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Old 2011-10-04, 02:32 PM   [Ignore Me] #61
basti
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Re: September Intel Debrief New Screenshots


Originally Posted by SuperMorto View Post
Must say its nice to see alot of PS features there, it looks more like a polished PS than a new game, I just hope thats the case
They clearly take quite some art stuff from the old game. I mean, we all clearly see this as a base entrance and a AMP station, the visual clues there are just painfully obvious. And i like that a lot.
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Old 2011-10-04, 02:33 PM   [Ignore Me] #62
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Re: September Intel Debrief New Screenshots


is it me, or are both the shots of the tr the same two people standing in the same place? Also if that's a rock, its rather random just to have one sticking up in the middle of the courtyard...
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Old 2011-10-04, 02:47 PM   [Ignore Me] #63
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Re: September Intel Debrief New Screenshots


i was thinking the picture with the shielded gate was taken from outside the base and we would be looking on a hangar gate that is built into the rock of the terrain. would have been very very cool, but now i think it´s right, that the two tr shots are taken on the same position inside the courtyard. still cool to see that the bases still look a little familiar.

and maybe the little guy in front of the gate has been shot by the vs´s duke nukem shrink gun ;-)
i would so love the shrinkgun having an appearance in planetside, but it would only fit the vanu lore and i only play nc :-(
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Old 2011-10-04, 03:26 PM   [Ignore Me] #64
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Re: September Intel Debrief New Screenshots


this looks damn good. but why is the sky pure white?
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Old 2011-10-04, 03:44 PM   [Ignore Me] #65
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Re: September Intel Debrief New Screenshots


Originally Posted by Levente View Post
this looks damn good. but why is the sky pure white?
I'm going to guess it's due to cloud cover. We've seen clouds and such in the past.

If you look back at the last batch of screen shots, you'll see one cloudless sunset, another white sky, and a blue sky.

One of the continents might have a permanent cloud layer for some reason... but that wouldn't explain the shadows we're seeing... Odd.
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Old 2011-10-04, 03:56 PM   [Ignore Me] #66
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Re: September Intel Debrief New Screenshots


Everything looks to correct scale with that TR soldier in the background, that's a big distance from Base to Foreground. Notice vegetation is not visible around the area of that soldier.

I don't know how I didn't remember those VS soldiers from the trailer before.

I'd have to say that weapon looks like a Lasher or something other than Pulsar, seeing the other soldiers have the pulsar.
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Old 2011-10-04, 04:19 PM   [Ignore Me] #67
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Re: September Intel Debrief New Screenshots


I am trying to be patient... but this screenshots make it very hard to keep quiet.
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Old 2011-10-04, 06:17 PM   [Ignore Me] #68
Levente
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Re: September Intel Debrief New Screenshots


SOE needs to make good trailers like DICE does, but longer, this is a much bigger game then battlefield
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Old 2011-10-04, 07:58 PM   [Ignore Me] #69
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Re: September Intel Debrief New Screenshots


Yea I really hope to see some awesome trailers - we have seen how effective those are in gaming.
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Old 2011-10-04, 08:23 PM   [Ignore Me] #70
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Re: September Intel Debrief New Screenshots


Originally Posted by Elude View Post
That is not a third guy in the picture with the force field gate, it's a rock right next shadow seam, the bright spot between what you think are legs is just an area of the rock being lit up.

You people are crazy lol.

Sooo.....coincidentally, there are no other similarly looking 'rocks' anywhere else in the landscape.....and coincidentally, that 'rock' has the exact same crouching ark as every soldier, in every screenshot we've seen so far.....hmmmmm.
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Old 2011-10-04, 09:36 PM   [Ignore Me] #71
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Re: September Intel Debrief New Screenshots


As a reminder about "sizes" - we don't have sanctuaries anymore. A lot of organizing tanks, buses, etc. is going to be done in the bases themselves, not at a sanctuary prior to rushing a continent. We'll need the space for that sort of organization.

Also, this will allow people to fight on the walls, then be pushed back to fight on the building proper as the courtyard is expansive. I'm guessing you could breach it somewhere and go under ground, but maybe there won't be doors from outside - only inside the walls will you have access to the tunnels and such, making it more difficult than rushing the vent shaft of the Death Star- I mean the backdoor of the facility.
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Old 2011-10-04, 10:04 PM   [Ignore Me] #72
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Re: September Intel Debrief New Screenshots


Originally Posted by Captain B View Post
As a reminder about "sizes" - we don't have sanctuaries anymore. A lot of organizing tanks, buses, etc. is going to be done in the bases themselves, not at a sanctuary prior to rushing a continent. We'll need the space for that sort of organization.

Also, this will allow people to fight on the walls, then be pushed back to fight on the building proper as the courtyard is expansive. I'm guessing you could breach it somewhere and go under ground, but maybe there won't be doors from outside - only inside the walls will you have access to the tunnels and such, making it more difficult than rushing the vent shaft of the Death Star- I mean the backdoor of the facility.

To build on this, this may be a stronghold, maybe the walls are just massive, along with the courtyard, and the shield is there to keep enemies out for the most part. If that is the case then that may very well be a character in the background, or on the other hand SOE may just have thrown that in to give us something to keep our minds busy while they devise the next media to release.
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Old 2011-10-04, 10:24 PM   [Ignore Me] #73
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Re: September Intel Debrief New Screenshots


True, this could be the sanctuary "replacement", and the normal facilities aren't as massive. It actually makes sense to start there and build the smaller ones afterward.
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Old 2011-10-05, 12:24 AM   [Ignore Me] #74
NapalmEnima
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Re: September Intel Debrief New Screenshots


1)

The tiny figure IS a person.

Look at the flowers. In the foreground you can see two types of plants... those with white flowers, and those with no flowers. Those without are knee-high on the TR. You can also see they're about twice as tall as the flowers. So shun-high on the TR were they standing right next to them.

Now check out those same flowers in the distance near the figure. Compare their height to the height of that tiny figure,

That's no moon... err... rock. Its clearly a person.

2)

I just may have to eat some crow. I already pointed out the crenelations on the wall in that same image. That the walls have roofs. I thought it a bit odd that the roofs were the same shape.

And just now something else that had bugged me clicked into place. One of the wall sections doesn't have crenelations at all... where you'd want them given the choice.

So why are the roof sections the same shape and why is one section missing?

BECAUSE NO ENGINEER HAS DEPLOYED ONE THERE YET. Or because it was there and has since been destroyed.

In the "stuff you want but will never make it into PS2", I listed effective, destroyable defenses.

Anyone know a good recipe for crow?

So if engineers can create walls that can be brought down with enough KaBoom.... that's pretty damn cool, I also suspect that they'll integrate with the deployable turret. So someone using one isn't quite a sitting duck. You might even be required to slap one down first.

Ah, the possibilities.

I just went through the ps2 trailer and didn't see those crenelations anywhere. Maybe they just weren't in yet.

Time will tell.


EDIT

3)

Errr... they just might have Actually Read My Post on deployable improved base defenses. "Hoardings" were fireproofed wooden add-ons to castle walls that allowed defenders to attack down at enemies directly against the walls without exposing themselves:

Large Picture

And the black-n-yellow striped wall extensions of the base look remarkably similar eh? You can see them in the shot of the NC, and in the gate-less shot of the TR.

Holy crap, did they actually read my post and DO IT?! Now they HAVE to let me into the beta. And hire me. Definitely hire me.
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Last edited by NapalmEnima; 2011-10-05 at 01:23 AM.
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Old 2011-10-05, 01:12 AM   [Ignore Me] #75
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Re: September Intel Debrief New Screenshots


Same size with PS1's base? What are you talking about man?

Devs have repeatedly said that the towers and bases are going to be much bigger in PS2. It doesn't even need a quote.
(and that small, blurry figure is definitely not a rock form my observation)
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