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PSU: Soon to be PS2U, Planetside 2 Universe
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2004-05-18, 12:38 PM | [Ignore Me] #63 | ||
http://www.planetside-idealab.com/continents.shtml
Currently working on the continents page. It won't be so much a "here's all the conts for Planeside" but a place to help troopers plot entry or defense points for each base on a cont. So far I have aerial screenshots of all the bases on Cyssor which I'll use to point out nearby landmarks, forests, direction of backdoors, chokepoints, etc. that are specific to each location. Yesterday I was collecting snapshots of all the continents. I found that when it was nighttime on one cont, it was nighttime on all continents, so when night hit I had to wait a couple hours just to get daylight photos anywhere. I wonder why the devs did that. Easier to do? To make room for more conts on the other side of the planet? Why not have a nighttime bar move across the map so each cont gets darkness in turn? Hmm, could be another idea for the Patch Notes section. Anyway, here's the menu page in progress. I still have to make a visit to all the Sancs, take more landscape screenshots, and start getting aerial shots of every other base on the other continents. *sigh* Long week ahead. http://www.planetside-idealab.com/continents.shtml After this, updating Urban Areas, Empire Tech Levels, and Deployable Emplacements. After that, World History, War Objectives, and New Arrivals section. |
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2004-05-20, 01:15 AM | [Ignore Me] #64 | ||
A few additions to the Wishful Patch Notes section.
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2004-05-21, 12:23 AM | [Ignore Me] #69 | |||
The problem is that radar in Planetside is a cylinder going from ceiling to sky in a radius out from the object and not in a sphere or cone. This proves problematic on slopes. |
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2004-05-21, 10:12 AM | [Ignore Me] #70 | ||
Contributor teh Sexb0t
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VERY cool ideas. I love all the work you've put into the pics. It makes it a lot easier to understand. I some times have a hard time trying to understand people's ideas with out visual aids.
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[ Penis removed by Hamma. ] NEVAR FORGET THE SHUNK! (The Shunk Logs.) Violated by ChiaHamma |
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2004-05-21, 03:47 PM | [Ignore Me] #71 | |||
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2004-05-21, 04:43 PM | [Ignore Me] #73 | |||
The squad number for each unit depends on when they joined the task force, just like the numbers representing people in a squad. For example:
Like that. For Task Forces, each SL had the option of designating themselves for a perticular role. Marsman would look at the certs/equipment/roles his squad was using and choose, say Armor. So his unit would be 3rd Armored, B Platoon. On the map, his location would show the 3B next to the Armor symbol, and his name beneath it. This feature allows commanders to make group calls among a unit or over global, such as a task force leader or platoon leader saying "3rd Armored please move to WP3 and hold, 4th Infantry secure WP2." It also gives a quick idea of what the unit can do and their general location. Also, the reason non-task force unit locations show up is because they have selected the "Share Location" toggle in their squad pane. This allows units to know the relative locations of one another. Conversely, each of those independent squad leaders can see all the SL locations for the Task Force because ZeusPrime has selected "Share Location" from his menu. It's always the highest leader in a unit (squad, platoon, taskforce) who gets to choose that feature. Pretty Handy, eh? Last edited by Hayoo; 2004-05-21 at 04:50 PM. |
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2004-05-21, 05:54 PM | [Ignore Me] #75 | ||
Major General
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[Edit: wait wait wait. If in the example where I was /pinvited by Smokejumper, wouldn't I be 1B, being that I'm leading the second platoon in the squad? I think we need a flowchart for the system =P
BTW, any plans to explain the mission functions on the command interface?] Edit Again: I'm super confused
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<Doop> Last edited by EarlyDawn; 2004-05-21 at 05:59 PM. |
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