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View Poll Results: Do You Want Head Shots In PlanetSide Next?
Yes, One Shot One Kill (OSOK) 13 9.85%
Yes, More Damage - But Not OSOK 61 46.21%
Not At All 58 43.94%
Voters: 132. You may not vote on this poll

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Old 2011-02-17, 10:37 AM   [Ignore Me] #61
Aractain
Major
 
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Re: Headshots...


You know Half-Life? You know it had a damage multiplier on head shots right. Not instant kill.

Last edited by Aractain; 2011-02-17 at 10:39 AM.
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Old 2011-02-17, 10:42 AM   [Ignore Me] #62
Manitou
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Re: Headshots...


Originally Posted by Miir View Post
What I'd like to see changed is spawn times or how you respawn back into the battle. I liked being able to spawn on your squad leader like in some other games assuming they are still alive. Anything to keep the action going.

I don't care if I die more as long as I can get back to the battle front. Having to wait to respawn at the nearest tower or AMS and then run back to the front lines was/is annoying.
This is the perfect topic for a new thread and discussion right here, if one hasn't already been started...

Spawning on squad leaders would flat own...
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Old 2011-02-17, 10:47 AM   [Ignore Me] #63
Valverde
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Re: Headshots...


Originally Posted by LordReaver View Post
I'm not sure how to explain it, but I don't care for headshots.
Originally Posted by Jonny View Post
Dont get where you're coming from here. I'm just saying a headshot should do more damage than a bodyshot, how much is up to the devs.

Don't know where you're getting the rpg thing about.
Wasn't really disagreeing with you like I said I was answering both posts. But what I was getting at was roughly the same, a head shot should either be an instant kill or significant more damage then a body. Plus nextime they need to make things more clear. If you read the rifles (snipers) they mention they are one shot kills I believe against light armor soldiers, but I found this to be completely untrue.
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Old 2011-02-17, 10:59 AM   [Ignore Me] #64
Sifer2
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Re: Headshots...


Originally Posted by Manitou View Post
This is the perfect topic for a new thread and discussion right here, if one hasn't already been started...

Spawning on squad leaders would flat own...

In Battlefield 2142 the squad leader could drop this beacon on the ground where all his squad members could choose as a respawn point via orbital drop pod. It worked pretty well but then that game was 64 players max so scale was different.

Thing is I very much like the AMS. An a large part of the battle in Planetside is about control over places to respawn when it boils down to it. So letting people respawn all over the place willy nilly has to be done carefully cause this ain't COD.

Both Headshots an respawning on Squad Lead may just not belong in Planetside though I could see at least giving the latter a test run in Beta to see how it goes.
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Old 2011-02-17, 11:00 AM   [Ignore Me] #65
CutterJohn
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Re: Headshots...


Originally Posted by Manitou View Post
This is the perfect topic for a new thread and discussion right here, if one hasn't already been started...

Spawning on squad leaders would flat own...
Spawning on squad leaders would result in way too many gen holds and base incursions, as a single cloaky gets in and has his squad spawn on him.


I could see more access to spawn vehicles, perhaps. A galaxy spawn variant, or deliverer. Neither with cloaks, ofc.
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Old 2011-02-17, 11:08 AM   [Ignore Me] #66
Skraeling
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Re: Headshots...


Ok first post. After stalking many new games (I just tried Rift, good, but felt too much like warhammer/wow. lot of been there done that).

I started looking for a new game to try and rememberd that this one is eventually going to come out. I really enjoyed the first one though I didnt play it that long as my computer at the time was terrible.

I want headshots. Maybe Im a tad more hardcore. I come from the infantry and tank ilk that played wwiionline. In that game if you were not better than someone else you usually died. Infantry could be disabled/killed by a single shot much like a real person would. They even had individual organ systems modeled if I remember. So you would if it was a non instantly lethal hit sometimes just bleed to death hehe.

I think the room to expand on the damage modeling for player characters should be undertaken. Now maybe not to that extent, but come on if I have better aim than the other guy I should be damn well rewarded for it. Coming down to who just has the higher rate of fire weapon is silly.


As well better damage modeling with vehicles would be great too. Taking out an engine on a tank/aircraft would be pretty cool.

I really really enjoyed the realisim that I had in wwiionline. Accurate penetration models and subsystems for vehicles and infantry. If just a little bit of that were carried into this game it would make it something special.

As far as people saying it would be too hard to add that kind of accuracy without lagging stuff? I disagree. Computer tech is much much better than it was back then. Multi blading of servers and load sharing should easily enable something like this.

If eve online can have several hundred people shooting each other then this should be doable as well.

Last edited by Skraeling; 2011-02-17 at 11:10 AM.
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Old 2011-02-17, 11:38 AM   [Ignore Me] #67
Jonny
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Re: Headshots...


I think the room to expand on the damage modeling for player characters should be undertaken. Now maybe not to that extent, but come on if I have better aim than the other guy I should be damn well rewarded for it. Coming down to who just has the higher rate of fire weapon is silly.
This. I think damage variety on a player is a good thing. Headshots make an fps more interesting and reward a better aim. It can be balanced and as I say you have a higher chance of missing when aiming for the head so theres a trade off.

I also like the idea of making it faster to get back into the action, but in a controlled way where a quick respawn near the battle is a result of someones work setting up a hidden spawn point/forward base/whatever.
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Old 2011-02-17, 11:42 AM   [Ignore Me] #68
Moneypennie
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Re: Headshots...


I have played a lot of fps with head shots. I have played COD a lot in the past years specifically. Head shots take more skill, have some luck, does a good job separating "good" players from "great ones" and started the whole "quick scoping" type of game play. I like COD and BF, but I LOVE planetside. Why?

Planetside was not about the individual player and how good one player was over the other. It was about team work and team tactics. It was always more rewarding to attack a position with a highly practiced outfit or platoon.

The easier it is to kill targets as one person, the less rewarding "teamwork" will be. If you guys want a call of duty or battlefield game, there are hundreds out there, but they all have VERY limited teamwork involved. If you want a game that has 40+ people working together, all you have is WoW (no head shots or hit boxes in wow btw.) which I can't stand.

Plus, with hit boxes and increased damage (or instant kills), it makes the game easier for hackers to use aim bots. If you die in one shot, you can't tell if they have an aim bot. In planetside now, if you die in one shot, you know it was from a hacker.

Take all the rewards out of 1 v 1 situations, make it harder for people to die, you make working with a team essential and that is what made planetside great for me.

Though maybe all your outfits sucked and you could never kill anything anyway. I didn't have that problem being in Band of Bros on Emerald. But you can join us when the new game comes out Sorry, had to get in my flame, I apologize.

Hit boxes on armor would increase teamwork, so I think it's a good idea. Armor will need to roll out with a mix of different vehicles to minimize disadvantages, and attackers will need to coordinate when attacking armor columns.

An increase in teamwork is good, decrease in teamwork: bad.
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Old 2011-02-17, 11:46 AM   [Ignore Me] #69
Valverde
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Re: Headshots...


Originally Posted by Moneypennie View Post
I have played a lot of fps with head shots. I have played COD a lot in the past years specifically. Head shots take more skill, have some luck, does a good job separating "good" players from "great ones" and started the whole "quick scoping" type of game play. I like COD and BF, but I LOVE planetside. Why?

Planetside was not about the individual player and how good one player was over the other. It was about team work and team tactics. It was always more rewarding to attack a position with a highly practiced outfit or platoon.

The easier it is to kill targets as one person, the less rewarding "teamwork" will be. If you guys want a call of duty or battlefield game, there are hundreds out there, but they all have VERY limited teamwork involved. If you want a game that has 40+ people working together, all you have is WoW (no head shots or hit boxes in wow btw.) which I can't stand.

Plus, with hit boxes and increased damage (or instant kills), it makes the game easier for hackers to use aim bots. If you die in one shot, you can't tell if they have an aim bot. In planetside now, if you die in one shot, you know it was from a hacker.

Take all the rewards out of 1 v 1 situations, make it harder for people to die, you make working with a team essential and that is what made planetside great for me.

Though maybe all your outfits sucked and you could never kill anything anyway. I didn't have that problem being in Band of Bros on Emerald. But you can join us when the new game comes out Sorry, had to get in my flame, I apologize.

Hit boxes on armor would increase teamwork, so I think it's a good idea. Armor will need to roll out with a mix of different vehicles to minimize disadvantages, and attackers will need to coordinate when attacking armor columns.

An increase in teamwork is good, decrease in teamwork: bad.

I agree with you completely, but I will say I hated Perks because steady aim with firing off the hip is cheap. I usually just have runner kill me with that perk and their KD radio is 5 kill 40 deaths.
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Old 2011-02-17, 12:03 PM   [Ignore Me] #70
Jonny
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Re: Headshots...


Yes teamwork is good, and there's a plethora of ways to encourage it in a game like planetside. But don't start thinking that because encouraging teamwork is good, one thing for the individual is bad. I don't think headshots should be 1 hit kill but they should do more damage than a bodyshot. I also don't think that a damage increase for a careful shot will discourage teamwork.

I also think that if you take away things that are fun for individual players, you're going to have less fun playing the game with others or without. You may also put off that crowd of fps players just a little more, the ones you want to be playing with so you can have any kind of teamwork in the first place.

Do you see the logic there? I understand your point though and I know encouraging teamwork in this kind of game is important, but so is gameplay and having fun playing. Headshots are fun!
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Old 2011-02-17, 12:09 PM   [Ignore Me] #71
Valverde
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Re: Headshots...


Originally Posted by Jonny View Post
Yes teamwork is good, and there's a plethora of ways to encourage it in a game like planetside. But don't start thinking that because encouraging teamwork is good, one thing for the individual is bad. I don't think headshots should be 1 hit kill but they should do more damage than a bodyshot. I also don't think that a damage increase for a careful shot will discourage teamwork.

I also think that if you take away things that are fun for individual players, you're going to have less fun playing the game with others or without. You may also put off that crowd of fps players just a little more, the ones you want to be playing with so you can have any kind of teamwork in the first place.

Do you see the logic there? I understand your point though and I know encouraging teamwork in this kind of game is important, but so is gameplay and having fun playing. Headshots are fun!
I see you logic and agree with it. Whats fun for one isn't necessarily fun for the group and vice versa.
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Old 2011-02-17, 12:09 PM   [Ignore Me] #72
Moneypennie
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Re: Headshots...


Originally Posted by Valverde View Post
I agree with you completely, but I will say I hated Perks because steady aim with firing off the hip is cheap. I usually just have runner kill me with that perk and their KD radio is 5 kill 40 deaths.
Well, most people I think liked the call of duty games as a whole, but the perks could often times unbalance things. Like in COD 4 if there were a lot of snipers, I could put on juggernaut and it would take two shots to kill me. Then all the snipers complained because there was no 1 shot 1 kill anymore, and they got rid of it. Now the games full of quick scopers.

Planetside can either go the way of COD because it is extremely popular (99% of mmos copy wow for this reason) and put in quick scoping snipers with one shot head shots (for "realism"), or they can do what they do best. BE DIFFERENT.

Good luck Planetside Next devs. It is really hard and sometimes unforgiving to be different, but is also the most rewarding when done well.
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Old 2011-02-17, 12:16 PM   [Ignore Me] #73
Moneypennie
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Re: Headshots...


Originally Posted by Jonny View Post
Yes teamwork is good, and there's a plethora of ways to encourage it in a game like planetside. But don't start thinking that because encouraging teamwork is good, one thing for the individual is bad. I don't think headshots should be 1 hit kill but they should do more damage than a bodyshot. I also don't think that a damage increase for a careful shot will discourage teamwork.

I also think that if you take away things that are fun for individual players, you're going to have less fun playing the game with others or without. You may also put off that crowd of fps players just a little more, the ones you want to be playing with so you can have any kind of teamwork in the first place.

Do you see the logic there? I understand your point though and I know encouraging teamwork in this kind of game is important, but so is gameplay and having fun playing. Headshots are fun!
You do have me there. I guess I'm just super fearful of sniping in games because of all of the other fps's out there. I'm also fearful of Planetside Next gameplay resembling that of Planetside today. Too much zerging and hacking because of low player base. But some people have only known planetside like this and are making suggestions based on the PRESENT state of things.

I guess you need to give more options to the individual because new players will not have an outfit yet or even know anything about group gameplay in ps because they have never seen it before. They'll attempt to play alone at first and if it isn't fun, they'll quit before they ever see all the game has to offer.
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Old 2011-02-17, 12:24 PM   [Ignore Me] #74
Jonny
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Re: Headshots...


Originally Posted by Moneypennie View Post
I guess you need to give more options to the individual because new players will not have an outfit yet or even know anything about group gameplay in ps because they have never seen it before. They'll attempt to play alone at first and if it isn't fun, they'll quit before they ever see all the game has to offer.
Yes good thinking. Headshots too powerful down the line? A patch can always decrease the damage a little too.

Damn i'm looking forward to the beta! (and more screenshots wink wink)
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Old 2011-02-17, 01:12 PM   [Ignore Me] #75
I SandRock
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Re: Headshots...


No please.
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