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View Poll Results: Do you think PS:N should have creatures? | |||
Passive Creatures Only | 29 | 19.08% | |
No Creatures | 60 | 39.47% | |
Not sure | 11 | 7.24% | |
Hostile Creatures Only | 2 | 1.32% | |
Both Hostile and Passive Creatures | 50 | 32.89% | |
Voters: 152. You may not vote on this poll |
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2011-05-07, 09:33 AM | [Ignore Me] #62 | ||
Major General
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Creatures idea is cool. It should be very well thought out. Should not affect game performance in any way. Should not interfere with large base battles unless very limited. For instance, perhaps there's a specific creature that uses sly tactics to pick off solo soldiers attacking a base. There could be deployables that soldiers could use to defend against these pests while your empire attacks a base. The occasional field battle with some nasty NPC creatures could add some more dynamics to the game. One idea I had that is really cool would be to have creatures in the oceans and lakes. Trying to travel over water is no longer a Sunday drive!
I also like the idea someone else had earlier where birds, or some other types of creatures, close in on a base being hacked. This will give those bored soldiers something to do while the hack goes through. As for the reasoning to why there would be creatures still alive after so much war and caranage to the populations of creatures. Perhaps the story could be something like an alien race seeded the planet(s) and creatures just started reproducing at a fast rate. There could be conditions that slow the rate of reproduction down (could be cool game mechanic) that might be controlled by the players. Last edited by Crator; 2011-05-07 at 09:42 AM. |
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2011-05-08, 04:01 AM | [Ignore Me] #64 | ||
First Sergeant
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On reflection I think it would add a lot to immersion in the game world if the more a battle area is fought over , the more debris and gravestones appear . Once fighting ceases and moves on , after a little time little nematodes appear and start to recycle everything , and eventually the area is repopulated with creatures over time. The first shots from a gun or vehicles appearing , or a mosquito flies overhead the creatures herd away .
[edit] As an afterthought : what if there was an in-game logbook type thing (a bit similar to the Tome of Knowledge from Warhammer online) that tracked all your achievements , kills, assists and such automatically. You could see the names of people you killed or a k/d ratio of you against a given opponent.You could try to fill the book with every name of enemy . Areas of the world , and a small camera type thing to snaphot creatures you had seen. Different creatures on every continent , and the very rarest only appear when fighting has not occured for a long time , and so timid even the sight of a humanoid on the horizon send them fleeing for shelter. Last edited by TRex; 2011-05-08 at 04:13 AM. |
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2011-05-12, 04:52 PM | [Ignore Me] #66 | |||
Private
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If it indeed becomes a tactical aspect rather than an outright bother, I feel like it will be a lovely addition for the game! =)
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~Orm (In-game name will be Aramoth, if possible) |
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2011-05-12, 04:57 PM | [Ignore Me] #67 | |||
Private
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I understand what you're getting at, but the creature's size and strength have to be taken into consideration as well then. Edit: I actually do understand what you're getting at, but massive creatures that are rare should be really rare as well. You as, say, sniper should not have a chance of 0.9 that a huge raptophant is going to lunge at you as soon as you take your spot behind that rock. Edit2: Aaand, still. You shouldn't take away different playstyles, because that's something that makes a game like PlanetSide super-duper-awesome.
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~Orm (In-game name will be Aramoth, if possible) Last edited by Ormeon; 2011-05-12 at 05:01 PM. |
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2011-05-18, 11:52 AM | [Ignore Me] #70 | |||
Colonel
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You do bring up a solid point though. I don't think that creatures should be used as mounts. I think that steers too far away from the central idea. |
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2011-07-10, 04:25 PM | [Ignore Me] #71 | ||
Private
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I think that Passive creatures should be in the game. Dont have to fill every square inch of them but just every once and awhile u bump into a horse like creauture or alittle herd of some wierd looking things. Would just be a nice feature so that plain vegetaion is not the only thing you see.
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2011-07-11, 02:34 PM | [Ignore Me] #74 | |||
Colonel
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Regarding vehicle animations I don't believe they actually said why there won't be vehicle animations. It's not a resource thing. Animating objects isn't really costly programming wise. I imagine it's a time constraint. |
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2011-07-11, 06:14 PM | [Ignore Me] #75 | |||
First Sergeant
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Also, animators have a lot of work on this kind of thing, which is also an important human resource |
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