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View Poll Results: Do You Want Head Shots In PlanetSide Next? | |||
Yes, One Shot One Kill (OSOK) | 13 | 9.85% | |
Yes, More Damage - But Not OSOK | 61 | 46.21% | |
Not At All | 58 | 43.94% | |
Voters: 132. You may not vote on this poll |
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2011-02-17, 10:42 AM | [Ignore Me] #62 | |||
Contributor Old War Horse
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Spawning on squad leaders would flat own...
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Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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2011-02-17, 10:47 AM | [Ignore Me] #63 | ||
Corporal
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Wasn't really disagreeing with you like I said I was answering both posts. But what I was getting at was roughly the same, a head shot should either be an instant kill or significant more damage then a body. Plus nextime they need to make things more clear. If you read the rifles (snipers) they mention they are one shot kills I believe against light armor soldiers, but I found this to be completely untrue.
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2011-02-17, 10:59 AM | [Ignore Me] #64 | |||
Major
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In Battlefield 2142 the squad leader could drop this beacon on the ground where all his squad members could choose as a respawn point via orbital drop pod. It worked pretty well but then that game was 64 players max so scale was different. Thing is I very much like the AMS. An a large part of the battle in Planetside is about control over places to respawn when it boils down to it. So letting people respawn all over the place willy nilly has to be done carefully cause this ain't COD. Both Headshots an respawning on Squad Lead may just not belong in Planetside though I could see at least giving the latter a test run in Beta to see how it goes. |
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2011-02-17, 11:00 AM | [Ignore Me] #65 | |||
Colonel
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I could see more access to spawn vehicles, perhaps. A galaxy spawn variant, or deliverer. Neither with cloaks, ofc. |
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2011-02-17, 11:08 AM | [Ignore Me] #66 | ||
Private
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Ok first post. After stalking many new games (I just tried Rift, good, but felt too much like warhammer/wow. lot of been there done that).
I started looking for a new game to try and rememberd that this one is eventually going to come out. I really enjoyed the first one though I didnt play it that long as my computer at the time was terrible. I want headshots. Maybe Im a tad more hardcore. I come from the infantry and tank ilk that played wwiionline. In that game if you were not better than someone else you usually died. Infantry could be disabled/killed by a single shot much like a real person would. They even had individual organ systems modeled if I remember. So you would if it was a non instantly lethal hit sometimes just bleed to death hehe. I think the room to expand on the damage modeling for player characters should be undertaken. Now maybe not to that extent, but come on if I have better aim than the other guy I should be damn well rewarded for it. Coming down to who just has the higher rate of fire weapon is silly. As well better damage modeling with vehicles would be great too. Taking out an engine on a tank/aircraft would be pretty cool. I really really enjoyed the realisim that I had in wwiionline. Accurate penetration models and subsystems for vehicles and infantry. If just a little bit of that were carried into this game it would make it something special. As far as people saying it would be too hard to add that kind of accuracy without lagging stuff? I disagree. Computer tech is much much better than it was back then. Multi blading of servers and load sharing should easily enable something like this. If eve online can have several hundred people shooting each other then this should be doable as well. Last edited by Skraeling; 2011-02-17 at 11:10 AM. |
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2011-02-17, 11:38 AM | [Ignore Me] #67 | |||
Master Sergeant
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I also like the idea of making it faster to get back into the action, but in a controlled way where a quick respawn near the battle is a result of someones work setting up a hidden spawn point/forward base/whatever. |
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2011-02-17, 11:42 AM | [Ignore Me] #68 | ||
Registered User
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I have played a lot of fps with head shots. I have played COD a lot in the past years specifically. Head shots take more skill, have some luck, does a good job separating "good" players from "great ones" and started the whole "quick scoping" type of game play. I like COD and BF, but I LOVE planetside. Why?
Planetside was not about the individual player and how good one player was over the other. It was about team work and team tactics. It was always more rewarding to attack a position with a highly practiced outfit or platoon. The easier it is to kill targets as one person, the less rewarding "teamwork" will be. If you guys want a call of duty or battlefield game, there are hundreds out there, but they all have VERY limited teamwork involved. If you want a game that has 40+ people working together, all you have is WoW (no head shots or hit boxes in wow btw.) which I can't stand. Plus, with hit boxes and increased damage (or instant kills), it makes the game easier for hackers to use aim bots. If you die in one shot, you can't tell if they have an aim bot. In planetside now, if you die in one shot, you know it was from a hacker. Take all the rewards out of 1 v 1 situations, make it harder for people to die, you make working with a team essential and that is what made planetside great for me. Though maybe all your outfits sucked and you could never kill anything anyway. I didn't have that problem being in Band of Bros on Emerald. But you can join us when the new game comes out Sorry, had to get in my flame, I apologize. Hit boxes on armor would increase teamwork, so I think it's a good idea. Armor will need to roll out with a mix of different vehicles to minimize disadvantages, and attackers will need to coordinate when attacking armor columns. An increase in teamwork is good, decrease in teamwork: bad. |
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2011-02-17, 11:46 AM | [Ignore Me] #69 | |||
Corporal
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I agree with you completely, but I will say I hated Perks because steady aim with firing off the hip is cheap. I usually just have runner kill me with that perk and their KD radio is 5 kill 40 deaths. |
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2011-02-17, 12:03 PM | [Ignore Me] #70 | ||
Master Sergeant
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Yes teamwork is good, and there's a plethora of ways to encourage it in a game like planetside. But don't start thinking that because encouraging teamwork is good, one thing for the individual is bad. I don't think headshots should be 1 hit kill but they should do more damage than a bodyshot. I also don't think that a damage increase for a careful shot will discourage teamwork.
I also think that if you take away things that are fun for individual players, you're going to have less fun playing the game with others or without. You may also put off that crowd of fps players just a little more, the ones you want to be playing with so you can have any kind of teamwork in the first place. Do you see the logic there? I understand your point though and I know encouraging teamwork in this kind of game is important, but so is gameplay and having fun playing. Headshots are fun! |
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2011-02-17, 12:09 PM | [Ignore Me] #71 | |||
Corporal
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2011-02-17, 12:09 PM | [Ignore Me] #72 | |||
Registered User
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Planetside can either go the way of COD because it is extremely popular (99% of mmos copy wow for this reason) and put in quick scoping snipers with one shot head shots (for "realism"), or they can do what they do best. BE DIFFERENT. Good luck Planetside Next devs. It is really hard and sometimes unforgiving to be different, but is also the most rewarding when done well. |
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2011-02-17, 12:16 PM | [Ignore Me] #73 | |||
Registered User
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I guess you need to give more options to the individual because new players will not have an outfit yet or even know anything about group gameplay in ps because they have never seen it before. They'll attempt to play alone at first and if it isn't fun, they'll quit before they ever see all the game has to offer. |
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2011-02-17, 12:24 PM | [Ignore Me] #74 | |||
Master Sergeant
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Damn i'm looking forward to the beta! (and more screenshots wink wink) |
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