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2013-03-16, 03:35 PM | [Ignore Me] #62 | ||
Sergeant
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Things I learned as a VS player trying out other factions tech.
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2013-03-16, 09:05 PM | [Ignore Me] #64 | ||
Sergeant Major
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Here were my conclusions, you may draw your own.
These based on TTK a sunderer, TTK a reaver, and TTK a max. Flash weapons: Anti-Vehicle: Basilisk Anti-Air: Basilisk Anti-Infantry: Fury Essentially the basilisk is the only one that deals decent damage against vehicles of any sort. The Fury will axe a max faster than any other flash weapon AND one-shots infantry. The new shotgun also one-shots infantry, but takes more shots to axe a max. Sunderer Weapons: Anti-Vehicle: Basilisk Anti-Air: Walker Anti-Infantry: Fury Basilisk is really the only way to go if you want to AV in a sundy. The walker vs. ranger debate tends to favor the walker, but I can appreciate how some people just can't hit with the walker, and hence prefer the ranger even though it takes significantly longer TTK. I was surprised that the Fury won out over the bulldog. Rate of fire on the bulldog is just not quite fast enough. Lightning: HEAT > Viper. But most people knew that already. As for what is better vs. vehicles and infantry and air, it is pretty obvious with the Lightning. For those who do not see the obvious... Anti-Vehicle: AP Anti-Air: Skyguard Anti-Infantry: HE Also worth noting, I was surprised to find the skyguard dealing damage at the same rate as the walker. It does seem more accurate though. Prowler/MBT: The main gun is obvious. There is no obvious anti-air weapon for the main gun, so I just say AP. The secondaries are much more interesting... Anti-Vehicle: Halberd Anti-Air: Walker Anti-Infantry: Marauder That is definitely the way I see it. The halberd wipes out vehicles 5 seconds faster than the vulcan or the basilisk. Improve it with faster reload speed and things will be golden. Walker for same reasons I listed for the sunderer Marauder is like a fury with a faster rate of fire. When I tried to test the air vehicle weapons, I got trolled by some moron flying a mossie around in the VR room, so I am less certain of these results... The mosquito itself is fairly obvious. Anti-Vehicle: Needler(?) ((needs more testing against the rotary)) Anti-Air: Rotary Anti-Infantry: Banshee And there's really only two options for the secondary. Anti-Vehicle: Rocket pods Anti-Air: A2A (?) ((Needs more testing)) Anti-Infantry: Rocket pods Next up the liberator... Primaries Anti-Vehicle: Tank Buster Anti-Air: Tank Buster (?) Anti-Infantry: default Secondary: Anti-Vehicle: Dalton (?) Anti-Air: default (?) Anti-Infantry: Zephir (?) Tertiary: Anti-Vehicle: Drake Anti-Air: Walker Anti-Infantry: Bulldog Galaxy: Anti-Vehicle: Drake Anti-Air: Walker Anti-Infantry: Bulldog Those are my findings and estimations. |
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2013-03-17, 03:12 AM | [Ignore Me] #65 | ||
Captain
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I own the Zephyr PX and the ordinary one.
I tried both in VR, looked the same. Gone to field testing, the Zephyr PX looks like they forgot to nerf it in the GU 04! It is killing much more them normal one! Also, I am my outfit weapons specialist, so I unlocked and fully certified (only the certs in the weapons strength) the most promising weapons from TR and that's my verdict: Carbines: T5 AMC really gives you more range, but you will still die changing shots with a HA and a Medic, because they got more dps and the same precision at range. It was a great waste of certs in this weapon I got from alpha squad. It also sucks at close quarters. Lynx is better them any smg of the TR, everyone says that in the YouTube, just looks at the stats, lynx got better dps and with adv laser sights you can hip fire it even in medium ranges! I used to use thermal with it, but now you can't see infiltrators with it so I suggest not using thermal with any weapon. I also use soft point and suppressor and I still manage to get lots of kills in medium range. Some people at my outfit doesn't likes the lynx, they just got the pump action shotgun and one hit kill everyone in close range, at longe range they deploy turrets. Also, the one with the GL some people consider it to have better recoil than the lynx, but the higher dps and adv laser sight from the lynx, still makes it better for me. I can be wrong, but I really think that the jaguar got a smaller dps them the lynx, that's really makes a difference to me, I am already used to compensate the lynx recoil at range, and the difference of dps from the lynx and jaguar is enought to make you lose a 1x1 with smg users. That's is all for today, some other day when we are not in a double xp weekend, I will talk about all TR weapons but in short version: HA msw for close combat, tmg-50 for long range, t7 to look a bad ass. LA lynx Medic sabr13 even with compensator, adv fore grip, high velocity, reflex 2x (or other ones), still sucks, keep using the cycler even at long ranges. There is a video teaching how to use the sabr13 on YouTube, but that's is in really perfect situations that you are not going to find on battlefields. Inf - sr-7, somehow the accuracy of aiming down the sight is half a second smaller to be full accurate, them the new one, this really makes a difference when you need to hit your target fast, like a second shot when the first one wasn't a headshot or against enemy snipers that just hit you not in the head. |
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2013-03-17, 11:36 AM | [Ignore Me] #67 | ||
Major
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You didn't watch the whole vid Figment... shame on you. If you are not going to put the effort into at least learning what you are talking about with slugs then I'm not going to debate their effectiveness in game.
Planetside 2 has them at a pretty good place in my opinion. If you want a game where they are more OP then look at Battlefield. |
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2013-03-17, 12:52 PM | [Ignore Me] #68 | |||
Master Sergeant
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2013-03-17, 01:33 PM | [Ignore Me] #70 | ||
Major
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I think the Zephyr PX isn't supposed to be in the game yet. It's just a clone of the Zephyr with a new model currently, it doesn't even have its own tooltip. I think it's a weapon that is in development where some dev forgot to take out of the live patch, or mark it as not yet available.
Since there is no reference to the Zephyr PX anywhere in the patch notes or the devs announcements or anything I'm inclined to believe that it's a weapon that's still in the works technically. The default nosegun for the Liberator is actually better at anti-air than the Tankbuster, it does insane damage to aircraft. The reason why the tankbuster is so much more popular is because the tankbuster can tear through ground targets at a high rate as well. Last edited by Rothnang; 2013-03-17 at 01:35 PM. |
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2013-03-17, 02:47 PM | [Ignore Me] #72 | |||
Captain
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Both are promotional weapons. TX1 FB is from a facebook promotion before during beta. Zephyr PX is given when you use a planetside 2 nvidia europe code. That´s the exclusive weapon in the bundle. I think they nerfed the Zephyr, but forgot to nerf the Zephyr PX, as I am testing right now on the battlefield. Tank Buster is the final anti air weapon for the liberator, it is slow, it not precise and it got a big drop off. But with it you can kill enemy liberators with less them 5 seconds, and in air fight the damage is so much superior them the default one, them after you get used to the fallout, it is really much more effective! Good times when I cleared a amp station capture point just using the anti tank buster, it is almost one shot kill infantry. Last edited by Falcon_br; 2013-03-17 at 02:51 PM. Reason: Just one post is enought. |
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2013-03-17, 04:30 PM | [Ignore Me] #74 | ||||
Second Lieutenant
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They CAN be used in close combat but any slight movement will throw off your shots completely and they will land anywhere but not where you were aiming at. They can work if the enemy is within five meters, but even then I would not call them a viable choice. Haven't tested them with pump action shotguns yet but I suppose (judging from the damage normal shotguns do) they are beasts in mid-long range scenarios if you can hit with them. Last edited by Emperor Newt; 2013-03-17 at 04:37 PM. |
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