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Old 2011-09-15, 02:38 PM   [Ignore Me] #61
Graywolves
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Re: Planetside 2 - A critical look


Originally Posted by Traak View Post
The board of directors.
The ministry of wizardry
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Old 2011-09-15, 02:53 PM   [Ignore Me] #62
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Re: Planetside 2 - A critical look


Originally Posted by Raymac View Post
However, I'm hard pressed to find any fps games that require a subscription.
Well, technically the original APB was subscription-based. It may not have been an FPS, of course, but the target audience was the same. A lot of people paid good monies to play the game as well as buying user-generated stuff for real monies.

Of course the game died, but not because of the model, but because the game was broken on launch and the Uber Patch that fixed most of the mal-designed gameplay simply came too late. I think they put it on the live servers like a week before they had to pull the plug.

Anyways, there was a lot of people who paid for a sub in a broken game, so the model might work for PS2. Let's make an assumption.
Most, if not all of the people who would have paid the sub will pay the same $15 a month anyway, for a convenient premium account (like, with faster skill training and maybe a personal resource boost). Let's assume that they'll be making more-or-less the same amount of money with premium accounts, as they would have with subs.
These boosts don't give tangible power like a Venerable +50 Mini-Chaingun of OP would, and if this (assumed) equivalent of monthly subscription income would sustain PlanetSide 2, they're unlikely to cave in and start selling those +50 chainguns.

Last edited by FIREk; 2011-09-15 at 02:56 PM.
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Old 2011-09-15, 02:55 PM   [Ignore Me] #63
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Re: Planetside 2 - A critical look


Originally Posted by Raymac View Post
However, I'm hard pressed to find any fps games that require a subscription.
Except most of them, See: XBox Live
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Old 2011-09-15, 02:56 PM   [Ignore Me] #64
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Re: Planetside 2 - A critical look


Originally Posted by I Hate MMORPGs View Post
Except most of them, See: XBox Live
Oh so PS2 does has subscription. See comcast/verizon
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Old 2011-09-15, 03:03 PM   [Ignore Me] #65
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Re: Planetside 2 - A critical look


Regardless of if you like subscriptions vs. F2P or not, the fact is pretty simple:

1) The revenue model for video games is changing, shifting away from monthly subscriptions.

Much like the movie and recording industries, you can either adjust your business model accordingly or go out of business *shrug*
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Old 2011-09-15, 03:07 PM   [Ignore Me] #66
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Re: Planetside 2 - A critical look


Originally Posted by I Hate MMORPGs View Post
Except most of them, See: XBox Live
C'mon guy. Really? Xbox Live is not even close to the same as a subscription for a single game. You are smart enough to know that. That's like calling your broadband utility a subscription, or your power company a subscription.
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Old 2011-09-15, 03:10 PM   [Ignore Me] #67
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Re: Planetside 2 - A critical look


Originally Posted by Raymac View Post
C'mon guy. Really? Xbox Live is not even close to the same as a subscription for a single game. You are smart enough to know that. That's like calling your broadband utility a subscription, or your power company a subscription.
The amish are the only ones who live subscription free.
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Old 2011-09-15, 03:12 PM   [Ignore Me] #68
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Re: Planetside 2 - A critical look


I'm subscribed to running water. It's a premium package, so you might not have heard of it.
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Old 2011-09-15, 03:20 PM   [Ignore Me] #69
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Re: Planetside 2 - A critical look


Originally Posted by Baron View Post
Regardless of if you like subscriptions vs. F2P or not, the fact is pretty simple:

1) The revenue model for video games is changing, shifting away from monthly subscriptions.

Much like the movie and recording industries, you can either adjust your business model accordingly or go out of business *shrug*
Bloody bullseye...

As for the site (and the article): as long as it's not taken seriously among pontential players and is not influential on their minds - it's ok. There's no need to [SomebodyIsWrongOnTheInternet.jpg]*.
*Google for the most accurate picture yourself.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2011-09-15, 03:20 PM   [Ignore Me] #70
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Re: Planetside 2 - A critical look


Subscription is the only way. Let zerglings play without subscribing. Fodder!
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Old 2011-09-15, 03:35 PM   [Ignore Me] #71
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Re: Planetside 2 - A critical look


Originally Posted by Raymac View Post
Whats funny is, as much as I was arguing with P0int, I actually agree that a subscription is "better", and if that is an option, thats how I'd pay. However, I'm hard pressed to find any fps games that require a subscription.
I thought it was hilarious how it was p0int against everyone, including the people attempting to side with p0int.



Originally Posted by Traak View Post
Subscription is the only way.
Originally Posted by Traak View Post
Let zerglings play without subscribing.
I think you should construct your argument more carefully. :P
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Old 2011-09-15, 03:59 PM   [Ignore Me] #72
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Re: Planetside 2 - A critical look


Originally Posted by I Hate MMORPGs View Post
Except most of them, See: XBox Live
Mind to get your facts right? Most FPS games are played on the PC, not consoles...
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Old 2011-09-15, 04:55 PM   [Ignore Me] #73
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Re: Planetside 2 - A critical look


The company making PS2 is all the reason one needs not to get too excited over the project.
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Old 2011-09-15, 06:52 PM   [Ignore Me] #74
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Re: Planetside 2 - A critical look


Originally Posted by FIREk View Post
Why do you think so many companies jumped on the MMO bandwagon, and made WoW clones? Pencil-pushers saw on TV that Blizzard makes a fuckton of money with WoW and decided that, if they develop the same shit with a slightly different flavor, they will have a fuckton of money as well. Have you seen any WoW killers lately? Yet there are still more and more WoW clones coming out and failing.
Just found this article (Most MMOs Fail?). Really good read and explains the reason why developers must change the EQ MMO cookie-cutter format and why, to be successful. It also talks about the F2P model that Guild Wars uses and the reasons why it is a successful model.
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Last edited by Crator; 2011-09-15 at 07:20 PM.
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Old 2011-09-15, 10:45 PM   [Ignore Me] #75
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Re: Planetside 2 - A critical look


Plz don't take it seriously for now, since it's just an assumption :


< How about the EQ2 model where there are two seperate forms of servers. F2P with cashshop and P2P with/without cashshop. >



And I have to say again that, I didn't say I personally like that model a lot =)
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