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2012-05-18, 11:01 AM | [Ignore Me] #61 | |||
Contributor Major
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It just means I knew it would generate a few charged responses, which doesn't affect my legitimacy at all. |
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2012-05-18, 11:04 AM | [Ignore Me] #62 | |||
Contributor Major
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I do not say anyone that is opposed to such changes is a bittervet, but the type of response they generate is what makes them so. |
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2012-05-18, 11:07 AM | [Ignore Me] #63 | |||
Lieutenant General
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I do hope you realise right now though that ostracizing means an us-them "we don't want your kind here" kind of thing? Last edited by Figment; 2012-05-18 at 11:08 AM. |
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2012-05-18, 12:54 PM | [Ignore Me] #66 | ||
i don´t see a problem here.
this community is very passionate and most discussions bring up some very constructive views! the devs have told us on several occasions, that they totally love our feedback and consider it a great and unique way of gamedevelopement! it is vital that the devs get feedback from newbs and from vets. and as far as i can judge by now, the devs do a good job in filtering the constructive concerns. from the first announcement over the gdc footage till now we had a lot of concerns, and most legit ones were adressed in some way. the devs even found nice compromises like the dedicated tank-gunner as a cert or tradeoff. THAT´s what i call evolution! just saying yes to every change without voicing your concerns would be devolution. as an example, where is the evolution in dropping vehicle enter animations? that´s something i know i will miss! no need to wait for beta to know this. other things like general balance or the jump pads are things i want to test in the beta before i decide if it´s good or bad.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-05-18, 01:05 PM | [Ignore Me] #67 | |||
Major
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2012-05-18, 01:10 PM | [Ignore Me] #68 | ||
Colonel
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At some point we need to come up with a laundry list of every possible aspect of a shooter, and analyze it from PS1 to PS2. Let's just say there were 50 issues that changed. I think you will find it breaks down something like this:
The average PS1 vet will think: 30 are acceptable 10 not impressed, but won't crusade against 10 are unacceptable that's my personal guess. Not liking 10 out of 50 changes is not the same as being afraid of change. And as far as list, I got one started here: http://www.planetside-universe.com/s...ad.php?t=40303 Perhaps it will come in handy in 2.5 weeks after TB's additional stuff, Hamma's additional stuff, and E3, give us more info to work with. Last edited by Stardouser; 2012-05-18 at 01:15 PM. |
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2012-05-18, 01:18 PM | [Ignore Me] #70 | ||
Lieutenant General
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Stardouser is pretty much spot on. The list changes from person to person though, hence why all 70 might be unacceptable to some (on an individual basis!), but percentually not by far to all.
I mean, some people don't like that BFRs are out. Duh. Last edited by Figment; 2012-05-18 at 01:20 PM. |
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2012-05-18, 01:25 PM | [Ignore Me] #71 | |||||
Major
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I hope that makes sense.
Their is way more people who say "That is so COD like"...that "you are scarred of change"...In fact I havn't heard anybody say "you're scurred of change" other than this thread which is for the purpose to address the problem of people being scurred of change. Examples of this are Low tk= COD......I don't even know how that is possible, is like people are obsessed with hating COD that they don't realize other games have low ttk....BTW Planetside 2 TTK and gunplay is exactly like Killzone 2 which is good. Iron sights=COD class system=cod Anything that COD did is compared to COD from what I have seen in this forums. The funny thing is since is related to COD....it automatically means "DumbingDown" the game. Which is the dumbest thing ever since Planetside was never complicated...never. Planetside 1 was as simple as it got....The combat was very simple...It was fun but simple. Putting classes, doesnt dumb it down....Just because you could choose a sniper and a med class to heal yourself after you got shot, doesn't make it complicated...It makes is Overpowered and ruins the fun of sniping but not complicated. |
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2012-05-18, 02:11 PM | [Ignore Me] #75 | |||
Staff Sergeant
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This 'simplicity' allowed outfits to co-ordinate (through 3rd party voice since ingame was... bad) air-drops, logistics, tank columns, spec ops... everything you could think of and more. This 'simplicity' allowed people to actually play the game and have fun whilst still giving them the freedom to be as involved in the massive fights or lone wolf should they wish. This 'simplicity' and it's entailed freedom of action was what truly made PS so good, it allowed US, the players, to really be a part of the game and make it so much more than all those other fps out there. You're telling old PS players to adapt, when the reality is, they adapted so much so that, now, they see decisions being made for PS2 which will actually REDUCE their options/abilities/freedoms that were in the original and you want us to believe it's evolving... I do find it funny that your 'sniper healing' example was OP, yet when I first played PS all those years ago, I had a conversation with a cloaker in a squad I was in and I asked him what he could use, such as a sniper rifle, he said, no, think how overpowered that would be, stealth and 2 stk from 300+ metres... yet here we are 9 years later and the cloaking 'class' has a sniper rifle. As mentioned earlier by Longfella, I think, PS2 is looking nice and shiny but no one played PS for the graphics. I hope the team aren't getting stuck into the graphical side of things that are comparatively easier to make amazing than working on the difficult, nebulous, intangible 'gameplay' factor that will be what really makes PS2 the great game it should be. |
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