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View Poll Results: Do you want boarding/exit animations? | |||
Yes, I would like to see them kept. | 351 | 80.14% | |
No, I think they should go. | 18 | 4.11% | |
Don't care either way. | 69 | 15.75% | |
Voters: 438. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-07-13, 01:55 PM | [Ignore Me] #61 | |||
Corporal
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So perhaps SOE is following their guideline here.. |
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2011-07-13, 02:23 PM | [Ignore Me] #62 | |||
Second Lieutenant
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EDIT: Judging from the poll, it seems the overwhelming majority of people would like to see this part of the game stay in. Last edited by Logit; 2011-07-13 at 02:28 PM. |
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2011-07-13, 02:31 PM | [Ignore Me] #63 | |||
Corporal
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(there is nothing more frustrating than when you hunt down a tank and everyone jumps the ship one second before you can blow them up ) Last edited by Desoxy; 2011-07-13 at 02:32 PM. |
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2011-07-13, 02:32 PM | [Ignore Me] #65 | ||
First Sergeant
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Weren't characters invincible in PS1 when the animation was playing anyway?
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-13, 02:37 PM | [Ignore Me] #67 | |||
Second Lieutenant
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Please note I use the word real as loosely as possible. The animation gives you time to react, if for nothing else, to find some cover..pull a jammer..etc etc..Which is how it should be. Nobody just hops in and out of cars willie nillie. There is time involved. |
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2011-07-16, 06:48 AM | [Ignore Me] #68 | ||
Second Lieutenant
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Vehicle animations are a signature aspect of PlanetSide, and I am disappointed to hear they won't be included in PS2. Games like Grand Theft Auto, Half-Life 2, and Prototype also have awesome enter/exit animations that really add to the realism.
There was absolutely nothing like watching a huge squad mount up in a Sunderer or Galaxy, or landing your Reaver on a mountain and climbing out to make some quick repairs before your next run. The animations really gave you a sense of ownership, like "this is MY vehicle." I understand that if you have 15-20 vehicle types, and multiple doors/hatches on each one, that could add up to 100+ animations, but I would gladly wait a few extra months for the game to be polished rather than play a version that felt it was lacking the quality of it's predecessor. -HC13 Last edited by headcrab13; 2011-07-16 at 07:04 AM. |
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2011-07-16, 06:04 PM | [Ignore Me] #72 | ||
Sergeant
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Actually not having any enter/exit animations will have a big impact on game play and for me is a game breaker.
With instant enter/exit a vehicle we will be seeing the kind of game play like in battlefield and alike and that`s the kind of lame vehicle combat I really hate. Unless there are restrictions, like unable to instantly bail out when a vehicle has taken more then "x"% of damage or when at full stop. Else, Anti-Vehicle/Air people will have a through time getting kills, for people will bail out on time when things go bad. |
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2011-07-16, 06:36 PM | [Ignore Me] #73 | ||
First Lieutenant
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Haven't read this whole thread, but for me, the ideal solution would be this. Interiors of all the vehicles should be detailed to the point where you could enter a hatch without leaving first person view, walk to a station, and press a key to sit down. Solves the porting issue, and keeps you immersed in the first person perspective. There's really no reason why they couldn't do this.
Would also add some interesting gameplay possibilities. Imagine a Galaxy pilot leaves a hatch open too long, and a cloaker sneaks aboard and hides in a corner until the ship is in rout to the front. Right as the pilot is about to open his rear door and drop his compliment of troops, the cloaker shoots him in the head and bales out the nearest hatch leaving the gal to crash and burn ala that scene with the dropship in Aliens. Last edited by CrystalViolet; 2011-07-16 at 06:52 PM. |
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2011-07-16, 06:55 PM | [Ignore Me] #74 | |||
Corporal
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(and I would guess even performance up to a point) |
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2011-07-16, 07:04 PM | [Ignore Me] #75 | ||
First Lieutenant
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I can see the money issue, but we're not talking about a budget shovelware title here. Detailing the insides of the ships might be a bit more costly, but I really feel like it would be worth the extra bit of time and effort to make the game seamless.
I don't think the performance thing would be that big of a deal depending on how creative the programmers got with implementing the system. After all, what's the difference between a stationary vehicle and a building? Last edited by CrystalViolet; 2011-07-16 at 07:05 PM. |
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