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PSU: as voiced by James Earl Jones.
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2012-03-23, 12:28 AM | [Ignore Me] #62 | ||
Second Lieutenant
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http://www.theverge.com/gaming/2012/...ideo-interview
I don't know if other people have seen this one, but I did read on this site people wondering abot Beta timing. At the end of the video he give a loose commitment of 'in the next couple of months'. Posted March 9th |
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2012-03-23, 07:48 AM | [Ignore Me] #63 | ||
Private
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So what do we know so far about facility capture? I've read various things all over the place and can't remember what was what
Higby said this on his reddit AMA: 4) How many different capture points exist within facilities? 5-7 Do we know how analogous this concept is to CCs in the original PS? |
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2012-03-23, 01:44 PM | [Ignore Me] #64 | ||
Private
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How will spawning mainly work, any information on that?
All have read so far is no more AMS and squadspawning but the this one is not the main spawn function and it will have cooldown as well. I thought the AMS worked great in the first planetside and no squad spawning.. |
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2012-04-01, 12:36 AM | [Ignore Me] #66 | |||
Lieutenant General
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Squad spawning requires a spec, has a longer cooldown than normal spawning, and drops a drop pod. Only usable outdoors. |
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2012-04-01, 12:30 PM | [Ignore Me] #67 | |||
Registered User
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2012-05-10, 12:34 PM | [Ignore Me] #69 | ||
Sergeant
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Great thread. I too just joined the forums. I gleaned through all this content about two weeks ago, and I have two questions which I don't recall if they were answered or not. Do we know all the base types in PS2: tech lab, bio lab, safezones, and towers? Are there bunkers which serve as capture points in the more wilderness-type areas they want us to fight in? Second, what does vehicle production look like? Can anyone spawn vehicles instantly if they have the resources, or is there a queue?
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2012-05-10, 01:02 PM | [Ignore Me] #70 | ||
Lieutenant General
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There are amp/bio/tech safe zones and towers at the moment. With some scattered bunkers in those wilderness areas, yeah. Not every bit of land will have buildings on it.
I think vehicle production will be instant, but if lots of people are spawning vehicles I would imagine youd have to wait. Nothing concrete on that yet. |
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2012-05-10, 01:22 PM | [Ignore Me] #71 | ||
Sergeant
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Do we know concrete if certain vehicles can only be spawned at amp/tech/bio/safe. I read somewhere that a Galaxy was only at tech and safe. And on vehicles spawning at towers, perhaps that would just be, like, atv/lightning?
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2012-05-16, 12:35 PM | [Ignore Me] #74 | |||
Brigadier General
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All that we have heard about it was early on, when they mentioned that they had perfected the hover control scheme and the flying control scheme, but were still having some issues with the transition between the two. That was months ago and we haven't heard anything else, so again, based on the GDC footage, it looks like they have gotten it sorted out. |
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