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Old 2011-02-08, 05:16 PM   [Ignore Me] #61
DviddLeff
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Re: What do you hope is REMOVED from PS:N


I fully support making ma more deadly. BF is for me perfectly balanced between infantry and vehicles. Aircraft perhaps not though.
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Old 2011-02-08, 05:23 PM   [Ignore Me] #62
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Re: What do you hope is REMOVED from PS:N


MA is already really good. It's no HA in HA situation, but it's a lot more versatile than HA. Cycler needs to be rebalanced though, IMO. Not much point to 50 bullet clips if your target can hide after the first few shots. Gauss kills before they hide.
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Old 2011-02-08, 06:16 PM   [Ignore Me] #63
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Re: What do you hope is REMOVED from PS:N


HA should be something you have to 'deploy' to use. Making yourself a turret basically. Standing up with an HA should make it pretty much worthless for shooting anyone never mind running with it.
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Old 2011-02-08, 06:18 PM   [Ignore Me] #64
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Rbstr View Post
When I played PS, a rexo/HA could make a full turn around at close range and kill an agile/MA that was shooting him in the back because of the cof bloom and HP differences. That's dumb.
Nah makes sense. MA is actually a range weapon. One of my favorite guns was the Punisher which makes quick work of enemies at a range. Also rexo has more armor points allowing it to take 100 more damage which is just enough for the rexo to make an offensive. At short range though always bet on the HA rexo.

I thought the number of bullets and the time to kill was perfect. You could take a few shots and find cover. Get sniped and duck to heal without worrying about any long range instant kills. It really made having healing and engineering advantageous and in a way helped teamwork. If everyone had died two hits in front of you repairing them would be almost meaningless. That and it would remove most of the differences in the armor types except for the inventory. So the idea is to make healing and repairing a worthwhile activity.

Originally Posted by Sobekeus View Post
HA should be something you have to 'deploy' to use. Making yourself a turret basically. Standing up with an HA should make it pretty much worthless for shooting anyone never mind running with it.
I had the feeling HA was designed to be both offensive and defensive. It sounds like you want to make it a defensive weapon which really restricts its uses.

Last edited by Sirisian; 2011-02-08 at 06:21 PM.
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Old 2011-02-08, 06:18 PM   [Ignore Me] #65
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Re: What do you hope is REMOVED from PS:N


I agree. I fell in love with the Gauss so much that it was one of the main reasons I switched from VS to NC back when Johari merged with Markov. Gauss totally pwnd at range, and really held its own in close combat with HA too.
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Old 2011-02-08, 06:29 PM   [Ignore Me] #66
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Sobekeus View Post
HA should be something you have to 'deploy' to use. Making yourself a turret basically. Standing up with an HA should make it pretty much worthless for shooting anyone never mind running with it.
No, it shouldn't. Maybe you feel that it should be, but it isn't and won't be. Ha is plenty fine as is. HA should remain both offensive and defensive.

PS would hemorrhage subs so bad if they changed HA.

Originally Posted by Raymac View Post
I agree. I fell in love with the Gauss so much that it was one of the main reasons I switched from VS to NC back when Johari merged with Markov. Gauss totally pwnd at range, and really held its own in close combat with HA too.
Gauss is really what makes me have trouble picking between TR and NC

TR; love the MCG pretty much anywhere when I've got good fps, love the striker, hate the cycler, hate our deliverer variant, love our Buggy, hate their BFR AV gun, and neutral on our tank.
NC: Love the JH in towers, neutral on phoenix, love the gauss, love their deliverer variant, dislike their buggy, love the particle cannon on BFR, and neutral on their tank.

Last edited by Bags; 2011-02-08 at 06:33 PM.
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Old 2011-02-08, 07:09 PM   [Ignore Me] #67
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Bags View Post
No, it shouldn't. Maybe you feel that it should be, but it isn't and won't be. Ha is plenty fine as is. HA should remain both offensive and defensive.

PS would hemorrhage subs so bad if they changed HA.
No it wouldn't. People would just switch to MA and deal with it.

And HA was never fine. It promotes the worst elements of PS.
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Old 2011-02-08, 07:19 PM   [Ignore Me] #68
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Sobekeus View Post
And HA was never fine. It promotes the worst elements of PS.
Which would those be? Close quarter combat?
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Old 2011-02-08, 07:23 PM   [Ignore Me] #69
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Sirisian View Post
Which would those be? Close quarter combat?
Fun! dun dun dun
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Old 2011-02-08, 07:35 PM   [Ignore Me] #70
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Re: What do you hope is REMOVED from PS:N


The reason so many people cried about HA is because so many people used it. You take it out, then the crying would all be about the MA balance. You take that out, they would all cry about the balance of whatever weapon most people were using.

Seems there's always a percentage of people in any game that are never satisfied with balance.
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Old 2011-02-08, 07:36 PM   [Ignore Me] #71
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Re: What do you hope is REMOVED from PS:N


Take it ALL away and let people shoot the Suppressor for a day. It's the same Suppressor for TR, NC and VS.

Let them eat cake.
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Old 2011-02-08, 08:24 PM   [Ignore Me] #72
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Raymac View Post
The reason so many people cried about HA is because so many people used it. You take it out, then the crying would all be about the MA balance. You take that out, they would all cry about the balance of whatever weapon most people were using.

Seems there's always a percentage of people in any game that are never satisfied with balance.
I'm pretty sure they cry about HA because they're bad.
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Old 2011-02-08, 08:31 PM   [Ignore Me] #73
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Re: What do you hope is REMOVED from PS:N


I think increasing the lethality of the weapons anymore would ruin outdoor combat. Rexo and Medical certs would be almost worthless if some unseen assailant can down you in two bullets in about half a second. Having something unleasant happen to you in a game without warning that you can't react to is generally considered frustrating. Here's an article in the TF2 blog thats does a better job of explaining my opinion than I do. http://www.teamfortress.com/post.php?id=2477&p=8
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Old 2011-02-08, 08:49 PM   [Ignore Me] #74
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Tremadog View Post
I think increasing the lethality of the weapons anymore would ruin outdoor combat.
I think the Cycler could do with a small damage buff, I was fighting in the caverns earlier today when I spotted a rexo suited vanu beneath me. Now I'm not going to be modest, I'm a pretty decent FPS gamer having played numerous games from Counter-Strike to Halo on the PC, so when I start burst firing into the back of this Vanu I'm expecting an easy kill.

Nope. He whips around and fires full auto with his Pulsar, I use a med kit while still firing on him but then I'm dead and confused, wondering how my trusty Cycler failed to down this guy.
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Old 2011-02-08, 08:51 PM   [Ignore Me] #75
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Tremadog View Post
I think increasing the lethality of the weapons anymore would ruin outdoor combat. Rexo and Medical certs would be almost worthless if some unseen assailant can down you in two bullets in about half a second. Having something unleasant happen to you in a game without warning that you can't react to is generally considered frustrating. Here's an article in the TF2 blog thats does a better job of explaining my opinion than I do. http://www.teamfortress.com/post.php?id=2477&p=8
My thoughts exactly. There'd be no point to repairing yourself if all it would do is extend your life by maybe one shot. Best chance would be to run around in agile / pajamas.

Originally Posted by 0Shadow0 View Post
I think the Cycler could do with a small damage buff, I was fighting in the caverns earlier today when I spotted a rexo suited vanu beneath me. Now I'm not going to be modest, I'm a pretty decent FPS gamer having played numerous games from Counter-Strike to Halo on the PC, so when I start burst firing into the back of this Vanu I'm expecting an easy kill.

Nope. He whips around and fires full auto with his Pulsar, I use a med kit while still firing on him but then I'm dead and confused, wondering how my trusty Cycler failed to down this guy.
Agreed. Gauss is amazing and Pulsar is pretty damn good. Cycler makes me cry.
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