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2003-06-20, 10:37 PM | [Ignore Me] #63 | |||
I like to run in ... kill and be killed like the next guy, but when you're in a squad/outfit ... it becomes a team thing and I try and help the team if possible. Like someone said earlier ... it's rush to get the ANT to and from the warp gate. Getting blown up just before you reach your destination ... or worse yet just as you reach it ... can take the wind outta yer sails.
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~ Kuraltai |
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2003-07-04, 01:44 AM | [Ignore Me] #64 | ||
Corporal
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i think that this tower silo business could really work, if it was implemented correctly.
how i think it should be done, is that everyone currently thinking that ants will be used to fill the towers. this could be one way to fill the tower. another way is that the power in the tower slowly recharges(eg solar power). so that eventually the tower will ran out, but it will slowly recharge over a period of time. |
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2003-07-04, 06:58 AM | [Ignore Me] #66 | ||
Staff Sergeant
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Ok...
The silos are coming. Do I like it? Not sure. I like to fight (that's why I bought the game) and I've done a number of ANT runs in my time. They can be exciting, but seldom as exciting as in being in a tight fire fight. Do I understand why they are implemented? I do. There's a severe imbalance when the bases runs of NTUs, but the towers don't. Maybe they will put in a set max number of NTU units, that an AMS has, because that's the next thing that will be imbalancing (as long as they are not bombarded by Liberator right as they deploy ). What if we could 'cushion' the blow of constant ANT runs somewhat? What if Adv Engies could put up solar panels, close to the silos (in bases as in towers)? They'd fill up the silo really slow (with or without any exp gain), but they'd be of use! Before we judge this change as crap though, I think we should see how it plays out. |
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2003-07-04, 01:51 PM | [Ignore Me] #69 | ||
Second Lieutenant
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I kinda think territory should be devided into like provinces which would include all bases and all towers within a certain area of control. An example might be Onatha,Shango,Pamba on Cyssor and all the towers in that area. Not to replace SOIs but in addition to them. Somehow arranging the provinces in a way to make chokepoints like bridges worthwhile to haunt/defend/deploy... I truely believe something like this would help force squads to function as a single unit in everything they do.
I actually like the tower silo idea. Mostly cuz you all hate it. |
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2003-07-05, 11:39 AM | [Ignore Me] #71 | ||
Sergeant
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i think its stupid, but i also think that towers need guns big enough to make them more than just spawn points, actual defensive buildings. I also think all of those turrets shouldent be a big box seat with as little gun attached, i think the gun should be bigger than the seat, not the other way around. And it would be nice if there were a terminal at the top of a tower and other bases (or just interlink facilities) that let any player chat across the continent.
Those are just my thoughts. Well, they'll eventually add those silos, and if they are really as bad as they seem, they'll probably change it back. |
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2003-07-05, 10:23 PM | [Ignore Me] #75 | ||
Staff Sergeant
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I personally dont know why we get no EXP from capping towers right now. I mean Even Dave said we reward EXP for acts that place a players avatar in danger. Now I dont know how you guys feel, but capping a tower is risky at best.
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