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2011-02-08, 05:23 PM | [Ignore Me] #62 | ||
Lieutenant General
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MA is already really good. It's no HA in HA situation, but it's a lot more versatile than HA. Cycler needs to be rebalanced though, IMO. Not much point to 50 bullet clips if your target can hide after the first few shots. Gauss kills before they hide.
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2011-02-08, 06:18 PM | [Ignore Me] #64 | |||
Colonel
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I thought the number of bullets and the time to kill was perfect. You could take a few shots and find cover. Get sniped and duck to heal without worrying about any long range instant kills. It really made having healing and engineering advantageous and in a way helped teamwork. If everyone had died two hits in front of you repairing them would be almost meaningless. That and it would remove most of the differences in the armor types except for the inventory. So the idea is to make healing and repairing a worthwhile activity. I had the feeling HA was designed to be both offensive and defensive. It sounds like you want to make it a defensive weapon which really restricts its uses. Last edited by Sirisian; 2011-02-08 at 06:21 PM. |
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2011-02-08, 06:18 PM | [Ignore Me] #65 | ||
Brigadier General
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I agree. I fell in love with the Gauss so much that it was one of the main reasons I switched from VS to NC back when Johari merged with Markov. Gauss totally pwnd at range, and really held its own in close combat with HA too.
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2011-02-08, 06:29 PM | [Ignore Me] #66 | ||||
Lieutenant General
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PS would hemorrhage subs so bad if they changed HA.
TR; love the MCG pretty much anywhere when I've got good fps, love the striker, hate the cycler, hate our deliverer variant, love our Buggy, hate their BFR AV gun, and neutral on our tank. NC: Love the JH in towers, neutral on phoenix, love the gauss, love their deliverer variant, dislike their buggy, love the particle cannon on BFR, and neutral on their tank. Last edited by Bags; 2011-02-08 at 06:33 PM. |
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2011-02-08, 07:09 PM | [Ignore Me] #67 | |||
And HA was never fine. It promotes the worst elements of PS. |
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2011-02-08, 07:35 PM | [Ignore Me] #70 | ||
Brigadier General
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The reason so many people cried about HA is because so many people used it. You take it out, then the crying would all be about the MA balance. You take that out, they would all cry about the balance of whatever weapon most people were using.
Seems there's always a percentage of people in any game that are never satisfied with balance. |
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2011-02-08, 08:24 PM | [Ignore Me] #72 | |||
Lieutenant General
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2011-02-08, 08:31 PM | [Ignore Me] #73 | ||
Private
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I think increasing the lethality of the weapons anymore would ruin outdoor combat. Rexo and Medical certs would be almost worthless if some unseen assailant can down you in two bullets in about half a second. Having something unleasant happen to you in a game without warning that you can't react to is generally considered frustrating. Here's an article in the TF2 blog thats does a better job of explaining my opinion than I do. http://www.teamfortress.com/post.php?id=2477&p=8
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2011-02-08, 08:49 PM | [Ignore Me] #74 | |||
Sergeant
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Nope. He whips around and fires full auto with his Pulsar, I use a med kit while still firing on him but then I'm dead and confused, wondering how my trusty Cycler failed to down this guy. |
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2011-02-08, 08:51 PM | [Ignore Me] #75 | ||||
Lieutenant General
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Bookmarks |
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