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Old 2011-07-11, 04:58 PM   [Ignore Me] #61
2coolforu
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Re: Infantry Health


Because balance and enjoyment trumps realism
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Old 2011-07-11, 04:58 PM   [Ignore Me] #62
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Re: Infantry Health


it's not about being incovenienced it's if it takes longer to get healed than it does to respawn theres no point in not just killing yourself or just zerging to death
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Old 2011-07-11, 05:00 PM   [Ignore Me] #63
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Re: Infantry Health


Originally Posted by Bags View Post
Because of their ease of use and spamability.
Exactly.

Everyone should be able to heal/repair themselves. Medics should just simply do it better. Maybe better to the point where it would be more desirable to have a medic heal you. But never-the-less you should be able to heal yourself.
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Old 2011-07-11, 05:01 PM   [Ignore Me] #64
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Re: Infantry Health


Because PS2 grenades will work exactly like PS1 grenades, in the absence of the inventory system and completely new physics engine.

More of the same old PS2 should be PS1 + graphics argument.

How about, you get hit in the face by a grenade, and barely survive. You back up behind something and a medic heals you?

Gosh, that's so improbable in a game built around tons of players fighting over objectives. What's the damn point of an MMO if you're playing in a vacuum of other players?
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Last edited by Rbstr; 2011-07-11 at 05:02 PM.
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Old 2011-07-11, 05:02 PM   [Ignore Me] #65
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Re: Infantry Health


Originally Posted by Rbstr View Post
Because PS2 grenades will work exactly like PS1 grenades, in the absence of the inventory system and completely new physics engine.

More of the same old PS2 should be PS1 + graphics argument.
If I want battlefield I'll play battlefield. I want planetside. I'm fine with some new shooter features, but we cannot replace everything.

I'm fine with ironsights
I'm fine with headshots as long as it's just slight damage increase
I'm fine with no vehicle animations due to resource budget constraints
I'm fine with sprint
I'm fine with the lack of sanctuaries


I am however not fine with being completely dependent on another player to be effective in combat.
Would I like PS1 with new graphics? Sure. I am however realist enough to realize the game will not do great without newer features. But we can't remove everything that made ps1 great, such as inventories, specialization, etc.
Strawman harder.

Last edited by Bags; 2011-07-11 at 05:06 PM.
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Old 2011-07-11, 05:07 PM   [Ignore Me] #66
Redshift
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Re: Infantry Health


Originally Posted by Rbstr View Post
Because PS2 grenades will work exactly like PS1 grenades, in the absence of the inventory system and completely new physics engine.

More of the same old PS2 should be PS1 + graphics argument.

How about, you get hit in the face by a grenade, and barely survive. You back up behind something and a medic heals you?

Gosh, that's so improbable in a game built around tons of players fighting over objectives. What's the damn point of an MMO if you're playing in a vacuum of other players?
you don't seem to get it, if it's faster to kill yourself and respawn than wait for a medic people will do that, why do you think ADV meds can never rez anyone in the field atm, they're only used deep inside enemy bases, in a tower fight or something it's faster to release and spawn
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Old 2011-07-11, 05:08 PM   [Ignore Me] #67
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Re: Infantry Health


Originally Posted by Bags View Post
If I want battlefield I'll play battlefield. I want planetside. I'm fine with some new shooter features, but we cannot replace everything.

I'm fine with ironsights
I'm fine with headshots as long as it's just slight damage increase
I'm fine with no vehicle animations due to resource budget constraints
I'm fine with sprint
I'm fine with the lack of sanctuaries


I am however not fine with being completely dependent on another player to be effective in combat.
Would I like PS1 with new graphics? Sure. I am however realist enough to realize the game will not do great without newer features. But we can't remove everything that made ps1 great, such as inventories, specialization, etc.
Strawman harder.
Again, use medkits. Medical applicators were extremely annoying in PS1 and even while I used one, it feels really stupid that everyone can just completely fix themselves up. Only medics should gain use of the superior medical tools. Regular grunts should be used to taking damage and dying if you charge into battle recklessly and expect to survive.
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Old 2011-07-11, 05:11 PM   [Ignore Me] #68
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Re: Infantry Health


Originally Posted by Redshift View Post
you don't seem to get it, if it's faster to kill yourself and respawn than wait for a medic people will do that, why do you think ADV meds can never rez anyone in the field atm, they're only used deep inside enemy bases, in a tower fight or something it's faster to release and spawn
You don't seem to get it either.

1. THOUSANDS OF PLAYERS IN ONE BATTLE OMG
2. I'll bet alot of money there's going to be more than one medic in a square km.
3. The players that love being medics should be able to get their points from healing other players. If a player wants to specialize in that field, they should be able to perform their role without everyone healing themselves automatically.
4. There's going to be a hell of a lot of medics from day 1.
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Old 2011-07-11, 05:11 PM   [Ignore Me] #69
Bags
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Re: Infantry Health


Originally Posted by Zulthus View Post
Again, use medkits. Medical applicators were extremely annoying in PS1 and even while I used one, it feels really stupid that everyone can just completely fix themselves up. Only medics should gain use of the superior medical tools. Regular grunts should be used to taking damage and dying if you charge into battle recklessly and expect to survive.
I've never heard this concern expressed before today. Everyone I know loves medapps.
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Old 2011-07-11, 05:12 PM   [Ignore Me] #70
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Re: Infantry Health


Originally Posted by Bags View Post
I've never heard this concern expressed before today. Everyone I know loves medapps.
Yeah, I'm talking about my own opinion.
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Old 2011-07-11, 05:13 PM   [Ignore Me] #71
Bags
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Re: Infantry Health


Originally Posted by Zulthus View Post
You don't seem to get it either.

1. THOUSANDS OF PLAYERS IN ONE BATTLE OMG
2. I'll bet alot of money there's going to be more than one medic in a square km.
3. The players that love being medics should be able to get their points from healing other players. If a player wants to specialize in that field, they should be able to perform their role without everyone healing themselves automatically.
4. There's going to be a hell of a lot of medics from day 1.
If there's a medic around and they can heal me better than I can heal myself I'll let them do it.

If there's no medic around I can still heal myself slowly. I don't see the problem here. Sure you might not get to heal EVERYONE if they can self heal, but there will be more than enough people who need super heals and revives.
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Old 2011-07-11, 05:14 PM   [Ignore Me] #72
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Re: Infantry Health


Originally Posted by Zulthus View Post
You don't seem to get it either.

1. THOUSANDS OF PLAYERS IN ONE BATTLE OMG
2. I'll bet alot of money there's going to be more than one medic in a square km.
3. The players that love being medics should be able to get their points from healing other players. If a player wants to specialize in that field, they should be able to perform their role without everyone healing themselves automatically.
4. There's going to be a hell of a lot of medics from day 1.
we've all sat around on new char waiting to be healed and getting sod all, doesn't matter how many players there are if it's fast to respawn than wait for a healer people will suicide or kamikaze
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Old 2011-07-11, 05:14 PM   [Ignore Me] #73
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Re: Infantry Health


Originally Posted by Redshift View Post
you don't seem to get it, if it's faster to kill yourself and respawn than wait for a medic people will do that, why do you think ADV meds can never rez anyone in the field atm, they're only used deep inside enemy bases, in a tower fight or something it's faster to release and spawn
You don't seem to get that it's a new game.

You're assuming medics work like PS1 did.
Why do applicators have to be painfully slow, again?
There is absolutely no reason to think the rez will work the same and it isn't instant or much faster. or AOE, or pulls you up as a zombie or nukes a courtyard and spawns you on the moon?

Edit:
Besides that, you should die cold and alone if you're, well, cold and alone. Massively multiplayer. Teamwork should far and away trump a lone gunner.
Otherwise there's no point to have teams in the first place.
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Last edited by Rbstr; 2011-07-11 at 05:18 PM.
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Old 2011-07-11, 05:18 PM   [Ignore Me] #74
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Re: Infantry Health


Originally Posted by Bags View Post
If I want battlefield I'll play battlefield. I want planetside. I'm fine with some new shooter features, but we cannot replace everything.

I'm fine with ironsights
I'm fine with headshots as long as it's just slight damage increase
I'm fine with no vehicle animations due to resource budget constraints
I'm fine with sprint
I'm fine with the lack of sanctuaries


I am however not fine with being completely dependent on another player to be effective in combat.
Would I like PS1 with new graphics? Sure. I am however realist enough to realize the game will not do great without newer features. But we can't remove everything that made ps1 great, such as inventories, specialization, etc.
Strawman harder.

Interresting fact here: the two of us got the same opinion on all that stuff, but we have a very different playstyle.
I never needed medic. I always used those health packs or let someone else heal me. I never even felt like i should get medic. I tried it several times, to help heal others and myself, but i quickly realized that its not nessesary, because in Planetside there was ALWAYS someone who healed me.
But i see where you are coming from. With the Class system, all those people who have medic would be gone if just medics can heal. But im pretty sure it wont be that way. The heavy guys propably wont have any way to heal themself other than medkits, but those light guys propably will.


I guess its wait and see here. Have to wait till beta and see if we lack the capability to recover in case we managed to take cover before we died. If we lack it, then they need to add more capabilitys to heal others, like giving more classes the basic med amplicator to heal themself and others.
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Old 2011-07-11, 05:19 PM   [Ignore Me] #75
Bags
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Re: Infantry Health


I just don't like forced teamwork when teamwork exists without forcing it. It feels fake.

Weak self healing promotes tactical play while still allowing for teamwork. No self healing promotes stagnant, non-risky play while forcing teamwork.

Last edited by Bags; 2011-07-11 at 05:22 PM.
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