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2004-02-20, 07:32 PM | [Ignore Me] #61 | |||
Unless someone tries to bring the server down by organizing a mass-opening-and-closing of people's lockers |
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2004-02-20, 07:38 PM | [Ignore Me] #62 | |||
Master Sergeant
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Which leaves me with the question: how much of a lag spike did you see when they merged the vehicle certs?
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2004-02-20, 08:04 PM | [Ignore Me] #64 | ||
Major
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Equipmet from terminals is stored differently than equiptment in lockers.
Each item in a locker is unique and requires its own database entry(s) (with the possible exception of the REK) to keep track of its status (ie how much ammo is in it). Items from terminals are all essentialy the same object. Of course this is all speculation based on what programming experience I have. |
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2004-02-20, 08:10 PM | [Ignore Me] #65 | |||
Colonel
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yes, but that database entry is as simple as JACKHAMMER GAUSS PULSAR LASHER ENERGYAMMO SHOTGUNAMMO Theyre simply names stored on a database, that, when you put into your inventory, are recognized as model x, y, or z, and then treated as it would be in the game. No different than seeing a name above a person.
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2004-02-20, 08:42 PM | [Ignore Me] #66 | |||
Master Sergeant
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If you have a locker full of Cyclers, it's the exact same piece of data sent to your computer telling you what it is that a TR gets when he hits an EQ terminal - only with the diffrent number for ammo. (Try to remember, they just changed the ammo box sizes for a lot of weapons and they did it very quickly. It's a passive variable, it doesn't matter) Your health changes. Your inventory changes. Your armor changes. The ammo in your gun changes (quite rapidly, I might add) If numbers like that caused lag, then the TR would be lag-machines when using the MCG. (OR god forbid, the DC max)
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2004-02-20, 08:57 PM | [Ignore Me] #67 | |||||
Major
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A players health/armor/ammo may change, but each number is still going to be just a number. The crux is the number of numbers to keep track of. More players logging in creates more numbers to keep track of, thus more non-internet/fps lag. Allowing each player to add multiple items to their locker would add exponentialy to the amount of data the server needs to keep track of. Exponentialy increasing algorithims are the bane of smooth performance. Larger lockers WILL have an influence of server performance, but without an inside-SOE perspective it is impossible to know how hard performance will be hit. It is entierly possible that the impact would be so small as to not be noticable . . . however an opportunity cost would still be absorbed. That processor power could have been put to use in other new content. |
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2004-02-20, 09:03 PM | [Ignore Me] #68 | |||
Master Sergeant
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So all these people on the OF that complain about how much more lag they have, you know, the ones that make those posts right after every patch is released, they're full of shit, right? My god, you just lost every ounce of credibility you had.
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2004-02-20, 09:21 PM | [Ignore Me] #69 | ||
Major
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Kaymon, what programming languages do you know.
How many games have you made? I've made 2 (one in C++, one in Java). They were simple, but thats not the point. The point is you don't know shite about how computers actually work. I've no doubt that you know how to use them well, but knowing how electricity is manipulated inside them is altogether different. |
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2004-02-20, 09:35 PM | [Ignore Me] #71 | |||
Master Sergeant
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Insults are the last resort of those that can't come up with a good comeback.
Same goes for spouting off "facts" about how much you know. (How do I know you're not making any of that up? Backup your statements, junior) Please, don't wave around your ePenis, it just makes you look like an ass. Fact is, you don't know shit about what I know, so don't try even try to stand on that pedestal. Smokejumper even said that Planetside may have its similarities to other games, but for the most part, it's vastly diffrent, so anything you might know about programming, or making games, is moot.
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2004-02-20, 10:58 PM | [Ignore Me] #73 | ||
Corporal
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lol give the kid a break guys
he dont noe how this all works and really none of us really have 100% true arguments so lets stop the bitching and try to convince the Planetside staff to come here and make another Player Response Patch and any way the ammount of lag that will increase for u is so god dam minimal...its not like ur in any big fight and have no time to wait 2 seconds for ur locker to open come on... |
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2004-02-20, 11:10 PM | [Ignore Me] #74 | |||
Master Sergeant
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"OMGWTF NERF TEH LOCKERLAG!!!" "Sporkfire, this lag is intolerable. I go to my locker and have to WAIT for it to open!" "OMG These idiots keep going to their locker and it keeps LAGGING ME! Fix this NOW!" Really, how many people use their locker that regularly that it would cause lag in the first place?
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2004-02-20, 11:46 PM | [Ignore Me] #75 | ||
Lightbulb Collector
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What do you guys STORE in there that takes up that much space? Weed?
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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