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Old 2012-01-30, 07:49 AM   [Ignore Me] #61
Hmr85
Lieutenant Colonel
 
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Re: Friendly Fire


Yep, keep the same system we had in PS1 in PS2. It worked very well. If your guns got locked constantly your doing it wrong.
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Old 2012-01-30, 10:40 AM   [Ignore Me] #62
JHendy
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Re: Friendly Fire


Originally Posted by CutterJohn View Post
FF is off for the first 10 hours of gameplay on a character. Grief is still applied. Grief is only lost while playing.

We keep FF. Griefers will soon be grief locked. They can make a new account to grief, but that will require ten hours of playing to unlock the ability to tk. Grief only goes down while playing, so they cannot make 50 characters and keep cycling through them.


Thats about as tight as I can make it without getting a credit card involved.
First post on the forums, although I've been lurking for a while now.

Perhaps new players should have to reach a teamwork score that is roughly equivalent to ten hours played before FF is enabled, forcing them to actively participate in game play. I can see a lot of would-be hackers opening up multiple accounts and idling through the ten hour threshold.

Great community by the way. Seeing the devs participate as they do gives me very high hopes for PS2. Cheers.
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Old 2012-01-30, 02:11 PM   [Ignore Me] #63
NickPapagiorgio
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Re: Friendly Fire


Originally Posted by basti View Post
Friendly Fire has to be on, at all times. Everything else will result in madness. Imagine 20 guys trying to push through a door:
With FF: The first few of the 20 that rush shoot, a few guys further back aim for the holes, others use weapons that have an arc to shoot their stuff over the friendly heads.

Without FF: Everyone just Spams crap.
Agreed. For an example of this, see Battlefield 3's "Metro" map with FF on (no spam) and FF off (neverending nade/rocket spam and 0 tactics).
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Old 2012-01-31, 01:57 AM   [Ignore Me] #64
Gortha
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Re: Friendly Fire


Originally Posted by basti View Post
Friendly Fire has to be on, at all times. Everything else will result in madness. Imagine 20 guys trying to push through a door:
With FF: The first few of the 20 that rush shoot, a few guys further back aim for the holes, others use weapons that have an arc to shoot their stuff over the friendly heads.

Without FF: Everyone just Spams crap.
This!

And we need the PS1 RoE System back. But with harder restrictions/penalties for casual players.

If there is someone who just joins the game from time to time to ruin the Fun of others the RoE-system should hit him harder than an active player who accidentially hitted a few guys with a Grenade.

Perhaps SOE finds a way to implement something like this.

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Old 2012-01-31, 11:28 AM   [Ignore Me] #65
BlazingSun
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Re: Friendly Fire


Just keep it as it was. More Game-Moderators this time around would be no mistake though.

Originally Posted by Gortha View Post
If there is someone who just joins the game from time to time to ruin the Fun of others the RoE-system should hit him harder than an active player who accidentially hitted a few guys with a Grenade.
"Hit" is an irregular verb.

Last edited by BlazingSun; 2012-01-31 at 08:02 PM.
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Old 2012-02-01, 01:44 PM   [Ignore Me] #66
Jaxbrain
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Re: Friendly Fire


Yuuuuup
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Old 2012-02-01, 04:04 PM   [Ignore Me] #67
ShowNoMercy
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Re: Friendly Fire


Even with PS2 being F2P there won't be a significant TKing problem - Here's why. Once you get grief locked its effing boring. Even when PS1 had trial accounts TKing was not an issue that I saw; it was mainly just hacking. So in conclusion, mix a stiff drink and relax.
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