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PSU: Marsman cant say Auraxis! FACT!
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2012-05-16, 04:56 AM | [Ignore Me] #62 | ||
Captain
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Well deserved I'd say.... Enjoy the visit, but not so much you forget to write shit down and take photos
What about: 1) More about the strategy/resource game, how you do it, how its organised, what it looks like. 2) Modular damage on vehicles? Can you shoot out tyres/headlights? 3) Weather effects - in? cosmetic only? play-affecting? 4) General pics of vehicles in game that we haven't seen much of yet. Edit: Oh yeah.. uh... stat feeds. Just to know if they're out with beta or post-release. Last edited by Kipper; 2012-05-16 at 05:19 AM. |
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2012-05-16, 05:09 AM | [Ignore Me] #63 | ||
Contributor General
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Fantastic for you both and fantastic for us as with you and Totalbiscuit we have people viewing the game who really do know Planetside!
I imagine there will be things you ca't show as the Devs have reserved those particular reveals for someone else / E3. The things you should look at if possible: Cert trees - if possible a full screen shotted explanation in depth of at least one, perhaps the leader tree. VIOP - capabilities around channels, those you allow in channel and those you don't, setting up whispers. Aircraft physics - video (if possible) from a chase plane showing another doing impossible (for ps2) such as loops and barrel rolls. ps seems the Devs are ramping up publicity, surely beta is only weeks away.... |
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2012-05-16, 05:23 AM | [Ignore Me] #64 | ||
Staff Sergeant
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Outfit customization options? specifically insignias and visual options. How detailed can we get? are there a finite number of options to choose from or could we upload an image or use an MS-paint like mechanic to create our own?
Last edited by PlaceboCyanide; 2012-05-16 at 06:14 AM. |
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2012-05-16, 05:31 AM | [Ignore Me] #65 | ||
Lieutenant Colonel
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Wow... Great news, Hamma ! I'm glad SOE offers you the chance to visit them in their lair.
Can you get Everquest Next pictures ? I'm thinking about all-pass. Hamma: Hamma: Hamma: Naaaah, just kidding. Any info about COMMAND/OUTFIT STRUCTURES and optionally, resources is welcome. Some concept art about the buggies would be awesome too. We count on you ! No pressure. I hope Jenny has some first aid certs, jaw drops are not out of this scenario. Above all: have a good time with the team ! |
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2012-05-16, 07:11 AM | [Ignore Me] #69 | ||
Great news! Enjoy your time there!
Only question I have off the top of my head right now is whether the global map will be returning (preferably along with showing where the weather fronts are right at that moment) in same sorta style as PS1 at release? Edit! Oh, and whether there's any plans for seasonal changes on the continents? (And seasonal wear to be made available from the shop =P) Last edited by CardiffGreens; 2012-05-16 at 07:14 AM. |
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2012-05-16, 08:12 AM | [Ignore Me] #71 | ||
Captain
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Agreed. Wasn't one of the Cont's hinted to be an arid urban winter wasteland? Wouldn't it be weird to see the snow pile up than melt away every once in a while. Too much work imo. Would much rather have B/E animations.
Anyway, man there are a lot of good Q's in this thread. I hope you both get to answer even a tenth of them once you're through with all the giddy lightheadedness of actually being in the nerve center of PS2. Last edited by Kran De Loy; 2012-05-16 at 08:14 AM. |
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2012-05-16, 08:46 AM | [Ignore Me] #73 | ||
I have a question. I'm guessing asking when beta lands is strictly off limits, with that in mind my question is:
Q) When does Higglesworth plan to have his next hair cut? Innocent enough question IMO.
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2012-05-16, 08:47 AM | [Ignore Me] #74 | ||
#1 Music of Planetside, I always enjoyed the music while playing. Old remasterd music or brand new original inspired? How about some samples?
# 2 Update on female avatars?
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All your base are belong to us... eventually. |
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2012-05-16, 08:48 AM | [Ignore Me] #75 | ||
Staff Sergeant
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Fist of all, grats on the invitation and I know you're gonna provide us with buckets of PS2 candy.
Here's what I'd like to know more about: Mission and reward system 1) What are the rewards for successful missions, both for the commander assigning them and the squad/troopers completing them? 2) Can you give an example of how they scale with different command tiers? 3) Can multiple squads take on and complete a mission or will there be some form of squad competition? 4) How do these rewards compare in relation to kill farming for XP? 5) How do you intend to encourage players to stay and fight a losing battle instead of just packing up and go for another continent? 6) Is the support xp making a return? As in the form of getting bonus xp for any xp scoring actions the person does *after* I rez/heal/repair him (or whatever support action it may be)? 7) Is the driver or pilot getting a share of the kill XP his gunners are scoring? The pilot is after all the one providing (and probably paying for) the platform of the killing. Resources 1) What will actually cost me resources and what can I always get when times are tough, such as when my empire is on the ropes on a continent? 2) How can the crew help a designated pilot keep the galaxies and liberators rolling out of the production plant? Are there any form of resource trading between players? 3) The "rich get richer" has been massively debated here on PSU, what are your thoughts about it? Vehicles 1) How long do you expect a deployed galaxy to last once the enemy has compromised its location? 2) With the introduction of the Galaxy Gunship, what is the intended role of the Liberator? Why would I prefer one above the other? 3) Is there any chance of making the two man tank crew the standard and make the combined gunner-driver an unlock (and a rather steep one at that) instead of the other way around? Oh, and you need to crash a toy galaxy on Arcleggers desk. Last edited by Boomzor; 2012-05-16 at 09:12 AM. |
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