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Old 2004-07-26, 09:22 AM   [Ignore Me] #61
ZjinPS
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And that's why we play games like Planetside, so we can enjoy the good parts of war without all the shitty stuff like what you see in various videos from Iraq dotting the Intraweb.

Sorry for the fubar'd quote..



Good parts of war?
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Last edited by ZjinPS; 2004-07-26 at 09:24 AM.
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Old 2004-07-26, 01:21 PM   [Ignore Me] #62
Warborn
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Originally Posted by ZjinPS
Good parts of war?
To answer this, ask yourself why we watch action movies which involve firearms. People certainly do find some parts of conflict endearing. And, of course, we can't discount the thrill of competing against other people.
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Old 2004-07-26, 01:35 PM   [Ignore Me] #63
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Originally Posted by ObnoxiousFrog
Install the 20mm gun on the reaver in the middle of it (it originally was intended like this), and give it Enforcer-esque rockets that fire both barrels quickly but take longer to reload. This would better define the 20mm as an accurate AI weapon and the rockets as slow-but-beefy AV weapons.
Indeed, that's what I meant by my earlier post, although I can see the advantages in keeping an infantry only variant of the Reaver(weak, fast firing rockets designed to spread an area with damage quickly, hard to get kills with but effective to help your team)

And Incompetent's post was absolutely teh rox
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