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View Poll Results: Do you want boarding/exit animations?
Yes, I would like to see them kept. 351 80.14%
No, I think they should go. 18 4.11%
Don't care either way. 69 15.75%
Voters: 438. You may not vote on this poll

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Old 2011-07-13, 01:55 PM   [Ignore Me] #61
Desoxy
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by Dragoneye View Post
In fact, BF3 is -adding- animations for entering and exiting vehicles, now.
Dice have already stated that the animations of entering/switching positions/exiting vehicles are for SP only and will not make it into the multiplayer part of the game.. because you are essentially sitting ducks while your character climbs around.

So perhaps SOE is following their guideline here..
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Old 2011-07-13, 02:23 PM   [Ignore Me] #62
Logit
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by Desoxy View Post
Dice have already stated that the animations of entering/switching positions/exiting vehicles are for SP only and will not make it into the multiplayer part of the game.. because you are essentially sitting ducks while your character climbs around.

So perhaps SOE is following their guideline here..
Why shouldn't you be a sitting duck?

EDIT: Judging from the poll, it seems the overwhelming majority of people would like to see this part of the game stay in.

Last edited by Logit; 2011-07-13 at 02:28 PM.
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Old 2011-07-13, 02:31 PM   [Ignore Me] #63
Desoxy
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by Logit View Post
Why shouldn't you be a sitting duck?

EDIT: Judging from the poll, it seems the overwhelming majority of people would like to see this part of the game stay in.
Yea, I also voted for it to stay in (immersion..), but wanted to point out, that the gameplay has to lend itself to it; which in case of planetside it should do..

(there is nothing more frustrating than when you hunt down a tank and everyone jumps the ship one second before you can blow them up )

Last edited by Desoxy; 2011-07-13 at 02:32 PM.
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Old 2011-07-13, 02:32 PM   [Ignore Me] #64
Bags
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Re: Boarding and Exiting animations in Planetside 2


Yeah, if they can hop in instantly not much time to throw a jammer or run for the hills.
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Old 2011-07-13, 02:32 PM   [Ignore Me] #65
Volw
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Re: Boarding and Exiting animations in Planetside 2


Weren't characters invincible in PS1 when the animation was playing anyway?
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Old 2011-07-13, 02:34 PM   [Ignore Me] #66
Bags
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by Volw View Post
Weren't characters invincible in PS1 when the animation was playing anyway?
Yup. But there was still a delay between getting in and using vehicle.
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Old 2011-07-13, 02:37 PM   [Ignore Me] #67
Logit
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by Volw View Post
Weren't characters invincible in PS1 when the animation was playing anyway?
Yes, but if you get into a vehicle instantly you're vulnerability as the occupant greatly decreases. Which in a "real" combat situation this isn't the case.

Please note I use the word real as loosely as possible.

The animation gives you time to react, if for nothing else, to find some cover..pull a jammer..etc etc..Which is how it should be. Nobody just hops in and out of cars willie nillie. There is time involved.
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Old 2011-07-16, 06:48 AM   [Ignore Me] #68
headcrab13
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Re: Boarding and Exiting animations in Planetside 2


Vehicle animations are a signature aspect of PlanetSide, and I am disappointed to hear they won't be included in PS2. Games like Grand Theft Auto, Half-Life 2, and Prototype also have awesome enter/exit animations that really add to the realism.

There was absolutely nothing like watching a huge squad mount up in a Sunderer or Galaxy, or landing your Reaver on a mountain and climbing out to make some quick repairs before your next run. The animations really gave you a sense of ownership, like "this is MY vehicle."

I understand that if you have 15-20 vehicle types, and multiple doors/hatches on each one, that could add up to 100+ animations, but I would gladly wait a few extra months for the game to be polished rather than play a version that felt it was lacking the quality of it's predecessor.

-HC13

Last edited by headcrab13; 2011-07-16 at 07:04 AM.
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Old 2011-07-16, 07:02 AM   [Ignore Me] #69
Vancha
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Re: Boarding and Exiting animations in Planetside 2


Hopefully they'll just include a boarding "delay" and add the animations later, rather than anything instantaneous.
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Old 2011-07-16, 07:17 AM   [Ignore Me] #70
FastAndFree
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by Bags View Post
Yup. But there was still a delay between getting in and using vehicle.
Plus you had to wait until you put your weapon/gluegun away for the animation to start, during which your attacker had the chance to kill you
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Old 2011-07-16, 11:00 AM   [Ignore Me] #71
Coreldan
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Re: Boarding and Exiting animations in Planetside 2


I'd be sad to see them go. I always thought they were ahead of their time with those.

Also for the gameplay balance reasons mentioned.
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Old 2011-07-16, 06:04 PM   [Ignore Me] #72
wildcat140679
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Re: Boarding and Exiting animations in Planetside 2


Actually not having any enter/exit animations will have a big impact on game play and for me is a game breaker.

With instant enter/exit a vehicle we will be seeing the kind of game play like in battlefield
and alike and that`s the kind of lame vehicle combat I really hate.

Unless there are restrictions, like unable to instantly bail out when a vehicle has taken more then "x"% of damage or when at full stop. Else, Anti-Vehicle/Air people will have a through time getting kills, for people will bail out on time when things go bad.
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Old 2011-07-16, 06:36 PM   [Ignore Me] #73
CrystalViolet
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Re: Boarding and Exiting animations in Planetside 2


Haven't read this whole thread, but for me, the ideal solution would be this. Interiors of all the vehicles should be detailed to the point where you could enter a hatch without leaving first person view, walk to a station, and press a key to sit down. Solves the porting issue, and keeps you immersed in the first person perspective. There's really no reason why they couldn't do this.

Would also add some interesting gameplay possibilities. Imagine a Galaxy pilot leaves a hatch open too long, and a cloaker sneaks aboard and hides in a corner until the ship is in rout to the front. Right as the pilot is about to open his rear door and drop his compliment of troops, the cloaker shoots him in the head and bales out the nearest hatch leaving the gal to crash and burn ala that scene with the dropship in Aliens.

Last edited by CrystalViolet; 2011-07-16 at 06:52 PM.
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Old 2011-07-16, 06:55 PM   [Ignore Me] #74
Desoxy
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by CViolet View Post
Haven't read this whole thread, but for me, the ideal solution would be this. Interiors of all the vehicles should be detailed to the point where you could enter a hatch without leaving first person view, walk to a station, and press a key to sit down. Solves the porting issue, and keeps you immersed in the first person perspective. There's really no reason why they couldn't do this.
There is: Money..

(and I would guess even performance up to a point)
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Old 2011-07-16, 07:04 PM   [Ignore Me] #75
CrystalViolet
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by Desoxy View Post
There is: Money..

(and I would guess even performance up to a point)
I can see the money issue, but we're not talking about a budget shovelware title here. Detailing the insides of the ships might be a bit more costly, but I really feel like it would be worth the extra bit of time and effort to make the game seamless.

I don't think the performance thing would be that big of a deal depending on how creative the programmers got with implementing the system. After all, what's the difference between a stationary vehicle and a building?

Last edited by CrystalViolet; 2011-07-16 at 07:05 PM.
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