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PSU: I wonder if anyone has ever given their 1 cent...
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2012-04-14, 04:56 PM | [Ignore Me] #61 | |||
Corporal
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2012-04-14, 05:03 PM | [Ignore Me] #62 | |||
Contributor Major
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They didn't glue anything together. Just made some extra fluff. And the devs have said that they would rather work on the cake then the fluff. I agree with this. |
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2012-04-14, 05:15 PM | [Ignore Me] #63 | ||
Lieutenant General
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From what I recall (if memory serves me correct), when new members to the animation team were allowed into the PS1 team, the first thing they were to do was make a vehicle entry animation to show of their abilities in a playful, yet useful fashion.
It's not just functional but also seems like a good excercise as well to me. And doesn't have to take that much time for an animator really. Last edited by Figment; 2012-04-14 at 05:16 PM. |
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2012-04-14, 05:26 PM | [Ignore Me] #64 | |||
First Sergeant
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Great argument there, champ. Have a cookie... Last edited by JHendy; 2012-04-14 at 05:27 PM. |
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2012-04-14, 05:34 PM | [Ignore Me] #65 | |||
Contributor Major
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So why don't you provide numbers on why your precious entry/exit animations are so important, instead of acting like a dick? Last edited by ArmedZealot; 2012-04-14 at 05:35 PM. |
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2012-04-14, 05:39 PM | [Ignore Me] #66 | |||
First Sergeant
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2012-04-14, 05:53 PM | [Ignore Me] #68 | |||
First Sergeant
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I want the devs to ship a sequel that retains the charm of its predecessor. These features do matter to a lot of people, despite your assumption that the majority must share your views on the matter. |
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2012-04-14, 05:59 PM | [Ignore Me] #69 | |||
Contributor Major
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I'm not assuming that they do, I'm just justifying a decision made by the developers. You're the one making the assumption that many others share your opinion. So you have to prove that. I at least made an attempt to disprove it. The developers thought that spending time on animations for beta would put it too far back. If you want to tell them different then you're going to have to show that your opinion is a popular opinion with evidence and numbers. Last edited by ArmedZealot; 2012-04-14 at 06:19 PM. |
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2012-04-14, 06:03 PM | [Ignore Me] #70 | |||
Lieutenant General
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2012-04-14, 06:04 PM | [Ignore Me] #71 | ||
Master Sergeant
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Here is a thread where people wanted animations kept.Alot of people wanted to keep them.
http://www.planetside-universe.com/s...ad.php?t=36472
__________________
Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-04-14, 06:09 PM | [Ignore Me] #72 | |||
Contributor Major
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"Would you like a $1000 for free? A) Yes, I like things, B)No, I like everyone being poor including myself C) Neutral". And most of the opinions in that thread boiled down to "I would like them, but it wont kill the game if they aren't in". Not exactly an opinion worth spending money on. |
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2012-04-14, 06:22 PM | [Ignore Me] #73 | |||
Corporal
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2012-04-14, 06:28 PM | [Ignore Me] #75 | |||
Corporal
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Do you like animations? Yes 215 No 11 Isn't that what we are discussing here? Whether animations are important to a playerbase that plans on playing PS2? I would think so, and the answer is an obvious yes. |
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