News: Higby Ama on reddit - Page 5 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Ie diunt ned to pai nay tab! *hickup*
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Click here to go to the next VIP post in this thread.   Old 2012-03-23, 12:10 AM   [Ignore Me] #1
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Higby Ama on reddit


Higby is truly amazing. I'm going to buy that man many rounds of liquor either at PAX Prime or Fan Faire, whichever comes first. Maybe both.
__________________
Malorn is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2012-03-22, 08:20 PM   [Ignore Me] #2
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Higby Ama on reddit


Keep in mind this Reddit Q&A was also for publicity for PS2. There's over a million people subscribed to that Reddit channel, and many will see it and discover what PS2 is all about.

So a lot of the questions may be repeats of what we the diehard community already knows, but the people just joining the PS2 picture will ask them again.
__________________
Malorn is offline  
Reply With Quote
Old 2012-03-22, 08:49 PM   [Ignore Me] #3
SgtMAD
Captain
 
Re: Higby Ama on reddit


so no one else noticed that there is not one mention of playing PS1 anywhere in his gaming history?

its why we are losing so much of what a lot of us vets thought made PS1 memorable and different from other FPS games,they haven't had any of the experiences that make all of us love the original so much
SgtMAD is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2012-03-22, 08:50 PM   [Ignore Me] #4
Higby
Contributor
PlanetSide 2
Creative Director
 
Re: Higby Ama on reddit


Originally Posted by Malorn View Post
Keep in mind this Reddit Q&A was also for publicity for PS2. There's over a million people subscribed to that Reddit channel, and many will see it and discover what PS2 is all about.

So a lot of the questions may be repeats of what we the diehard community already knows, but the people just joining the PS2 picture will ask them again.
Every time I see that big block of questions when I refresh the page I'm so harshed.
Higby is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2012-03-22, 08:57 PM   [Ignore Me] #5
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Higby Ama on reddit


Originally Posted by Higby View Post
Every time I see that big block of questions when I refresh the page I'm so harshed.
If I mailed in a bottle of whiskey instead of a PC Gamer mag would that make us cool again?
__________________
Malorn is offline  
Reply With Quote
Old 2012-03-22, 09:05 PM   [Ignore Me] #6
Eighm
Sergeant
 
Eighm's Avatar
 
Re: Higby Ama on reddit


Originally Posted by Higby on reddit
Yep, we have hats.
I wonder if we're talking berets and bandannas or big floppy octopus hats.
Eighm is offline  
Reply With Quote
Old 2012-03-22, 10:14 PM   [Ignore Me] #7
KrazeyVIII
Corporal
 
KrazeyVIII's Avatar
 
Re: Higby Ama on reddit


I just got home from work and went from six to midnight when I saw that the AMA was up!
__________________
KrazeyVIII is offline  
Reply With Quote
Old 2012-03-22, 11:57 PM   [Ignore Me] #8
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Higby Ama on reddit


On headshots: No way. Sniper rifles will be pretty powerful. 3-4 hits without headshots.

2) How close does a vehicle have to be in order to receive the Sunderer's repair benefit?

5 meters


3) Can a vehicle be under the effect of multiple Sunderers (i.e. does the repair benefit stack?)

Nope
5) How survivable is a Galaxy relative to other vehicles, like a Tank?

It's the most survivable vehicle, more so than tanks.

6) Is the sunderer intended to repair on the move?

Currently it's repairing on the move and we're seeing how that feels, definitely subject to change.

1) Other than sniping and scouting, what value do Infiltrators bring to a fire team? In other words, why I would want one in my heavy infantry squad?

They'll be able to hack terminals for you so you can resupply behind enemy lines, they'll also be able to lay down explosives and other subterfuge elements to cause havoc.

2) Can infiltrators capture/hack significantly faster?

Capture no, hack yes. Right now infiltrators are the hacking class.


4) Can light assault give more than one box of ammo? How often? Does it persist until picked up/destroyed/death or does it last a set period of time like BF3?

it lasts until it runs out and you can only have one out at a time. We're still deciding if Light Assault is the place for this ability.


5) Is there a medical box like the ammo box that Medics put out? We didn't see healing mechanic clearly in the videos.

Medic Healing is active using a healing gun.

7) Can Engineers deploy repair/healing/ammo dispensers?

Nope

10) Do engineer mines count as the "Explosive" slot for Engineers, or is it like BF3 where they sacrifice their repair tool for mines?

They'll have a dedicated grenade slot and a explosive slot. Right now mines are part of a ACE tool and you can take anything with you on it, that'll probably change.

11) Can any class spot? How is spotting intended to work?

Yes, any class can spot, but how well they spot and how many people radially that they share their spot with will probably end up being something that infiltrators have certs to increase.

12) Will darklight make a return to counter infiltration suits?

Yes, but in the form of scopes / darklight flashlights on weapons, rather than implants.
__________________

Last edited by Bags; 2012-03-23 at 12:06 AM.
Bags is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2012-03-23, 12:14 AM   [Ignore Me] #9
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Higby Ama on reddit


Originally Posted by Bags View Post
5) How survivable is a Galaxy relative to other vehicles, like a Tank?

It's the most survivable vehicle, more so than tanks.
From the Nanite Vehicles webcast Sunderers are 4x as strong as a tank, wonder if this means Galaxies are more survivable than a Sunderer...
__________________
Malorn is offline  
Reply With Quote
Old 2012-03-22, 11:59 PM   [Ignore Me] #10
Furber
First Sergeant
 
Furber's Avatar
 
Re: Higby Ama on reddit


My god, he is still going at it. What a badass!
Furber is offline  
Reply With Quote
Old 2012-03-23, 12:15 AM   [Ignore Me] #11
Eyeklops
First Lieutenant
 
Eyeklops's Avatar
 
Re: Higby Ama on reddit


"Will darklight make a return to counter infiltration suits?
Yes, but in the form of scopes / darklight flashlights on weapons, rather than implants.

Darklight flashlights FTW!
Eyeklops is offline  
Reply With Quote
Old 2012-03-23, 12:20 AM   [Ignore Me] #12
Purple
Sergeant Major
 
Re: Higby Ama on reddit


Originally Posted by Eyeklops View Post
"Will darklight make a return to counter infiltration suits?
Yes, but in the form of scopes / darklight flashlights on weapons, rather than implants.

Darklight flashlights FTW!
i know what im going to always have on my gun.
Purple is offline  
Reply With Quote
Old 2012-03-23, 12:35 AM   [Ignore Me] #13
Whalenator
Second Lieutenant
 
Whalenator's Avatar
 
Re: Higby Ama on reddit


Originally Posted by Eyeklops View Post
Darklight flashlights FTW!
Gah, my eyes won't focus right!
...and your clothes... they look so dusty!
__________________
>( 666th Devil Dogs )<
Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside

NC Brig. General ಠ_ರೃ
Whalenator is offline  
Reply With Quote
Old 2012-03-23, 12:30 AM   [Ignore Me] #14
Skitrel
Contributor
Captain
 
Skitrel's Avatar
 
Re: Higby Ama on reddit


10 hours and still responding, like a boss.

Higby deserves a payrise.
__________________

Mod: /r/gamernews
Join The Enclave: http://www.enclaveoilrig.com
Skitrel is offline  
Reply With Quote
Old 2012-03-23, 12:41 AM   [Ignore Me] #15
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Higby Ama on reddit


Squad Leader

1) Do Squad Leaders get a spawn beacon similar to BF2142 that the squad leader can put down/pick up that allows a specific location to be the spawn point for the squad instead of spawning on the squad leader? This was a rather cool feature of BF2142 and allowed the squad leader freedom to move out and attack and not hide in a corner protecting the squad spawn.

Right now you can squad spawn on the squad leader, or if he's speced for it on any member of the squad. We don't have a beacon although it's been discussed.

2) How does squad size affect Squad-spawn rate? To put it another way, why would I have a squad of 10 instead of 5 squads of 2? The squad of 10 has 1 leader and therefore 1 spawn point, while 5 squads of 2 has 5 spawn points and appears more resilient and harder to wipe out. Do you scale the spawn rate of squad-spawn with the size of the squad to encourage larger squads?

Squad leader -> spawn point isn't necessary 1-to-1. You'll want to be in a larger squad for several reasons, shared experience, etc.


3) Other than squad spawn, what other benefits do squad leaders provide?

enhanced spotting and squad bonuses are two things, we have some other tricks up our sleeves which I don't want to get into quite yet...

5) Are there waypoint systems like PS1 where squad leaders can mark targets and objectives?

Yes

6) Can squad leaders draw on the map like PS1?

We'll probably add this.

Resources

1) How are resources accumulated & distributed to individuals?

You'll earn resources both as divedends on your empire territory holdings as well as personal rewards

3) In what ways are you encouraging players to go after resources as significant objectives?

personal benefits, you are going to want plenty of resources to buy vehicles, grenades, med kits, etc.

4) Can players stockpile a lot of resources or will we always be on the hunt?

there will be a cap to resource pools, ideally you won't ever feel like you have more than enough resources.

5) How many different resources are there in PS2?

4

6) Do empires have different resource needs from other empires?

You'll need all the same resources but you'll put them towards different things, for instance, what may be for air vehicles on one empire is used for ground vehicles on the other.

7) How often to resources despawn and shift around the continent?

Right now they're static and predictable, a certain region will be a hot sector because it's sitting on some sick resources

Outfits

1) Will outfits have a resource bank that can be used by players to buy things like Galaxies for outfit use?

Not currently


2) If there's an outfit bank, is there a 'free tax' that is used to generate resources for that bank? 3) Can outfits enforce a uniform for each class/vehicle to ensure the outfit has a professional and distinct look?

This is definitely something we want to do.

4) Can outfits upload custom logos or have custom skins through the station store?

We've discussed this but haven't really locked down if it'll be possible. I hope so, it seems awesome.

Territory Control

1) How do you plan on addressing the "rich get richer" problem where as an empire gains more territory and resources, they gain more power over the other empires?

this is a tough problem to solve.


2) We saw outposts in the GDC gameplay - are those outposts the capture points for an entire territory?

yep, for smaller regions that type of outpost would be the capture point, for larger regions its full facilities.

3) How are territories captured?

by capturing the outpost or facility on the region.

Empires

1) What sort of empire population incentives exist to encourage us to play on under-populated empires?

Resource and experience boosts


2) Do empire-specific benefits transfer to common pool vehicles. For example, are NC common pool vehicles tougher, TR faster, VS more maneuverable, etc?

Nope, they're pretty comparable. You can attach different things per empire, though. Notably ES weapon attachments.

Continents

1) Do continents have unique benefits provided to empires?

Not in the same way as PS1

2) Do continents have different resource abundancies?

Yes

3) Is Indar a small continent, relatively speaking? Will others be bigger?

Indar is our current max-size continent.

4) Will we be seeing Cyssor make a return at some point in the future?

I think so.

5) Please tell me Ceryshen is on the list...

won't be a launch continent, but it's on our list =)

6) What incentives do I have to fight on one continent vs another?

It'll just depend on where the fight is, what type of resources you want to go after, where they're available. You might also be really interested in something like tank combat and certain continents might work way better for that than others.

Servers

1) Will there be one "Server" like EVE with many different continents to fight on, or will we see the traditional server-based communities in other MMOs?

It will be setup like traditional MMO "shards".


2) How will you keep fights intense throught the day through changes in population through prime time, late night, early morning, etc.

We'll spool up fewer server generated missions with lower population. I'm hoping what will happen is there will be fewer simultaneous battles, but the battles will be just as intense.

Facility Questions

1) You said the bio lab was an "Infantry capture point" in the GDC video - what did you mean by that?

There is a huge infantry only map inside the dome of the biolab.

2) How many different facility types are there for PS2?

Right now we're building 3 full scale facilities. Each tech plant will have unique elements and layouts, though.

3) What sort of things can be upgraded on facilities?

At ship we won't have customizable facilities, but post launch....


4) How many different capture points exist within facilities?

5-7

5) Do facilities provide unique benefits? Can you provide an example?

Tech plant allows you to spawn Galaxies.

Business Questions 2) How many smedbux for the squirrel nuts statue?

Hah, man I love that Squirrel nuts statue. I'm going to see if TRay will make a hood orn
ament, fo real.

WHEW!!!
__________________
Bags is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:00 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.