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2011-08-19, 07:05 PM | [Ignore Me] #61 | |||
Brigadier General
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Even with that mechanic, you would need a delay on poking your head back in because it takes a hell of alot less time to let go of the lean button than it does to locate a target that is leaning, aim correctly, and then click to fire. That doesn't make you very vulnerable except that the enemy would know for certain that someone is around the corner instead of just assuming there is. It just feels like the results are too similar to 3rd person wall humping, and I just think strafing around the corner to look is more fair and less prone to abuse. |
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2011-08-19, 08:11 PM | [Ignore Me] #63 | ||
Colonel
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I don't get it. So how is leaning and exposing yourself to the enemy similar to 3rd person? The alternative of leaning is just moving so you can see then moving back quickly. As long as I can see them when they see me it's fine. I'll take a grenade or punisher and shoot it at them. We both saw each other and can react so it's fair.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-08-19, 10:16 PM | [Ignore Me] #64 | |||
First Lieutenant
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But with a properly implemented lean, not only are you in direct sight of the enemy, but you are exposing your head and shoulders to direct enemy fire for every second you're leaning. You don't get the increased FoV that an elevated 3rdPV camera gives you, and if you use it just to take a quick peek, you only get a quick snapshot in time of the area in front of you. That tiny window in time makes it quite difficult to spot and locate every single enemy within view much less tell if they've spotted you or give you any more than a general idea of where they are headed. And that's assuming they don't decide to stop or changes directions after you duck back around the corner. Plus, If you want a better idea of where they're going, you have to keep your head stuck out, which gives away your position and exposes you to enemy fire for the whole duration. IMO a properly implemented lean would work something like this: It takes about 1/2-3/4 sec to stick your head out, and a similar amount of time to duck back around the corner. While leaning your head and 1/4 of your torso become exposed to enemy fire, and it takes a moment for your CoF to settle before you can take an accurate shot so you can't peek/shoot/duck back around the corner in one quick movement. So at a mimimum you be be exposing yourself to 1.5 - 2 secs worth enemy fire, which is more than enough time to get killed if the enemy has even a rough idea where you're hiding. In addition, PS2 has many features that will make it less effective than a lean would've been in PS1, and/or less effective than the lean you might've experienced in other games. They are:
Last edited by Erendil; 2011-08-19 at 10:20 PM. |
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2011-08-20, 12:44 AM | [Ignore Me] #67 | ||||
Surrealism: Rez (Completely different from meatspace) Non-simulation realism: PlanetSide (Grounded in meatspace with speculated elements) Simulation realism: ARMA (An attempt to bring gaming as close to meatspace as possible) You can ask for realism without asking for simulations. As long as you're using guns, you're asking for some level of realism. If you're completely anti-realism, PlanetSide is not for you. @Erendil - you do a good job of selling lean. My concerns really just amounted to "3pv in PS1 is a trash mechanic" and your version makes the leaner really vulnerable. Still not sure I want it (probably not from a gameplay streamlining perspective) but my active not-want is smaller.
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And that was that. Last edited by exLupo; 2011-08-20 at 12:48 AM. |
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2011-08-20, 02:03 PM | [Ignore Me] #70 | |||
First Lieutenant
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Again i dont care either way, it doesnt add much really. Plus we have enough buttons to worry about, dont really need anymore. And if you arent adding prone, then you dont need this. And as others have said, prone is perfectly fine, the bad implementation in several games (dolphin diving etc) are the problem, not the prone position itself. Also, there is no camping in PS, sorry to burst your bubble. Its defending, and it should be done. If people arent ever defending or as you call it camping, then they are playing wrong. |
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