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2013-02-23, 02:17 PM | [Ignore Me] #61 | |||
Master Sergeant
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My sniper rifle argument shows that my accuracy DOUBLES. I go from 26% with something like a Jaguar, to 47% with the RAMS .50. And the majority of my sniper rifle kills are headshots, so I don't have an issue with "aiming". The reason my sniper rifle accuracy is double my carbine accuracy is I don't have to deal with Cone of Fire, Bloom or Recoil. All those affect accuracy, which lead to 3 in 4 shots missing, averaged out, considering all the different range engagements I undertake. An average accounts for EVERYTHING. Long range, Mid range, Short Range, shooting at ceilings, shooting at ESF's, etc... As for your spawnroom camping argument, I see HE or other explosive spam "suppressing" doorways, not bullets. Even if you have some people that empty entire clips at spawn room shields regularly, those people will still spent MORE time shooting at actual targets they can hit. If you are so deadset against a global accuracy statistic, then go and look at individual weapon statistics. Look at carbine only accuracy. Look at AR only accuracy. Look at LMG only accuracy. Whatever you choose, it will NOT be near 50%, let alone 70%. The PS2 Players website is a gold mine for this kind of information. Go look at my statistics, or go look at people you think are actually good at the game. Whatever. People shooting at ceilings may impact overall accuracy. Same with shooting at a spawnroom doorway (although from my experience, people don't shoot unless someone is about to cross the shield). Or shooting at an ESF (really! how much do you shoot at an ESF with your weapon? 1% of the time, maybe, if I'm being generous). The "weight" of these random occurances will be insignificant in the overall statistic. Last edited by Kerrec; 2013-02-23 at 02:18 PM. |
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2013-02-23, 05:18 PM | [Ignore Me] #62 | |||
Colonel
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And as I said before it creeps lower every time they balance. Now, one thing that I feel is important is that we not focus on pure bullet damage numbers. Maybe we step outside the term "TTK" when I say this but part of it is that weapons are too accurate in many situations, so much so that it remains possible to full auto someone sprinting 50+ meters away. |
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2013-02-23, 06:09 PM | [Ignore Me] #63 | ||
Contributor Major
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Honestly, I think we should stop discussing this topic until SOE removes the ability to cheat by using no-recoil macros an aimbots, as they totally skew the debate.
There is simply no way one person with a Gaus SAW can kill me in 1 second from 300m away, while another person has to fire several times just to hit me, even though I am standing still... Cheating is ruining this game. It also makes this debate entirely pointless. |
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2013-02-23, 07:51 PM | [Ignore Me] #65 | ||
Master Sergeant
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I did not take the time to read all the post's but if it has not been mentioned, the people who want a higher TTK why don't your cert into nanoweave armor or something along those lines.
P.s. Alot of being able to shoot farther has alot to do with how you cert your weapon. Last edited by Artimus; 2013-02-23 at 07:53 PM. |
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2013-02-23, 09:46 PM | [Ignore Me] #66 | |||
.sent via phone.
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2013-02-24, 10:10 AM | [Ignore Me] #67 | ||
Colonel
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I was watching a twitch streamer play ps2 for the first time last night. The guy isnt bad at fps games but you could see the mounting frustration as he insta-died from every conceivable angle. Planetside 2 is a very unforgiving game to newbs. I think ttk can be increased slightly.
This streamer only played ps2 for about thirty minutes before going back to the slower game style of arma 2. Last edited by Sledgecrushr; 2013-02-24 at 10:12 AM. |
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2013-02-24, 01:10 PM | [Ignore Me] #69 | |||
Master Sergeant
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2013-02-24, 06:12 PM | [Ignore Me] #70 | |||
Lieutenant General
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Maybe you should first understand the issue before pretending there might be a solution in game? If it was a solution, don't you think we would use it an not complain? Last edited by Figment; 2013-02-24 at 06:14 PM. |
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