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PSU: AGN: Music from your parent's childhood
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2011-02-13, 01:58 PM | [Ignore Me] #62 | ||
Sergeant Major
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The character models looks very Unreal Engine 3ish to me. Would explain (somewhat) how this sequel is being released relatively fast if they use an existing engine. I can imagine then that they had already started work on the Planetside infrastructure before that survey was released, just nothing specific, but the general stuff that would apply to pretty much all scenarios (large open world battles, vehicles, etc.).
[nerd mode: on] Looking very nice. Can NOT wait for more solid info and to actually play this game again.... Urgh. The anticipation is a mix between being 6 years old and awaiting christmas eve and being 90 years old and awaiting the grim reaper. I can't WAIT to play this beast of a game again, but on the other hand I fear that they might not to the sequel justice. Any words like instanced, PvE, Classes or 2 factions (+1 NPC faction) will send chills down my spine. Please please please be like PlanetSide, please please smed I beg you I will be your personal slave for the rest of your life just DO NOT DISAPPOINT ME!!!!!!!!!!!!!!!!!11!!1!11one!!!!nine11! [ /nerd mode off] *ahum* PS. Shout out to all Purple Valor (werner VS) soldiers that might be browsing! Hope to be playing together again in this. |
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2011-02-13, 02:01 PM | [Ignore Me] #63 | |||
Sergeant Major
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All Points Bulletin (not the best of games) was on the UE3 as well and there was hardly any bloom etc. in that game. And it's an MMOFPS (barely). I do hope that it can handle huge battles like Smed says. APB on UE3 only allowed for 60 players in one district (same map) and only allowed groups of 4 people to battle against eachother with a possibility of a max of 8vs8 and even then the game had some major lag and stability issues at the start. And required a beast of a machine to run (especially memory wise, but that was mostly due to insane amounts of customization you could do). Global Agenda uses UE3 too if i'm correct, and they too only allow battles the size you see in FPS games. I hope SOE did some hardcore coding to the engine, perhaps added some sort of licensed technology to it that will allow for the huge battles we all crave. Last edited by I SandRock; 2011-02-13 at 02:05 PM. |
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2011-02-13, 04:11 PM | [Ignore Me] #67 | ||
PSU Admin
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I am not so sure you can tell what engine the game is in based on the various screenshots. It could be anything at this point really since we don't know.
I love the level of detail and can't wait to see the other armors. Glad to see some TR Representation after all the NC shots! |
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2011-02-13, 04:33 PM | [Ignore Me] #68 | |||
Sergeant Major
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Examples: Only other engine that I know of that has similar realistic character looks is Crytek But it seems to be a lesser choice as Engine, the UE has always been known as one of the best engines out there in general (especially FPS) and highly customizable and flexible. If a game has realistic looking character models then that alone gives it a high probability it uses the UE3 simply because its so widely used In fact, if you know a game uses a licensed engine then guessing its UE3 probably makes you right most of the times The thing that makes me somewhat doubt it is the way the eyes look on the character. Last edited by I SandRock; 2011-02-13 at 04:36 PM. |
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2011-02-13, 04:43 PM | [Ignore Me] #69 | |||
Master Sergeant
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As you say, i'd be worried as i've not seen UE3 used for any big environments or anything close to planetsides scale, so I hope it can tackle that. Fingers crossed for some enviro pics soon. The model looks great by the way! Last edited by Jonny; 2011-02-13 at 04:45 PM. |
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2011-02-13, 04:48 PM | [Ignore Me] #71 | |||
Lieutenant General
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Don't remember where I saw the email, sorry. |
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2011-02-13, 05:02 PM | [Ignore Me] #72 | |||
Sergeant Major
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2011-02-13, 05:42 PM | [Ignore Me] #74 | ||
Private
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Considering the fact that SOE is using Unreal Engine 3 in other games successfully and that the TR character render is easily produceable by UE3, I think you could put big money on PS:N using UE3. Bet the farm. In my experience, when UE3 is in the hands of technically capable developers, it can also scale down incredibly far. My original Planetside box had trouble running Planetside yet it could run Unreal Tournament 3 at about 25ish FPS on the lowest settings. So a high end computer from the Planetside era could conceivably run Planetside Next well enough for dedicated combat engineers. :P
That character definitely looks good though. Very looking forward to this. |
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2011-02-13, 07:16 PM | [Ignore Me] #75 | |||
Sergeant Major
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But in not so technically capable hands the engine seems to put major strains on resources without accomplishing much. So, SOE, show us what you got |
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