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2012-08-12, 04:34 AM | [Ignore Me] #61 | ||||
It's ok to not like things...
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2012-08-12, 04:37 AM | [Ignore Me] #62 | ||
Contributor PlanetSide 2
Game Designer |
Oh right, I forgot that China has an entire industry based around farming boring shit normal people don't want to do. OK carry on. Just make the products of the harvesting for sale for Smedbux and save me the time.
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2012-08-12, 04:53 AM | [Ignore Me] #64 | |||
Pig: What do you mean exactly? Like ANTs being used to run resources back from bases? Targets for logistical damage?
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And that was that. Last edited by exLupo; 2012-08-12 at 04:58 AM. |
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2012-08-12, 04:59 AM | [Ignore Me] #65 | ||
Sergeant Major
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It's strange to see people writing about this, 'who would drive one of these?' that obviously never played Planetside 1.
ANTs *were* harvesters! Planetside wasn't just an MMOFPS, it was arguably the realisation of MMOFPSRTS - with each troop controlled by a real human player, preferably under the guidance of commanders; but with no compulsion to sacrifice personal initiative. Surely there will be this sort of thing in PS2, I hadn't heard they'd removed them from PS1 and if they did I think that is really disappointing. Those last minute GAL+ANT moments while defending a base were often epic, requiring strategy for a purpose, clearing the CY, emptying the position of mines. A reason not to just camp in the base farming XP from invaders.
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Last edited by MaxDamage; 2012-08-12 at 05:03 AM. |
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2012-08-12, 05:09 AM | [Ignore Me] #66 | |||
ANTs were harvesters and the person doing the run was sacrificing precious murder time for the GLORY OF THE SOVEREIGNTY. Er.. the good of the team. However, I'm afraid what Smed-o-rama is thinking is more passive and focused around wallet padding.
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2012-08-12, 07:00 AM | [Ignore Me] #68 | |||
What a great idea! Crafting and housing and they can even add PvP so we can fight between all the awesome PvE...
http://en.wikipedia.org/wiki/Slipper...e#As_a_fallacy
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And that was that. Last edited by exLupo; 2012-08-12 at 07:01 AM. |
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2012-08-12, 07:02 AM | [Ignore Me] #69 | ||
Corporal
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I do quite like this idea, I actually quite enjoying doing an ANT run every now and again in PS 1. With the resources being a big part of PS2, there is room (as many others have already said) for mobile resource points and stuff so yeah, it sounds quite good.
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2012-08-12, 07:04 AM | [Ignore Me] #70 | |||
Sergeant Major
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Nobody has to manually harvest (could be an option? I guess? Shouldn't be a particularly ideal means of farming though really. Added benefit sure, but ech...) I just think that having resource lines would offer new military targets and broaden tactical options. |
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2012-08-12, 07:07 AM | [Ignore Me] #71 | |||
It would but what would be the impact of breaking those lines or deciding to not? Good time to brainstorm.
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2012-08-12, 07:18 AM | [Ignore Me] #72 | ||
Second Lieutenant
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I have always liked harvesting when done right in games. In Ultima Online I played a miner/trader and spent most of my time in caves harvesting ores. And yes, that was fun.
Harvesting in WoW on the other hand, is just plain boring. If they make it fun and interesting, I'm in for it. |
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2012-08-12, 07:35 AM | [Ignore Me] #73 | |||
Major
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TBH I only see this as a way to dumb down the strategic value of owning the right hexes. If you can harvest in other factions territory that is. Last edited by Sunrock; 2012-08-12 at 07:37 AM. |
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2012-08-12, 07:58 AM | [Ignore Me] #74 | ||||
Next: Make the choice whether or not to send your squads off to secure harvest locations or deny them to enemies. This makes global strategy more complex, not less.
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2012-08-12, 08:23 AM | [Ignore Me] #75 | |||
Major
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I'm just worried that this will make it too easy to obtain resources this way even if your faction is sucking and not forcing team work with all the outfits within the faction. |
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