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Old 2012-01-19, 01:27 AM   [Ignore Me] #61
sylphaen
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Re: Twitter Chat and Nanite Systems Galaxy


A thought about gameplay we may see in PS2:

Excluding base fights, let's imagine a fight to take a control point in the field somewhere remote, the 2 empires would move in with their gals and flying escort.

They start setting up while AA is happening all over. Troopers start fighting over the objective. Ground vehicles arrive last for the grand finale.


Of course, this assumes a high TTK for galaxies from:
1. indecently high armor on gals
2. or broken-high repair speed for engies
3. or very-capable ground-to-air defense with low-TTK on reavers

Also, attackers would also always be able to set-up first before defenders move-in. So setting-up first should not provide an insta-win either.

While it sounds potentially great to fight in, such a scenario has many many things that can go wrong balance-wise.

I'd really like PS2 to succeed but I'm worried we will get "PlanetField" or "BattlePlanet". (i.e. boring and plain bad vehicle side because of low-TTKs)
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Old 2012-01-19, 01:28 AM   [Ignore Me] #62
CplVars
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Re: Twitter Chat and Nanite Systems Galaxy


I think the Galaxy will work in this new capacity.

I don't know about the need to cloak spawn points anymore. I know that it was extremely useful because it was difficult for CAS to find the AMS but the presence of Buggies and Delis was what usually ended up finding the cloaked AMS' other than of course Infantry.
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Old 2012-01-19, 02:35 AM   [Ignore Me] #63
FIREk
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Re: Twitter Chat and Nanite Systems Galaxy


We'll see how it works during beta. Cloaking instead of weapons could become an option for the Galaxy, or the Sunderer could be equipped with spawn tubes and cloak bubbles.

It just occurred to me that, if the Galaxies won't cloak when deployed, there will probably be no limit as to how many can be deployed in a single area. Either that, or they will be able to deploy closer to each other.
That would mean we might be able to deploy freaking walls out of Galaxies, making their defense all the more viable. I may be wrong, though.
If there will be alternative cloakable spawn vehicles, they could have more stringent deployment restrictions, though. It would be pretty cool if this were possible - you could deploy one cloaked Gal/Sundy, and another, uncloaked+armed Gal someplace else, acting as a diversion.
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Old 2012-01-19, 02:48 AM   [Ignore Me] #64
Grimster
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Re: Twitter Chat and Nanite Systems Galaxy


I would be very surprised if the Galaxy is not VTOL.

Because if it is not then it will seriously limit where it will be able to deploy if the pilot wants to be able to take off again.

Otherwise I like it that it will be deployable on the ground and not able to respawn troops in the air.
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Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...
Maybe a twitter Q&A about the new layout?
NEED UPDATES!
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Old 2012-01-19, 03:38 AM   [Ignore Me] #65
Coreldan
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Re: Twitter Chat and Nanite Systems Galaxy


It's still a big target though when deployed. Prepare to have an aircav your way
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Old 2012-01-19, 03:38 AM   [Ignore Me] #66
Redshift
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Re: Twitter Chat and Nanite Systems Galaxy


Thats sounds like parachutes are now from the galaxy rather than the armour, i.e dropping from reaver will mean death
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Old 2012-01-19, 03:43 AM   [Ignore Me] #67
Coreldan
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Redshift View Post
Thats sounds like parachutes are now from the galaxy rather than the armour, i.e dropping from reaver will mean death
Thought about this same. While I never approved the mossie dropping to towers and all that crapm but I'd still like to see a way to emergency exit and aircraft, even the small ones. Perhaps it just needs to make you more of a sitting duck or something
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Old 2012-01-19, 03:47 AM   [Ignore Me] #68
SKYeXile
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Coreldan View Post
Thought about this same. While I never approved the mossie dropping to towers and all that crapm but I'd still like to see a way to emergency exit and aircraft, even the small ones. Perhaps it just needs to make you more of a sitting duck or something
you will be punished for your hate crimes.
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Old 2012-01-19, 03:55 AM   [Ignore Me] #69
Lazza
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Re: Twitter Chat and Nanite Systems Galaxy


Has it been confirmed that the Gal is VTOL?... its gonna suck if we need a runway or flat area to land on before you can get a mobile spawn going.
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Old 2012-01-19, 03:57 AM   [Ignore Me] #70
SKYeXile
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Lazza View Post
Has it been confirmed that the Gal is VTOL?... its gonna suck if we need a runway or flat area to land on before you can get a mobile spawn going.
given that its a a mobile deployable spawn point.
it needs to be pulled from a terminal
it needs to be able to land in a courtyard
its a brick
its a troop transport that you need to load.

i think its safe to assume its votl, given that every other aircraft in PS2 is VTOL.
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Old 2012-01-19, 04:04 AM   [Ignore Me] #71
Lazza
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by SKYeXile View Post
given that its a a mobile deployable spawn point.
it needs to be pulled from a terminal
it needs to be able to land in a courtyard
its a brick
its a troop transport that you need to load.

i think its safe to assume its votl, given that every other aircraft in PS2 is VTOL.
Good!
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Old 2012-01-19, 05:11 AM   [Ignore Me] #72
Zulthus
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Re: Twitter Chat and Nanite Systems Galaxy


I wonder what the wheels are for then. There's no point in having wheels instead of regular landing struts like every other VTOL has. To be honest, if you really look at those engines, it doesn't look like there's any room for motion. I don't know, I guess we'll see when they confirm how it works.
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Old 2012-01-19, 05:25 AM   [Ignore Me] #73
CutterJohn
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Zulthus View Post
I wonder what the wheels are for then. There's no point in having wheels instead of regular landing struts like every other VTOL has. To be honest, if you really look at those engines, it doesn't look like there's any room for motion. I don't know, I guess we'll see when they confirm how it works.
From a strict RP perspective, you would want wheels for ground handling, even for a VTOL craft. See the many helicopters with wheels instead of skids.

Pretty sure its just for looks.
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Old 2012-01-19, 05:46 AM   [Ignore Me] #74
SKYeXile
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by CutterJohn View Post
From a strict RP perspective, you would want wheels for ground handling, even for a VTOL craft. See the many helicopters with wheels instead of skids.

Pretty sure its just for looks.
was about to say that...
also it would seem most military craft have wheels.
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Old 2012-01-19, 05:47 AM   [Ignore Me] #75
ringring
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Re: Twitter Chat and Nanite Systems Galaxy


Just because it doesn't have a bubble doesn't necessarily mean that 2 gals can be deployed next to each other.What the deployment restrictions are are unknown at present.

Can this galaxy be deployed in a CY. - It's a big thing and it seems there are going to be quite a lot of outbuildings in the CY, is there enough space? A spawn point within courtyards is to me essential; so either there must be space for Gal(s) to be deployed or perhaps there are capturable spawn facilities that attacking forces can take and use prior to the comlete base capture.

As yet I am not convinced - Need more info imho.


*editted for clarity
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Last edited by ringring; 2012-01-19 at 06:29 AM.
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