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PSU: /me cracks the whip
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2011-08-30, 04:44 AM | [Ignore Me] #61 | |||
Lieutenant General
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2011-08-30, 11:06 AM | [Ignore Me] #62 | ||
Private
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Yes, but the grief you get needs to be changed, it kind of sucks to get weapon locked when you try to use the thumper or radiator.
and give tanks a HORN!! "AWOOOOOOOOGA" damn infantry running across when you're doing 50km an hour in a 50 ton vehicle |
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2011-09-06, 04:48 PM | [Ignore Me] #68 | |||
Even though it has been said many times, I'll say it again. If friendly fire is disabled, no one would use the "conventional" weapons. Going back to the situation in the hallway of the quote, if FF were disabled, everyone would have plasma grenades. All the time. Constant grenade and rocket spam would be the name of the game. The player must decide what weapon to use for the situation they're in and suffer the consequences of their decision. Is it a good idea to use a grenade in an enclosed space with lots of friendlies around? You'll hit a bunch of the enemy, but you'll also hit a bunch of friendlies and potentially weapon lock yourself. That is the consequence for using that weapon in that situation. Is it worth it? It is up to the individual player to decide. Without consequence, this game will become yet another "Press A to win" genre of game. That would be a sad trombone indeed. |
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2011-09-06, 11:29 PM | [Ignore Me] #70 | |||
Staff Sergeant
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2011-09-07, 04:56 AM | [Ignore Me] #72 | ||
Sergeant Major
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You are wrong about that. If there were no FF Platoons could freely spamm all around them with AoE weapons since there is no grief in squads. Even if there were grief in squads, any outfit could just come up with strategies to exploit the no FF rule (for example: throw down tons of AoE nades, and rush inside generating grief points for your outfit members, but dealing massive damage to the enemy at the same time). No FF is not an option here.
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2011-09-07, 05:09 AM | [Ignore Me] #73 | ||
Major
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Im sure they would find some way to exploit a lot of things in the game, that dosn't mean you should scrap good design to cater to the explotiers.
The main point is that the design is more important, issues can be delt with and grief was the only defense against greifers shooting people - not FF. (Also I hope AOE is no where near as powerful as it was in PS1, that was straight up crap design) |
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2011-09-07, 04:55 PM | [Ignore Me] #74 | |||
Lieutenant Colonel
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Grief was a defense against people using friendly fire by accident or to be assholes. The defense against people using friendly fire as a battle tactic was friendly fire. If grenades don't hurt friendlies then people will exploit spam tactics as often as they can get away with it. Outfits are liable to be setting up rotations to make sure that they spam explosives as much as possible without grief locking people. |
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2011-09-10, 07:14 AM | [Ignore Me] #75 | |||
Sergeant
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The limited ammo and having FF in PS1 made the game feel much different from most other FPS games. Different in a very good way. |
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