator as my main rocket launcher. The Striker is only good for shooting down liberators. Any ground vehicle or ESF can easily avoid getting destroyed if the pilot/driver has some experience.
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Old 2013-05-28, 07:51 AM   [Ignore Me] #73
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Re: The Striker


Originally Posted by Canaris View Post
Brass is going to get my Commissar truncheon up their collective asses if it remains so
Then somebody is going to be Court Marshaled...
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Old 2013-05-28, 09:32 AM   [Ignore Me] #74
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Re: The Striker


Just bought the striker. My thoughts:

My god, what a long lock on time. Super easy for enemy to break lock by angle or Los. Testing done on esamir too.

Rocket ammo pack blocks entire right side of screen when equipped.

Does not 1 hit esf's, like other esrl's that do.

Had better luck on ground targets but must be out in open to engage.

Overall disappointed in the limited lock on range I feel it should be at least 50m more.

Did I mention I just bought it? That means its probably going to get nerfed.
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Old 2013-05-28, 11:12 AM   [Ignore Me] #75
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Re: The Striker


Easy
It takes 2.5 for the striker to lock, that's usually plenty of time to break the lock by driving behind a tree or a rock. Also, get smoke.
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