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2003-11-04, 08:21 AM | [Ignore Me] #62 | ||
First Sergeant
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"The HART timer adjustment was unintentional, however, now that its in the game, we'll be watching it to see its affect on the game. We'll be adjusting it from one minute, but it will probably be shorter than it had been previously."
Notice how he says that it might not stay. Seriously, there are players who like to 'hop' into the game and just play half an hour, or an hour. And the time wasted waiting for a HART, walking around, and respawning is more than you might think. This is potentially puts off new people to the game. For example, me and my friend, when we first tried out the game on the 7 day trial, it was a hazard. The HART timer was so annoying, it was tedious to wait around for such a long time. The walking from base to base, AMS to base (or tower), is tedious work. It might not seem that way, but when I first started, I spent 3 to 4 hours walking around, and I barely encountered an opposition because zergs tend to be not so resistance provoking. That was before I realized the fruitfullness of outfits and squads. But unfortuantely, my friend was not so patient. He immediatly decided that the game was not worth the purchase. He complained that quitting, and recalling, also wasted lots of time. He was not patient enough to figure out all the concepts of the game. I, however, had faith, and amazingly, a balance patch was announced to be released the day my trial expired. My friend was turned off regardless of the new changes that were being made because he did not have time to run around like a headless chicken. It takes time to get used to the concept, and hooking up quickly with friends. The problem is that the game is not so user-friendly, which is the reason the population is so low. Many people want to jump in, kill things, and resume their daily chores, but the game requires dedication to get into the heat of the battle, and make friends. This, I think, is the reason the HART is being kept lower. Last edited by DramaticFanatic; 2003-11-04 at 08:25 AM. |
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2003-11-04, 08:41 AM | [Ignore Me] #63 | ||
I've advocated a server for people with A.D.D. in which damage is higher, respawn times are reduced and the general 'game balance' tedium is negated, but it's not a popular concept.
Still, I think it would be great for people who don't have the time to negotiate the temporal burden that PlanetSide inflicts on us.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2003-11-04, 03:43 PM | [Ignore Me] #66 | ||
Contributor Major
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Were already seeing how it affects gameplay, in a nutshell its creating a huge vacum, i.e. sucking.
Oh and I'm sorry if this offenses anyone but I dont mind if the waiting for combat pushes the twitch killers away from planetside. They have instant action, I whould much rather we attract the people who are in for the long haul willing to guard bases or run escort duty or the like. |
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2003-11-04, 06:06 PM | [Ignore Me] #67 | ||
Major
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Yeah Doppler, but it takes all kinds to keep the servers filled. I am all for almost anything that makes it easier on newbs because the more new players that get hooked on the game, the longer a run it will have before they start merging servers and cutting their losses. Personally, I'd like to have 3 BR20 CR5 characters before they pull the plug, even if it means a bunch of people are going to be lazy and stop driving vehicles, because that's their damn problem not mine. I haven't gotten rid of a single vehicle since the patch, and I still use them as much as before. If anything the HART makes it even easier cause if I'm going to a non-home continent I can HART to the base nearest the warpgate and grab the ride there, which is a major blessing when I'm trying to bring up an AMS or something slow.
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2003-11-04, 06:26 PM | [Ignore Me] #68 | ||
They should consolidate servers anyways. There's no reason to have as many as we do with current population figures.
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-11-05, 12:47 PM | [Ignore Me] #71 | ||
Private
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Hart to a backline tower. Take tower (or not if you want to provide no warning). Enter base. Blow Gen. Recall. Repeat as necessary.
Get killed? No problem, you can be right at the same base/tower or at a new one ready to go again in 2 minutes. No AMS, tower, base or transport restrictions at all. Stuck at a choke point? HART a whole platoon to the opposite side of the base from the chokepoint. Get killed? See above. The short Hart is nice for casual players but is totally unbalancing to gameplay. It needs to be at least 5 minutes to prevent these types of exploits. 10 would be better. A couple alternatives would be to let a player choose the option of logging into the Hart drop screen when first logging in or, a timer on the use. The timer could work similar to vehicle/max timers in that the hart arrives every minute but, after you use it, you have to wait 15-20 minutes before it will let you board again. The casual players have to understand that we are not interested in making your game play any less enjoyable. We are trying to prevent the Hart from seriously disrupting the flow of the game. |
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2003-11-06, 04:22 AM | [Ignore Me] #72 | ||
Lieutenant Colonel
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I think that it's down right stupid as it is. It was fine at 10 minutes. Now, you can kick every NME out of the continent, and within a minute they could all be right back causing shit, stealing towers, or trying to unhack the base your hacking.
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