The Planetside armaments predicament that�s plaguing us today - Page 5 - PlanetSide Universe
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Old 2003-06-19, 02:18 PM   [Ignore Me] #61
Duffman
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Originally posted by Happy lil' Elf
I'm spending four certs, that's more than anything else in the game other than a reaver, for one god damned gun. It had better be able to kick the shit out of any medium or special assault weapon in the environment it's desinged for.

Since you only get one gun, you get no versatility with the cert. You get that gun and what that gun is capable of is all you get. For med assault you get not only 3 weapons all 3 of which are useful in various situations, but you get other certs opened up to you. For only 2 certs.

If I'm paying double that for only one gun, again, it better be something scary.
The whole point of not getting character ups as you leveled in this game is that a BR1 could still beat a BR20 and teh fact that you say that spending 4 cert points on something should give you a gun that can kick the shit out of anyone is not right.
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Old 2003-06-19, 02:23 PM   [Ignore Me] #62
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*rubs eyes*

Did I just see the same post twice by different people?
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Old 2003-06-19, 02:24 PM   [Ignore Me] #63
Madcow
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All right, I spent my 4 cert points to try an extended period of mini chain gun. I know it's useless, but I decided to try out a few of these 'theories' that people are throwing around. The 30 meter rule for the jackhammer is crap, plain and simple. Using surge to make sure that I was never within 30 meters of a jackhammer wielder out in the open I circle strafed him using burst fire on the chain gun. From that distance I'm lucky if 50% of my shots were hitting the target even using burst fire, but I was getting some shots in. He shot me 4 times, I died. I was full health, I was wearing reinforced, and nobody else joined in the battle.
Pushing the MCG out to 40+ proved about as useful as my trying to throw my TV 40+ meters. I think the first shot hits each time, then all bets are off. I can't hit them, they can't hit me, eventually they'll get around 30 meters away and waste me.
Looting a jackhammer from a body and the kills come easy, I surge in and pop of 3 shots without thinking. End of story (that reload rate is scary).
Using a cycler instead of the MCG I can keep the distance at 40ish meters and win the battle. At this point I'm tired of running backwards in fights and am quickly realizing how useless these tactics will be inside (thank goodness last night was one huge forest battle after another).
The MCG is pretty bad even against other weapons at medium range, but it's not awful. It's not as good as the cycler at all. At close range it's better than the cycler if you use burst fire, but not that much better. I found it most useful loading it up with AP rounds and circle strafing enemy MAXs to death (which it's great at).
So those claiming an entire magazine (16 shots) at 30 meters won't even scratch infantry need to stop with the tall tales. I'm pretty certain either the JH will get nerfed or they'll have to buff the others. I'm not sure how much longer I'll be happy to waste 4 cert points when I end up reverting back to the cycler when battles get tough.
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Old 2003-06-19, 02:35 PM   [Ignore Me] #64
Onizuka
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the long distance rule with a jh isnt crap. have you even played with a jh for a good bit if at all. minis will take you down if you have a jackhammer equipped and your a good distance away.
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Old 2003-06-19, 02:43 PM   [Ignore Me] #65
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whats a good distance for you 40 meters 50 meters? The jackhammers range and rof is waht make it overpowered i dont care if it can kill me in 3 shots but from 30 meters i do. The MCG has about the same range as the jackhammer and unless you use burst (which with a chaingun kinda takes away teh point of the super rapid fire) you still wont hit them becasue the COF expands to fast.

Onizuka have you ever played with the MCG for a good bit of time?

I have played with both and yesterday i gave up the MCG because the only gun for HA i used was a JH anyways.
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Old 2003-06-19, 02:53 PM   [Ignore Me] #66
Madcow
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Originally posted by Onizuka
the long distance rule with a jh isnt crap. have you even played with a jh for a good bit if at all. minis will take you down if you have a jackhammer equipped and your a good distance away.
Did you bother to read what I wrote? I never said anything about the 'long distance rule', I specifically mentioned everybody talking about how at 30 meters the jackhammer was useless. It's not, it's barely less powerful than it is at point blank. A mini taking you down from further away than that is possible, but you'll have to stand still for an hour while somebody crouches and burst fires at you.
Have I played with a JH at all? Again, read my post before responding. Take off the blinders. Cyclers will take you down from a distance, anybody using an MCG from a distance is a masochist.
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Old 2003-06-19, 03:12 PM   [Ignore Me] #67
OneManArmy
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wow, never expected this to get this large so I'll jsut say I like cheese, and that instead of nerfing the JH and making the NC have 4 certs wasted (which would be quickly unlearned by me) how about beefing up the MCG, lord knows I'd love to loot a few of those beauties if they actually worked..
personally I still think the lasher owns you in a head on fight.
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Old 2003-06-19, 03:43 PM   [Ignore Me] #68
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Boiling a frog, ROFL!
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Old 2003-06-19, 04:18 PM   [Ignore Me] #69
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Did someone above actually say the jackhammer does the same damage as the chain gun? ROFL!!!! Chain gun is useful for one thing...really neato screenshots, thats about it.
Most infantry battle is either sniper range (if one is a sniper) or close combat so yes the jackhammer is a logical choice for them to use. I think the only really overpowered thing in the game is the magrider with its double range smash radius. The chaingun and lasher could really use a bump though
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Old 2003-06-19, 05:30 PM   [Ignore Me] #70
Kaikou
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__ <Jackhammer



__ <Lasher
__ <Chaingun


^^^^That is how the HA weapons are now highest being most powerful



__ __ __ <That is how they SHOULD be, equally powerful in their own respect, I'd do something more elaborate like a little chart for how effective each one would be in with certain situations, indoors, outdoors, long range, short range, etc, but that would waste a lot of time

So, nerf the jackhammer down to the "usefulness" of the chaingun and lasher (lasher really isn't that bad though, its the MCG) or raise the lasher and chaingun to the usefulness of the jackhammer, simple concept.
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Old 2003-06-19, 05:30 PM   [Ignore Me] #71
BladeRunner
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Originally posted by Madcow
All right, I spent my 4 cert points to try an extended period of mini chain gun. I know it's useless, but I decided to try out a few of these 'theories' that people are throwing around. The 30 meter rule for the jackhammer is crap, plain and simple. Using surge to make sure that I was never within 30 meters of a jackhammer wielder out in the open I circle strafed him using burst fire on the chain gun. From that distance I'm lucky if 50% of my shots were hitting the target even using burst fire, but I was getting some shots in. He shot me 4 times, I died. I was full health, I was wearing reinforced, and nobody else joined in the battle.
Pushing the MCG out to 40+ proved about as useful as my trying to throw my TV 40+ meters. I think the first shot hits each time, then all bets are off. I can't hit them, they can't hit me, eventually they'll get around 30 meters away and waste me.
Looting a jackhammer from a body and the kills come easy, I surge in and pop of 3 shots without thinking. End of story (that reload rate is scary).
Using a cycler instead of the MCG I can keep the distance at 40ish meters and win the battle. At this point I'm tired of running backwards in fights and am quickly realizing how useless these tactics will be inside (thank goodness last night was one huge forest battle after another).
The MCG is pretty bad even against other weapons at medium range, but it's not awful. It's not as good as the cycler at all. At close range it's better than the cycler if you use burst fire, but not that much better. I found it most useful loading it up with AP rounds and circle strafing enemy MAXs to death (which it's great at).
So those claiming an entire magazine (16 shots) at 30 meters won't even scratch infantry need to stop with the tall tales. I'm pretty certain either the JH will get nerfed or they'll have to buff the others. I'm not sure how much longer I'll be happy to waste 4 cert points when I end up reverting back to the cycler when battles get tough.
I was the one who made this point and I really appreciate your testing it. I wasn't sure, I was just looking at about what 30m was, and my memories. Apparently I was off. No hard feelings.

I always felt the Jh didn't need a nerf because it was only for close range. I think now I'm leaning towards that the MCG just needs a boost too.
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